Files
Comfyui-LayerForge/js/BatchPreviewManager.js
Dariusz L d40f68b8c6 Preserve batch generation area during canvas changes
Introduces a 'generationArea' context for batch image generation, ensuring that batch preview outlines and image placement remain accurate when the canvas is moved or resized. Updates related logic in Canvas, CanvasInteractions, CanvasLayers, and CanvasRenderer to track and render the correct area, and synchronizes context updates across user interactions.
2025-07-03 11:52:16 +02:00

259 lines
9.1 KiB
JavaScript

import {createModuleLogger} from "./utils/LoggerUtils.js";
const log = createModuleLogger('BatchPreviewManager');
export class BatchPreviewManager {
constructor(canvas, initialPosition = { x: 0, y: 0 }, generationArea = null) {
this.canvas = canvas;
this.active = false;
this.layers = [];
this.currentIndex = 0;
this.element = null;
this.uiInitialized = false;
this.maskWasVisible = false;
// Position in canvas world coordinates
this.worldX = initialPosition.x;
this.worldY = initialPosition.y;
this.isDragging = false;
this.generationArea = generationArea; // Store the generation area
}
updateScreenPosition(viewport) {
if (!this.active || !this.element) return;
// Translate world coordinates to screen coordinates
const screenX = (this.worldX - viewport.x) * viewport.zoom;
const screenY = (this.worldY - viewport.y) * viewport.zoom;
// We can also scale the menu with zoom, but let's keep it constant for now for readability
const scale = 1; // viewport.zoom;
// Use transform for performance
this.element.style.transform = `translate(${screenX}px, ${screenY}px) scale(${scale})`;
}
_createUI() {
if (this.uiInitialized) return;
this.element = document.createElement('div');
this.element.id = 'layerforge-batch-preview';
this.element.style.cssText = `
position: absolute;
top: 0;
left: 0;
background-color: #333;
color: white;
padding: 8px 15px;
border-radius: 10px;
box-shadow: 0 4px 15px rgba(0,0,0,0.5);
display: none;
align-items: center;
gap: 15px;
font-family: sans-serif;
z-index: 1001;
border: 1px solid #555;
cursor: move;
user-select: none;
`;
this.element.addEventListener('mousedown', (e) => {
if (e.target.tagName === 'BUTTON') return;
e.preventDefault();
e.stopPropagation();
this.isDragging = true;
const handleMouseMove = (moveEvent) => {
if (this.isDragging) {
// Convert screen pixel movement to world coordinate movement
const deltaX = moveEvent.movementX / this.canvas.viewport.zoom;
const deltaY = moveEvent.movementY / this.canvas.viewport.zoom;
this.worldX += deltaX;
this.worldY += deltaY;
// The render loop will handle updating the screen position, but we need to trigger it.
this.canvas.render();
}
};
const handleMouseUp = () => {
this.isDragging = false;
document.removeEventListener('mousemove', handleMouseMove);
document.removeEventListener('mouseup', handleMouseUp);
};
document.addEventListener('mousemove', handleMouseMove);
document.addEventListener('mouseup', handleMouseUp);
});
const prevButton = this._createButton('◀', 'Previous'); // Left arrow
const nextButton = this._createButton('▶', 'Next'); // Right arrow
const confirmButton = this._createButton('✔', 'Confirm'); // Checkmark
const cancelButton = this._createButton('✖', 'Cancel All'); // X mark
const closeButton = this._createButton('➲', 'Close'); // Door icon
this.counterElement = document.createElement('span');
this.counterElement.style.minWidth = '40px';
this.counterElement.style.textAlign = 'center';
this.counterElement.style.fontWeight = 'bold';
prevButton.onclick = () => this.navigate(-1);
nextButton.onclick = () => this.navigate(1);
confirmButton.onclick = () => this.confirm();
cancelButton.onclick = () => this.cancelAndRemoveAll();
closeButton.onclick = () => this.hide();
this.element.append(prevButton, this.counterElement, nextButton, confirmButton, cancelButton, closeButton);
if (this.canvas.canvas.parentNode) {
this.canvas.canvas.parentNode.appendChild(this.element);
} else {
log.error("Could not find parent node to attach batch preview UI.");
}
this.uiInitialized = true;
}
_createButton(innerHTML, title) {
const button = document.createElement('button');
button.innerHTML = innerHTML;
button.title = title;
button.style.cssText = `
background: #555;
color: white;
border: 1px solid #777;
border-radius: 5px;
cursor: pointer;
font-size: 16px;
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
`;
button.onmouseover = () => button.style.background = '#666';
button.onmouseout = () => button.style.background = '#555';
return button;
}
show(layers) {
if (!layers || layers.length <= 1) {
return;
}
this._createUI();
// Auto-hide mask logic
this.maskWasVisible = this.canvas.maskTool.isOverlayVisible;
if (this.maskWasVisible) {
this.canvas.maskTool.toggleOverlayVisibility();
const toggleBtn = document.getElementById(`toggle-mask-btn-${this.canvas.node.id}`);
if (toggleBtn) {
toggleBtn.classList.remove('primary');
toggleBtn.textContent = "Hide Mask";
}
this.canvas.render();
}
log.info(`Showing batch preview for ${layers.length} layers.`);
this.layers = layers;
this.currentIndex = 0;
// Make the element visible BEFORE calculating its size
this.element.style.display = 'flex';
this.active = true;
// Now that it's visible, we can get its dimensions and adjust the position.
const menuWidthInWorld = this.element.offsetWidth / this.canvas.viewport.zoom;
const paddingInWorld = 20 / this.canvas.viewport.zoom;
this.worldX -= menuWidthInWorld / 2; // Center horizontally
this.worldY += paddingInWorld; // Add padding below the output area
this._update();
}
hide() {
log.info('Hiding batch preview.');
if (this.element) {
this.element.remove();
}
this.active = false;
const index = this.canvas.batchPreviewManagers.indexOf(this);
if (index > -1) {
this.canvas.batchPreviewManagers.splice(index, 1);
}
// Trigger a final render to ensure the generation area outline is removed
this.canvas.render();
// Restore mask visibility if it was hidden by this manager
if (this.maskWasVisible && !this.canvas.maskTool.isOverlayVisible) {
this.canvas.maskTool.toggleOverlayVisibility();
const toggleBtn = document.getElementById(`toggle-mask-btn-${this.canvas.node.id}`);
if (toggleBtn) {
toggleBtn.classList.add('primary');
toggleBtn.textContent = "Show Mask";
}
}
this.maskWasVisible = false; // Reset state
// Make all layers visible again upon closing
this.canvas.layers.forEach(l => l.visible = true);
this.canvas.render();
}
navigate(direction) {
this.currentIndex += direction;
if (this.currentIndex < 0) {
this.currentIndex = this.layers.length - 1;
} else if (this.currentIndex >= this.layers.length) {
this.currentIndex = 0;
}
this._update();
}
confirm() {
const layerToKeep = this.layers[this.currentIndex];
log.info(`Confirming selection: Keeping layer ${layerToKeep.id}.`);
const layersToDelete = this.layers.filter(l => l.id !== layerToKeep.id);
const layerIdsToDelete = layersToDelete.map(l => l.id);
this.canvas.removeLayersByIds(layerIdsToDelete);
log.info(`Deleted ${layersToDelete.length} other layers.`);
this.hide();
}
cancelAndRemoveAll() {
log.info('Cancel clicked. Removing all new layers.');
const layerIdsToDelete = this.layers.map(l => l.id);
this.canvas.removeLayersByIds(layerIdsToDelete);
log.info(`Deleted all ${layerIdsToDelete.length} new layers.`);
this.hide();
}
_update() {
this.counterElement.textContent = `${this.currentIndex + 1} / ${this.layers.length}`;
this._focusOnLayer(this.layers[this.currentIndex]);
}
_focusOnLayer(layer) {
if (!layer) return;
log.debug(`Focusing on layer ${layer.id}`);
// Move the selected layer to the top of the layer stack
this.canvas.canvasLayers.moveLayers([layer], { toIndex: 0 });
this.canvas.updateSelection([layer]);
// Render is called by moveLayers, but we call it again to be safe
this.canvas.render();
}
}