Files
Comfyui-LayerForge/js/CanvasState.js
Dariusz L 02bac6c624 Use willReadFrequently in 2D canvas contexts
Updated all calls to getContext('2d') to include the { willReadFrequently: true } option. This change improves performance for frequent pixel read operations, particularly for mask and image processing tasks.
2025-07-01 07:44:14 +02:00

419 lines
15 KiB
JavaScript

import {getCanvasState, setCanvasState, saveImage, getImage} from "./db.js";
import {createModuleLogger} from "./utils/LoggerUtils.js";
import {generateUUID, cloneLayers, getStateSignature, debounce} from "./utils/CommonUtils.js";
import {withErrorHandling} from "./ErrorHandler.js";
const log = createModuleLogger('CanvasState');
export class CanvasState {
constructor(canvas) {
this.canvas = canvas;
this.layersUndoStack = [];
this.layersRedoStack = [];
this.maskUndoStack = [];
this.maskRedoStack = [];
this.historyLimit = 100;
this.saveTimeout = null;
this.lastSavedStateSignature = null;
this._loadInProgress = null;
}
async loadStateFromDB() {
if (this._loadInProgress) {
log.warn("Load already in progress, waiting...");
return this._loadInProgress;
}
log.info("Attempting to load state from IndexedDB for node:", this.canvas.node.id);
if (!this.canvas.node.id) {
log.error("Node ID is not available for loading state from DB.");
return false;
}
this._loadInProgress = this._performLoad();
try {
const result = await this._loadInProgress;
return result;
} finally {
this._loadInProgress = null;
}
}
_performLoad = withErrorHandling(async () => {
const savedState = await getCanvasState(this.canvas.node.id);
if (!savedState) {
log.info("No saved state found in IndexedDB for node:", this.canvas.node.id);
return false;
}
log.info("Found saved state in IndexedDB.");
this.canvas.width = savedState.width || 512;
this.canvas.height = savedState.height || 512;
this.canvas.viewport = savedState.viewport || {
x: -(this.canvas.width / 4),
y: -(this.canvas.height / 4),
zoom: 0.8
};
this.canvas.updateOutputAreaSize(this.canvas.width, this.canvas.height, false);
log.debug(`Output Area resized to ${this.canvas.width}x${this.canvas.height} and viewport set.`);
const loadedLayers = await this._loadLayers(savedState.layers);
this.canvas.layers = loadedLayers.filter(l => l !== null);
log.info(`Loaded ${this.canvas.layers.length} layers.`);
if (this.canvas.layers.length === 0) {
log.warn("No valid layers loaded, state may be corrupted.");
return false;
}
this.canvas.updateSelectionAfterHistory();
this.canvas.render();
log.info("Canvas state loaded successfully from IndexedDB for node", this.canvas.node.id);
return true;
}, 'CanvasState._performLoad');
/**
* Ładuje warstwy z zapisanego stanu
* @param {Array} layersData - Dane warstw do załadowania
* @returns {Promise<Array>} Załadowane warstwy
*/
async _loadLayers(layersData) {
const imagePromises = layersData.map((layerData, index) =>
this._loadSingleLayer(layerData, index)
);
return Promise.all(imagePromises);
}
/**
* Ładuje pojedynczą warstwę
* @param {Object} layerData - Dane warstwy
* @param {number} index - Indeks warstwy
* @returns {Promise<Object|null>} Załadowana warstwa lub null
*/
async _loadSingleLayer(layerData, index) {
return new Promise((resolve) => {
if (layerData.imageId) {
this._loadLayerFromImageId(layerData, index, resolve);
} else if (layerData.imageSrc) {
this._convertLegacyLayer(layerData, index, resolve);
} else {
log.error(`Layer ${index}: No imageId or imageSrc found, skipping layer.`);
resolve(null);
}
});
}
/**
* Ładuje warstwę z imageId
* @param {Object} layerData - Dane warstwy
* @param {number} index - Indeks warstwy
* @param {Function} resolve - Funkcja resolve
*/
_loadLayerFromImageId(layerData, index, resolve) {
log.debug(`Layer ${index}: Loading image with id: ${layerData.imageId}`);
if (this.canvas.imageCache.has(layerData.imageId)) {
log.debug(`Layer ${index}: Image found in cache.`);
const imageSrc = this.canvas.imageCache.get(layerData.imageId);
this._createLayerFromSrc(layerData, imageSrc, index, resolve);
} else {
getImage(layerData.imageId)
.then(imageSrc => {
if (imageSrc) {
log.debug(`Layer ${index}: Loading image from data:URL...`);
this.canvas.imageCache.set(layerData.imageId, imageSrc);
this._createLayerFromSrc(layerData, imageSrc, index, resolve);
} else {
log.error(`Layer ${index}: Image not found in IndexedDB.`);
resolve(null);
}
})
.catch(err => {
log.error(`Layer ${index}: Error loading image from IndexedDB:`, err);
resolve(null);
});
}
}
/**
* Konwertuje starą warstwę z imageSrc na nowy format
* @param {Object} layerData - Dane warstwy
* @param {number} index - Indeks warstwy
* @param {Function} resolve - Funkcja resolve
*/
_convertLegacyLayer(layerData, index, resolve) {
log.info(`Layer ${index}: Found imageSrc, converting to new format with imageId.`);
const imageId = generateUUID();
saveImage(imageId, layerData.imageSrc)
.then(() => {
log.info(`Layer ${index}: Image saved to IndexedDB with id: ${imageId}`);
this.canvas.imageCache.set(imageId, layerData.imageSrc);
const newLayerData = {...layerData, imageId};
delete newLayerData.imageSrc;
this._createLayerFromSrc(newLayerData, layerData.imageSrc, index, resolve);
})
.catch(err => {
log.error(`Layer ${index}: Error saving image to IndexedDB:`, err);
resolve(null);
});
}
/**
* Tworzy warstwę z src obrazu
* @param {Object} layerData - Dane warstwy
* @param {string} imageSrc - Źródło obrazu
* @param {number} index - Indeks warstwy
* @param {Function} resolve - Funkcja resolve
*/
_createLayerFromSrc(layerData, imageSrc, index, resolve) {
const img = new Image();
img.onload = () => {
log.debug(`Layer ${index}: Image loaded successfully.`);
const newLayer = {...layerData, image: img};
delete newLayer.imageId;
resolve(newLayer);
};
img.onerror = () => {
log.error(`Layer ${index}: Failed to load image from src.`);
resolve(null);
};
img.src = imageSrc;
}
async saveStateToDB(immediate = false) {
log.info("Preparing to save state to IndexedDB for node:", this.canvas.node.id);
if (!this.canvas.node.id) {
log.error("Node ID is not available for saving state to DB.");
return;
}
const currentStateSignature = getStateSignature(this.canvas.layers);
if (this.lastSavedStateSignature === currentStateSignature) {
log.debug("State unchanged, skipping save to IndexedDB.");
return;
}
if (this.saveTimeout) {
clearTimeout(this.saveTimeout);
}
const saveFunction = withErrorHandling(async () => {
const state = {
layers: await this._prepareLayers(),
viewport: this.canvas.viewport,
width: this.canvas.width,
height: this.canvas.height,
};
state.layers = state.layers.filter(layer => layer !== null);
if (state.layers.length === 0) {
log.warn("No valid layers to save, skipping save to IndexedDB.");
return;
}
await setCanvasState(this.canvas.node.id, state);
log.info("Canvas state saved to IndexedDB.");
this.lastSavedStateSignature = currentStateSignature;
this.canvas.render();
}, 'CanvasState.saveStateToDB');
if (immediate) {
await saveFunction();
} else {
this.saveTimeout = setTimeout(saveFunction, 1000);
}
}
/**
* Przygotowuje warstwy do zapisu
* @returns {Promise<Array>} Przygotowane warstwy
*/
async _prepareLayers() {
return Promise.all(this.canvas.layers.map(async (layer, index) => {
const newLayer = {...layer};
if (layer.image instanceof HTMLImageElement) {
log.debug(`Layer ${index}: Using imageId instead of serializing image.`);
if (!layer.imageId) {
layer.imageId = generateUUID();
await saveImage(layer.imageId, layer.image.src);
this.canvas.imageCache.set(layer.imageId, layer.image.src);
}
newLayer.imageId = layer.imageId;
} else if (!layer.imageId) {
log.error(`Layer ${index}: No image or imageId found, skipping layer.`);
return null;
}
delete newLayer.image;
return newLayer;
}));
}
saveState(replaceLast = false) {
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
this.saveMaskState(replaceLast);
} else {
this.saveLayersState(replaceLast);
}
}
saveLayersState(replaceLast = false) {
if (replaceLast && this.layersUndoStack.length > 0) {
this.layersUndoStack.pop();
}
const currentState = cloneLayers(this.canvas.layers);
if (this.layersUndoStack.length > 0) {
const lastState = this.layersUndoStack[this.layersUndoStack.length - 1];
if (getStateSignature(currentState) === getStateSignature(lastState)) {
return;
}
}
this.layersUndoStack.push(currentState);
if (this.layersUndoStack.length > this.historyLimit) {
this.layersUndoStack.shift();
}
this.layersRedoStack = [];
this.canvas.updateHistoryButtons();
this._debouncedSave = this._debouncedSave || debounce(() => this.saveStateToDB(), 500);
this._debouncedSave();
}
saveMaskState(replaceLast = false) {
if (!this.canvas.maskTool) return;
if (replaceLast && this.maskUndoStack.length > 0) {
this.maskUndoStack.pop();
}
const maskCanvas = this.canvas.maskTool.getMask();
const clonedCanvas = document.createElement('canvas');
clonedCanvas.width = maskCanvas.width;
clonedCanvas.height = maskCanvas.height;
const clonedCtx = clonedCanvas.getContext('2d', { willReadFrequently: true });
clonedCtx.drawImage(maskCanvas, 0, 0);
this.maskUndoStack.push(clonedCanvas);
if (this.maskUndoStack.length > this.historyLimit) {
this.maskUndoStack.shift();
}
this.maskRedoStack = [];
this.canvas.updateHistoryButtons();
}
undo() {
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
this.undoMaskState();
} else {
this.undoLayersState();
}
}
redo() {
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
this.redoMaskState();
} else {
this.redoLayersState();
}
}
undoLayersState() {
if (this.layersUndoStack.length <= 1) return;
const currentState = this.layersUndoStack.pop();
this.layersRedoStack.push(currentState);
const prevState = this.layersUndoStack[this.layersUndoStack.length - 1];
this.canvas.layers = cloneLayers(prevState);
this.canvas.updateSelectionAfterHistory();
this.canvas.render();
this.canvas.updateHistoryButtons();
}
redoLayersState() {
if (this.layersRedoStack.length === 0) return;
const nextState = this.layersRedoStack.pop();
this.layersUndoStack.push(nextState);
this.canvas.layers = cloneLayers(nextState);
this.canvas.updateSelectionAfterHistory();
this.canvas.render();
this.canvas.updateHistoryButtons();
}
undoMaskState() {
if (!this.canvas.maskTool || this.maskUndoStack.length <= 1) return;
const currentState = this.maskUndoStack.pop();
this.maskRedoStack.push(currentState);
if (this.maskUndoStack.length > 0) {
const prevState = this.maskUndoStack[this.maskUndoStack.length - 1];
const maskCanvas = this.canvas.maskTool.getMask();
const maskCtx = maskCanvas.getContext('2d', { willReadFrequently: true });
maskCtx.clearRect(0, 0, maskCanvas.width, maskCanvas.height);
maskCtx.drawImage(prevState, 0, 0);
this.canvas.render();
}
this.canvas.updateHistoryButtons();
}
redoMaskState() {
if (!this.canvas.maskTool || this.maskRedoStack.length === 0) return;
const nextState = this.maskRedoStack.pop();
this.maskUndoStack.push(nextState);
const maskCanvas = this.canvas.maskTool.getMask();
const maskCtx = maskCanvas.getContext('2d', { willReadFrequently: true });
maskCtx.clearRect(0, 0, maskCanvas.width, maskCanvas.height);
maskCtx.drawImage(nextState, 0, 0);
this.canvas.render();
this.canvas.updateHistoryButtons();
}
/**
* Czyści historię undo/redo
*/
clearHistory() {
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
this.maskUndoStack = [];
this.maskRedoStack = [];
} else {
this.layersUndoStack = [];
this.layersRedoStack = [];
}
this.canvas.updateHistoryButtons();
log.info("History cleared");
}
/**
* Zwraca informacje o historii
* @returns {Object} Informacje o historii
*/
getHistoryInfo() {
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
return {
undoCount: this.maskUndoStack.length,
redoCount: this.maskRedoStack.length,
canUndo: this.maskUndoStack.length > 1,
canRedo: this.maskRedoStack.length > 0,
historyLimit: this.historyLimit
};
} else {
return {
undoCount: this.layersUndoStack.length,
redoCount: this.layersRedoStack.length,
canUndo: this.layersUndoStack.length > 1,
canRedo: this.layersRedoStack.length > 0,
historyLimit: this.historyLimit
};
}
}
}