Files
Comfyui-LayerForge/js/CanvasRenderer.js
Dariusz L 06d94f6a63 Improve mask loading logic on node connection
Updated mask loading to immediately use available data from connected nodes and preserve existing masks if none is provided. Backend mask data is only fetched after workflow execution, ensuring no stale data is loaded during connection.
2025-08-09 02:33:28 +02:00

836 lines
39 KiB
JavaScript

import { createModuleLogger } from "./utils/LoggerUtils.js";
const log = createModuleLogger('CanvasRenderer');
export class CanvasRenderer {
constructor(canvas) {
this.canvas = canvas;
this.renderAnimationFrame = null;
this.lastRenderTime = 0;
this.renderInterval = 1000 / 60;
this.isDirty = false;
// Initialize overlay canvases
this.initOverlay();
this.initStrokeOverlay();
}
/**
* Helper function to draw text with background at world coordinates
* @param ctx Canvas context
* @param text Text to display
* @param worldX World X coordinate
* @param worldY World Y coordinate
* @param options Optional styling options
*/
drawTextWithBackground(ctx, text, worldX, worldY, options = {}) {
const { font = "14px sans-serif", textColor = "white", backgroundColor = "rgba(0, 0, 0, 0.7)", padding = 10, lineHeight = 18 } = options;
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
const screenX = (worldX - this.canvas.viewport.x) * this.canvas.viewport.zoom;
const screenY = (worldY - this.canvas.viewport.y) * this.canvas.viewport.zoom;
ctx.font = font;
ctx.textAlign = "center";
ctx.textBaseline = "middle";
const lines = text.split('\n');
const textMetrics = lines.map(line => ctx.measureText(line));
const bgWidth = Math.max(...textMetrics.map(m => m.width)) + padding;
const bgHeight = lines.length * lineHeight + 4;
ctx.fillStyle = backgroundColor;
ctx.fillRect(screenX - bgWidth / 2, screenY - bgHeight / 2, bgWidth, bgHeight);
ctx.fillStyle = textColor;
lines.forEach((line, index) => {
const yPos = screenY - (bgHeight / 2) + (lineHeight / 2) + (index * lineHeight) + 2;
ctx.fillText(line, screenX, yPos);
});
ctx.restore();
}
/**
* Helper function to draw rectangle with stroke style
* @param ctx Canvas context
* @param rect Rectangle bounds {x, y, width, height}
* @param options Styling options
*/
drawStyledRect(ctx, rect, options = {}) {
const { strokeStyle = "rgba(255, 255, 255, 0.8)", lineWidth = 2, dashPattern = null } = options;
ctx.save();
ctx.strokeStyle = strokeStyle;
ctx.lineWidth = lineWidth / this.canvas.viewport.zoom;
if (dashPattern) {
const scaledDash = dashPattern.map((d) => d / this.canvas.viewport.zoom);
ctx.setLineDash(scaledDash);
}
ctx.strokeRect(rect.x, rect.y, rect.width, rect.height);
if (dashPattern) {
ctx.setLineDash([]);
}
ctx.restore();
}
render() {
if (this.renderAnimationFrame) {
this.isDirty = true;
return;
}
this.renderAnimationFrame = requestAnimationFrame(() => {
const now = performance.now();
if (now - this.lastRenderTime >= this.renderInterval) {
this.lastRenderTime = now;
this.actualRender();
this.isDirty = false;
}
if (this.isDirty) {
this.renderAnimationFrame = null;
this.render();
}
else {
this.renderAnimationFrame = null;
}
});
}
actualRender() {
if (this.canvas.offscreenCanvas.width !== this.canvas.canvas.clientWidth ||
this.canvas.offscreenCanvas.height !== this.canvas.canvas.clientHeight) {
const newWidth = Math.max(1, this.canvas.canvas.clientWidth);
const newHeight = Math.max(1, this.canvas.canvas.clientHeight);
this.canvas.offscreenCanvas.width = newWidth;
this.canvas.offscreenCanvas.height = newHeight;
}
const ctx = this.canvas.offscreenCtx;
ctx.fillStyle = '#606060';
ctx.fillRect(0, 0, this.canvas.offscreenCanvas.width, this.canvas.offscreenCanvas.height);
ctx.save();
ctx.scale(this.canvas.viewport.zoom, this.canvas.viewport.zoom);
ctx.translate(-this.canvas.viewport.x, -this.canvas.viewport.y);
this.drawGrid(ctx);
// Use CanvasLayers to draw layers with proper blend area support
this.canvas.canvasLayers.drawLayersToContext(ctx, this.canvas.layers);
// Draw mask AFTER layers but BEFORE all preview outlines
const maskImage = this.canvas.maskTool.getMask();
if (maskImage && this.canvas.maskTool.isOverlayVisible) {
ctx.save();
if (this.canvas.maskTool.isActive) {
// In draw mask mode, use the previewOpacity value from the slider
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = this.canvas.maskTool.previewOpacity;
}
else {
// When not in draw mask mode, show mask at full opacity
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 1.0;
}
// Renderuj maskę w jej pozycji światowej (bez przesunięcia względem bounds)
const maskWorldX = this.canvas.maskTool.x;
const maskWorldY = this.canvas.maskTool.y;
ctx.drawImage(maskImage, maskWorldX, maskWorldY);
ctx.globalAlpha = 1.0;
ctx.restore();
}
// Draw selection frames for selected layers
const sortedLayers = [...this.canvas.layers].sort((a, b) => a.zIndex - b.zIndex);
sortedLayers.forEach(layer => {
if (!layer.image || !layer.visible)
return;
if (this.canvas.canvasSelection.selectedLayers.includes(layer)) {
ctx.save();
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
ctx.translate(centerX, centerY);
ctx.rotate(layer.rotation * Math.PI / 180);
const scaleH = layer.flipH ? -1 : 1;
const scaleV = layer.flipV ? -1 : 1;
if (layer.flipH || layer.flipV) {
ctx.scale(scaleH, scaleV);
}
this.drawSelectionFrame(ctx, layer);
ctx.restore();
}
});
this.drawCanvasOutline(ctx);
this.drawOutputAreaExtensionPreview(ctx); // Draw extension preview
this.drawPendingGenerationAreas(ctx); // Draw snapshot outlines
this.renderInteractionElements(ctx);
this.canvas.shapeTool.render(ctx);
this.drawMaskAreaBounds(ctx); // Draw mask area bounds when mask tool is active
this.renderLayerInfo(ctx);
// Update custom shape menu position and visibility
if (this.canvas.outputAreaShape) {
this.canvas.customShapeMenu.show();
this.canvas.customShapeMenu.updateScreenPosition();
}
else {
this.canvas.customShapeMenu.hide();
}
ctx.restore();
if (this.canvas.canvas.width !== this.canvas.offscreenCanvas.width ||
this.canvas.canvas.height !== this.canvas.offscreenCanvas.height) {
this.canvas.canvas.width = this.canvas.offscreenCanvas.width;
this.canvas.canvas.height = this.canvas.offscreenCanvas.height;
}
this.canvas.ctx.drawImage(this.canvas.offscreenCanvas, 0, 0);
// Ensure overlay canvases are in DOM and properly sized
this.addOverlayToDOM();
this.updateOverlaySize();
this.addStrokeOverlayToDOM();
this.updateStrokeOverlaySize();
// Update Batch Preview UI positions
if (this.canvas.batchPreviewManagers && this.canvas.batchPreviewManagers.length > 0) {
this.canvas.batchPreviewManagers.forEach((manager) => {
manager.updateScreenPosition(this.canvas.viewport);
});
}
}
renderInteractionElements(ctx) {
const interaction = this.canvas.interaction;
if (interaction.mode === 'resizingCanvas' && interaction.canvasResizeRect) {
const rect = interaction.canvasResizeRect;
this.drawStyledRect(ctx, rect, {
strokeStyle: 'rgba(0, 255, 0, 0.8)',
lineWidth: 2,
dashPattern: [8, 4]
});
if (rect.width > 0 && rect.height > 0) {
const text = `${Math.round(rect.width)}x${Math.round(rect.height)}`;
const textWorldX = rect.x + rect.width / 2;
const textWorldY = rect.y + rect.height + (20 / this.canvas.viewport.zoom);
this.drawTextWithBackground(ctx, text, textWorldX, textWorldY, {
backgroundColor: "rgba(0, 128, 0, 0.7)"
});
}
}
if (interaction.mode === 'movingCanvas' && interaction.canvasMoveRect) {
const rect = interaction.canvasMoveRect;
this.drawStyledRect(ctx, rect, {
strokeStyle: 'rgba(0, 150, 255, 0.8)',
lineWidth: 2,
dashPattern: [10, 5]
});
const text = `(${Math.round(rect.x)}, ${Math.round(rect.y)})`;
const textWorldX = rect.x + rect.width / 2;
const textWorldY = rect.y - (20 / this.canvas.viewport.zoom);
this.drawTextWithBackground(ctx, text, textWorldX, textWorldY, {
backgroundColor: "rgba(0, 100, 170, 0.7)"
});
}
}
renderLayerInfo(ctx) {
if (this.canvas.canvasSelection.selectedLayer) {
this.canvas.canvasSelection.selectedLayers.forEach((layer) => {
if (!layer.image || !layer.visible)
return;
const layerIndex = this.canvas.layers.indexOf(layer);
const currentWidth = Math.round(layer.width);
const currentHeight = Math.round(layer.height);
const rotation = Math.round(layer.rotation % 360);
let text = `${currentWidth}x${currentHeight} | ${rotation}° | Layer #${layerIndex + 1}`;
if (layer.originalWidth && layer.originalHeight) {
text += `\nOriginal: ${layer.originalWidth}x${layer.originalHeight}`;
}
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
const rad = layer.rotation * Math.PI / 180;
const cos = Math.cos(rad);
const sin = Math.sin(rad);
const halfW = layer.width / 2;
const halfH = layer.height / 2;
const localCorners = [
{ x: -halfW, y: -halfH },
{ x: halfW, y: -halfH },
{ x: halfW, y: halfH },
{ x: -halfW, y: halfH }
];
const worldCorners = localCorners.map(p => ({
x: centerX + p.x * cos - p.y * sin,
y: centerY + p.x * sin + p.y * cos
}));
let minX = Infinity, maxX = -Infinity, maxY = -Infinity;
worldCorners.forEach(p => {
minX = Math.min(minX, p.x);
maxX = Math.max(maxX, p.x);
maxY = Math.max(maxY, p.y);
});
const padding = 20 / this.canvas.viewport.zoom;
const textWorldX = (minX + maxX) / 2;
const textWorldY = maxY + padding;
this.drawTextWithBackground(ctx, text, textWorldX, textWorldY);
});
}
}
drawGrid(ctx) {
const gridSize = 64;
const lineWidth = 0.5 / this.canvas.viewport.zoom;
const viewLeft = this.canvas.viewport.x;
const viewTop = this.canvas.viewport.y;
const viewRight = this.canvas.viewport.x + this.canvas.offscreenCanvas.width / this.canvas.viewport.zoom;
const viewBottom = this.canvas.viewport.y + this.canvas.offscreenCanvas.height / this.canvas.viewport.zoom;
ctx.beginPath();
ctx.strokeStyle = '#707070';
ctx.lineWidth = lineWidth;
for (let x = Math.floor(viewLeft / gridSize) * gridSize; x < viewRight; x += gridSize) {
ctx.moveTo(x, viewTop);
ctx.lineTo(x, viewBottom);
}
for (let y = Math.floor(viewTop / gridSize) * gridSize; y < viewBottom; y += gridSize) {
ctx.moveTo(viewLeft, y);
ctx.lineTo(viewRight, y);
}
ctx.stroke();
}
/**
* Check if custom shape overlaps with any active batch preview areas
*/
isCustomShapeOverlappingWithBatchAreas() {
if (!this.canvas.outputAreaShape || !this.canvas.batchPreviewManagers || this.canvas.batchPreviewManagers.length === 0) {
return false;
}
// Get custom shape bounds
const bounds = this.canvas.outputAreaBounds;
const ext = this.canvas.outputAreaExtensionEnabled ? this.canvas.outputAreaExtensions : { top: 0, bottom: 0, left: 0, right: 0 };
const shapeOffsetX = bounds.x + ext.left;
const shapeOffsetY = bounds.y + ext.top;
const shape = this.canvas.outputAreaShape;
let minX = Infinity, maxX = -Infinity, minY = Infinity, maxY = -Infinity;
// Calculate shape bounding box
shape.points.forEach((point) => {
const worldX = shapeOffsetX + point.x;
const worldY = shapeOffsetY + point.y;
minX = Math.min(minX, worldX);
maxX = Math.max(maxX, worldX);
minY = Math.min(minY, worldY);
maxY = Math.max(maxY, worldY);
});
const shapeBounds = { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
// Check overlap with each active batch preview area
for (const manager of this.canvas.batchPreviewManagers) {
if (manager.generationArea) {
const area = manager.generationArea;
// Check if rectangles overlap
if (!(shapeBounds.x + shapeBounds.width < area.x ||
area.x + area.width < shapeBounds.x ||
shapeBounds.y + shapeBounds.height < area.y ||
area.y + area.height < shapeBounds.y)) {
return true; // Overlap detected
}
}
}
return false;
}
drawCanvasOutline(ctx) {
ctx.beginPath();
ctx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
ctx.lineWidth = 2 / this.canvas.viewport.zoom;
ctx.setLineDash([10 / this.canvas.viewport.zoom, 5 / this.canvas.viewport.zoom]);
// Rysuj outline w pozycji outputAreaBounds
const bounds = this.canvas.outputAreaBounds;
ctx.rect(bounds.x, bounds.y, bounds.width, bounds.height);
ctx.stroke();
ctx.setLineDash([]);
// Display dimensions under outputAreaBounds
const dimensionsText = `${Math.round(bounds.width)}x${Math.round(bounds.height)}`;
const textWorldX = bounds.x + bounds.width / 2;
const textWorldY = bounds.y + bounds.height + (20 / this.canvas.viewport.zoom);
this.drawTextWithBackground(ctx, dimensionsText, textWorldX, textWorldY);
// Only draw custom shape if it doesn't overlap with batch preview areas
if (this.canvas.outputAreaShape && !this.isCustomShapeOverlappingWithBatchAreas()) {
ctx.save();
ctx.strokeStyle = 'rgba(0, 255, 255, 0.9)';
ctx.lineWidth = 2 / this.canvas.viewport.zoom;
ctx.setLineDash([]);
const shape = this.canvas.outputAreaShape;
const bounds = this.canvas.outputAreaBounds;
// Calculate custom shape position accounting for extensions
// Custom shape should maintain its relative position within the original canvas area
const ext = this.canvas.outputAreaExtensionEnabled ? this.canvas.outputAreaExtensions : { top: 0, bottom: 0, left: 0, right: 0 };
const shapeOffsetX = bounds.x + ext.left; // Add left extension to maintain relative position
const shapeOffsetY = bounds.y + ext.top; // Add top extension to maintain relative position
ctx.beginPath();
// Render custom shape with extension offset to maintain relative position
ctx.moveTo(shapeOffsetX + shape.points[0].x, shapeOffsetY + shape.points[0].y);
for (let i = 1; i < shape.points.length; i++) {
ctx.lineTo(shapeOffsetX + shape.points[i].x, shapeOffsetY + shape.points[i].y);
}
ctx.closePath();
ctx.stroke();
ctx.restore();
}
}
/**
* Sprawdza czy punkt w świecie jest przykryty przez warstwy o wyższym zIndex
*/
isPointCoveredByHigherLayers(worldX, worldY, currentLayer) {
// Znajdź warstwy o wyższym zIndex niż aktualny layer
const higherLayers = this.canvas.layers.filter((l) => l.zIndex > currentLayer.zIndex && l.visible && l !== currentLayer);
for (const higherLayer of higherLayers) {
// Sprawdź czy punkt jest wewnątrz tego layera
const centerX = higherLayer.x + higherLayer.width / 2;
const centerY = higherLayer.y + higherLayer.height / 2;
// Przekształć punkt do lokalnego układu współrzędnych layera
const dx = worldX - centerX;
const dy = worldY - centerY;
const rad = -higherLayer.rotation * Math.PI / 180;
const rotatedX = dx * Math.cos(rad) - dy * Math.sin(rad);
const rotatedY = dx * Math.sin(rad) + dy * Math.cos(rad);
// Sprawdź czy punkt jest wewnątrz prostokąta layera
if (Math.abs(rotatedX) <= higherLayer.width / 2 &&
Math.abs(rotatedY) <= higherLayer.height / 2) {
// Sprawdź przezroczystość layera - jeśli ma znaczącą nieprzezroczystość, uznaj za przykryty
if (higherLayer.opacity > 0.1) {
return true;
}
}
}
return false;
}
/**
* Rysuje linię z automatycznym przełączaniem między ciągłą a przerywaną w zależności od przykrycia
*/
drawAdaptiveLine(ctx, startX, startY, endX, endY, layer) {
const segmentLength = 8 / this.canvas.viewport.zoom; // Długość segmentu do sprawdzania
const dashLength = 6 / this.canvas.viewport.zoom;
const gapLength = 4 / this.canvas.viewport.zoom;
const totalLength = Math.sqrt((endX - startX) ** 2 + (endY - startY) ** 2);
const segments = Math.max(1, Math.floor(totalLength / segmentLength));
let currentX = startX;
let currentY = startY;
let lastCovered = null;
let segmentStart = { x: startX, y: startY };
for (let i = 0; i <= segments; i++) {
const t = i / segments;
const x = startX + (endX - startX) * t;
const y = startY + (endY - startY) * t;
// Przekształć współrzędne lokalne na światowe
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
const rad = layer.rotation * Math.PI / 180;
const cos = Math.cos(rad);
const sin = Math.sin(rad);
const worldX = centerX + (x * cos - y * sin);
const worldY = centerY + (x * sin + y * cos);
const isCovered = this.isPointCoveredByHigherLayers(worldX, worldY, layer);
// Jeśli stan się zmienił lub to ostatni segment, narysuj poprzedni odcinek
if (lastCovered !== null && (lastCovered !== isCovered || i === segments)) {
ctx.beginPath();
ctx.moveTo(segmentStart.x, segmentStart.y);
ctx.lineTo(currentX, currentY);
if (lastCovered) {
// Przykryty - linia przerywana
ctx.setLineDash([dashLength, gapLength]);
}
else {
// Nie przykryty - linia ciągła
ctx.setLineDash([]);
}
ctx.stroke();
segmentStart = { x: currentX, y: currentY };
}
lastCovered = isCovered;
currentX = x;
currentY = y;
}
// Narysuj ostatni segment jeśli potrzeba
if (lastCovered !== null) {
ctx.beginPath();
ctx.moveTo(segmentStart.x, segmentStart.y);
ctx.lineTo(endX, endY);
if (lastCovered) {
ctx.setLineDash([dashLength, gapLength]);
}
else {
ctx.setLineDash([]);
}
ctx.stroke();
}
// Resetuj dash pattern
ctx.setLineDash([]);
}
drawSelectionFrame(ctx, layer) {
const lineWidth = 2 / this.canvas.viewport.zoom;
const handleRadius = 5 / this.canvas.viewport.zoom;
if (layer.cropMode && layer.cropBounds && layer.originalWidth) {
// --- CROP MODE ---
ctx.lineWidth = lineWidth;
// 1. Draw dashed blue line for the full transform frame (the "original size" container)
ctx.strokeStyle = '#007bff';
ctx.setLineDash([8 / this.canvas.viewport.zoom, 8 / this.canvas.viewport.zoom]);
ctx.strokeRect(-layer.width / 2, -layer.height / 2, layer.width, layer.height);
ctx.setLineDash([]);
// 2. Draw solid blue line for the crop bounds
const layerScaleX = layer.width / layer.originalWidth;
const layerScaleY = layer.height / layer.originalHeight;
const s = layer.cropBounds;
const cropRectX = (-layer.width / 2) + (s.x * layerScaleX);
const cropRectY = (-layer.height / 2) + (s.y * layerScaleY);
const cropRectW = s.width * layerScaleX;
const cropRectH = s.height * layerScaleY;
ctx.strokeStyle = '#007bff'; // Solid blue
this.drawAdaptiveLine(ctx, cropRectX, cropRectY, cropRectX + cropRectW, cropRectY, layer); // Top
this.drawAdaptiveLine(ctx, cropRectX + cropRectW, cropRectY, cropRectX + cropRectW, cropRectY + cropRectH, layer); // Right
this.drawAdaptiveLine(ctx, cropRectX + cropRectW, cropRectY + cropRectH, cropRectX, cropRectY + cropRectH, layer); // Bottom
this.drawAdaptiveLine(ctx, cropRectX, cropRectY + cropRectH, cropRectX, cropRectY, layer); // Left
}
else {
// --- TRANSFORM MODE ---
ctx.strokeStyle = '#00ff00'; // Green
ctx.lineWidth = lineWidth;
const halfW = layer.width / 2;
const halfH = layer.height / 2;
// Draw adaptive solid green line for transform frame
this.drawAdaptiveLine(ctx, -halfW, -halfH, halfW, -halfH, layer);
this.drawAdaptiveLine(ctx, halfW, -halfH, halfW, halfH, layer);
this.drawAdaptiveLine(ctx, halfW, halfH, -halfW, halfH, layer);
this.drawAdaptiveLine(ctx, -halfW, halfH, -halfW, -halfH, layer);
// Draw line to rotation handle
ctx.setLineDash([]);
ctx.beginPath();
const startY = layer.flipV ? halfH : -halfH;
const endY = startY + (layer.flipV ? 1 : -1) * (20 / this.canvas.viewport.zoom);
ctx.moveTo(0, startY);
ctx.lineTo(0, endY);
ctx.stroke();
}
// --- DRAW HANDLES (Unified Logic) ---
const handles = this.canvas.canvasLayers.getHandles(layer);
ctx.fillStyle = '#ffffff';
ctx.strokeStyle = '#000000';
ctx.lineWidth = 1 / this.canvas.viewport.zoom;
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
for (const key in handles) {
// Skip rotation handle in crop mode
if (layer.cropMode && key === 'rot')
continue;
const point = handles[key];
// The handle position is already in world space.
// We need to convert it to the layer's local, un-rotated space.
const dx = point.x - centerX;
const dy = point.y - centerY;
// "Un-rotate" the position to get it in the layer's local, un-rotated space
const rad = -layer.rotation * Math.PI / 180;
const cos = Math.cos(rad);
const sin = Math.sin(rad);
const localX = dx * cos - dy * sin;
const localY = dx * sin + dy * cos;
// The context is already flipped. We need to flip the coordinates
// to match the visual transformation, so the arc is drawn in the correct place.
const finalX = localX * (layer.flipH ? -1 : 1);
const finalY = localY * (layer.flipV ? -1 : 1);
ctx.beginPath();
ctx.arc(finalX, finalY, handleRadius, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
}
}
drawOutputAreaExtensionPreview(ctx) {
if (!this.canvas.outputAreaExtensionPreview) {
return;
}
// Calculate preview bounds based on original canvas size + preview extensions
const baseWidth = this.canvas.originalCanvasSize ? this.canvas.originalCanvasSize.width : this.canvas.width;
const baseHeight = this.canvas.originalCanvasSize ? this.canvas.originalCanvasSize.height : this.canvas.height;
const ext = this.canvas.outputAreaExtensionPreview;
// Calculate preview bounds relative to original custom shape position, not (0,0)
const originalPos = this.canvas.originalOutputAreaPosition;
const previewBounds = {
x: originalPos.x - ext.left, // ✅ Względem oryginalnej pozycji custom shape
y: originalPos.y - ext.top, // ✅ Względem oryginalnej pozycji custom shape
width: baseWidth + ext.left + ext.right,
height: baseHeight + ext.top + ext.bottom
};
this.drawStyledRect(ctx, previewBounds, {
strokeStyle: 'rgba(255, 255, 0, 0.8)',
lineWidth: 3,
dashPattern: [8, 4]
});
}
drawPendingGenerationAreas(ctx) {
const pendingAreas = [];
// 1. Get all pending generation areas (from pendingBatchContext)
if (this.canvas.pendingBatchContext && this.canvas.pendingBatchContext.outputArea) {
pendingAreas.push(this.canvas.pendingBatchContext.outputArea);
}
// 2. Draw only those pending areas, które NIE mają aktywnego batch preview managera dla tego samego obszaru
const isAreaCoveredByBatch = (area) => {
if (!this.canvas.batchPreviewManagers)
return false;
return this.canvas.batchPreviewManagers.some((manager) => {
if (!manager.generationArea)
return false;
// Sprawdź czy obszary się pokrywają (prosty overlap AABB)
const a = area;
const b = manager.generationArea;
return !(a.x + a.width < b.x || b.x + b.width < a.x || a.y + a.height < b.y || b.y + b.height < a.y);
});
};
pendingAreas.forEach(area => {
if (!isAreaCoveredByBatch(area)) {
this.drawStyledRect(ctx, area, {
strokeStyle: 'rgba(0, 150, 255, 0.9)',
lineWidth: 3,
dashPattern: [12, 6]
});
}
});
}
drawMaskAreaBounds(ctx) {
// Only show mask area bounds when mask tool is active
if (!this.canvas.maskTool.isActive) {
return;
}
const maskTool = this.canvas.maskTool;
// Get mask canvas bounds in world coordinates
const maskBounds = {
x: maskTool.x,
y: maskTool.y,
width: maskTool.getMask().width,
height: maskTool.getMask().height
};
this.drawStyledRect(ctx, maskBounds, {
strokeStyle: 'rgba(255, 100, 100, 0.7)',
lineWidth: 2,
dashPattern: [6, 6]
});
// Add text label to show this is the mask drawing area
const textWorldX = maskBounds.x + maskBounds.width / 2;
const textWorldY = maskBounds.y - (10 / this.canvas.viewport.zoom);
this.drawTextWithBackground(ctx, "Mask Drawing Area", textWorldX, textWorldY, {
font: "12px sans-serif",
backgroundColor: "rgba(255, 100, 100, 0.8)",
padding: 8
});
}
/**
* Initialize overlay canvas for lightweight overlays like brush cursor
*/
initOverlay() {
// Setup overlay canvas to match main canvas
this.updateOverlaySize();
// Position overlay canvas on top of main canvas
this.canvas.overlayCanvas.style.position = 'absolute';
this.canvas.overlayCanvas.style.left = '0px';
this.canvas.overlayCanvas.style.top = '0px';
this.canvas.overlayCanvas.style.pointerEvents = 'none';
this.canvas.overlayCanvas.style.zIndex = '20'; // Above other overlays
// Add overlay to DOM when main canvas is added
this.addOverlayToDOM();
log.debug('Overlay canvas initialized');
}
/**
* Add overlay canvas to DOM if main canvas has a parent
*/
addOverlayToDOM() {
if (this.canvas.canvas.parentElement && !this.canvas.overlayCanvas.parentElement) {
this.canvas.canvas.parentElement.appendChild(this.canvas.overlayCanvas);
log.debug('Overlay canvas added to DOM');
}
}
/**
* Update overlay canvas size to match main canvas
*/
updateOverlaySize() {
if (this.canvas.overlayCanvas.width !== this.canvas.canvas.clientWidth ||
this.canvas.overlayCanvas.height !== this.canvas.canvas.clientHeight) {
this.canvas.overlayCanvas.width = Math.max(1, this.canvas.canvas.clientWidth);
this.canvas.overlayCanvas.height = Math.max(1, this.canvas.canvas.clientHeight);
log.debug(`Overlay canvas resized to ${this.canvas.overlayCanvas.width}x${this.canvas.overlayCanvas.height}`);
}
}
/**
* Clear overlay canvas
*/
clearOverlay() {
this.canvas.overlayCtx.clearRect(0, 0, this.canvas.overlayCanvas.width, this.canvas.overlayCanvas.height);
}
/**
* Initialize a dedicated overlay for real-time mask stroke preview
*/
initStrokeOverlay() {
// Create canvas if not created yet
if (!this.strokeOverlayCanvas) {
this.strokeOverlayCanvas = document.createElement('canvas');
const ctx = this.strokeOverlayCanvas.getContext('2d');
if (!ctx) {
throw new Error('Failed to get 2D context for stroke overlay canvas');
}
this.strokeOverlayCtx = ctx;
}
// Size match main canvas
this.updateStrokeOverlaySize();
// Position above main canvas but below cursor overlay
this.strokeOverlayCanvas.style.position = 'absolute';
this.strokeOverlayCanvas.style.left = '0px';
this.strokeOverlayCanvas.style.top = '0px';
this.strokeOverlayCanvas.style.pointerEvents = 'none';
this.strokeOverlayCanvas.style.zIndex = '19'; // Below cursor overlay (20)
// Opacity is now controlled by MaskTool.previewOpacity
this.strokeOverlayCanvas.style.opacity = String(this.canvas.maskTool.previewOpacity || 0.5);
// Add to DOM
this.addStrokeOverlayToDOM();
log.debug('Stroke overlay canvas initialized');
}
/**
* Add stroke overlay canvas to DOM if needed
*/
addStrokeOverlayToDOM() {
if (this.canvas.canvas.parentElement && !this.strokeOverlayCanvas.parentElement) {
this.canvas.canvas.parentElement.appendChild(this.strokeOverlayCanvas);
log.debug('Stroke overlay canvas added to DOM');
}
}
/**
* Ensure stroke overlay size matches main canvas
*/
updateStrokeOverlaySize() {
const w = Math.max(1, this.canvas.canvas.clientWidth);
const h = Math.max(1, this.canvas.canvas.clientHeight);
if (this.strokeOverlayCanvas.width !== w || this.strokeOverlayCanvas.height !== h) {
this.strokeOverlayCanvas.width = w;
this.strokeOverlayCanvas.height = h;
log.debug(`Stroke overlay resized to ${w}x${h}`);
}
}
/**
* Clear the stroke overlay
*/
clearMaskStrokeOverlay() {
if (!this.strokeOverlayCtx)
return;
this.strokeOverlayCtx.clearRect(0, 0, this.strokeOverlayCanvas.width, this.strokeOverlayCanvas.height);
}
/**
* Draw a preview stroke segment onto the stroke overlay in screen space
* Uses line drawing with gradient to match MaskTool's drawLineOnChunk exactly
*/
drawMaskStrokeSegment(startWorld, endWorld) {
// Ensure overlay is present and sized
this.updateStrokeOverlaySize();
const zoom = this.canvas.viewport.zoom;
const toScreen = (p) => ({
x: (p.x - this.canvas.viewport.x) * zoom,
y: (p.y - this.canvas.viewport.y) * zoom
});
const startScreen = toScreen(startWorld);
const endScreen = toScreen(endWorld);
const brushRadius = (this.canvas.maskTool.brushSize / 2) * zoom;
const hardness = this.canvas.maskTool.brushHardness;
const strength = this.canvas.maskTool.brushStrength;
// If strength is 0, don't draw anything
if (strength <= 0) {
return;
}
this.strokeOverlayCtx.save();
// Draw line segment exactly as MaskTool does
this.strokeOverlayCtx.beginPath();
this.strokeOverlayCtx.moveTo(startScreen.x, startScreen.y);
this.strokeOverlayCtx.lineTo(endScreen.x, endScreen.y);
// Match the gradient setup from MaskTool's drawLineOnChunk
if (hardness === 1) {
this.strokeOverlayCtx.strokeStyle = `rgba(255, 255, 255, ${strength})`;
}
else {
const innerRadius = brushRadius * hardness;
const gradient = this.strokeOverlayCtx.createRadialGradient(endScreen.x, endScreen.y, innerRadius, endScreen.x, endScreen.y, brushRadius);
gradient.addColorStop(0, `rgba(255, 255, 255, ${strength})`);
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
this.strokeOverlayCtx.strokeStyle = gradient;
}
// Match line properties from MaskTool
this.strokeOverlayCtx.lineWidth = this.canvas.maskTool.brushSize * zoom;
this.strokeOverlayCtx.lineCap = 'round';
this.strokeOverlayCtx.lineJoin = 'round';
this.strokeOverlayCtx.globalCompositeOperation = 'source-over';
this.strokeOverlayCtx.stroke();
this.strokeOverlayCtx.restore();
}
/**
* Redraws the entire stroke overlay from world coordinates
* Used when viewport changes during drawing to maintain visual consistency
*/
redrawMaskStrokeOverlay(strokePoints) {
if (strokePoints.length < 2)
return;
// Clear the overlay first
this.clearMaskStrokeOverlay();
// Redraw all segments with current viewport
for (let i = 1; i < strokePoints.length; i++) {
this.drawMaskStrokeSegment(strokePoints[i - 1], strokePoints[i]);
}
}
/**
* Draw mask brush cursor on overlay canvas with visual feedback for size, strength and hardness
* @param worldPoint World coordinates of cursor
*/
drawMaskBrushCursor(worldPoint) {
if (!this.canvas.maskTool.isActive || !this.canvas.isMouseOver) {
this.clearOverlay();
return;
}
// Update overlay size if needed
this.updateOverlaySize();
// Clear previous cursor
this.clearOverlay();
// Convert world coordinates to screen coordinates
const screenX = (worldPoint.x - this.canvas.viewport.x) * this.canvas.viewport.zoom;
const screenY = (worldPoint.y - this.canvas.viewport.y) * this.canvas.viewport.zoom;
// Get brush properties
const brushRadius = (this.canvas.maskTool.brushSize / 2) * this.canvas.viewport.zoom;
const brushStrength = this.canvas.maskTool.brushStrength;
const brushHardness = this.canvas.maskTool.brushHardness;
// Save context state
this.canvas.overlayCtx.save();
// If strength is 0, just draw outline
if (brushStrength > 0) {
// Draw inner fill to visualize brush effect - matches actual brush rendering
const gradient = this.canvas.overlayCtx.createRadialGradient(screenX, screenY, 0, screenX, screenY, brushRadius);
// Preview alpha - subtle to not obscure content
const previewAlpha = brushStrength * 0.15; // Very subtle preview (max 15% opacity)
if (brushHardness === 1) {
// Hard brush - uniform fill within radius
gradient.addColorStop(0, `rgba(255, 255, 255, ${previewAlpha})`);
gradient.addColorStop(1, `rgba(255, 255, 255, ${previewAlpha})`);
}
else {
// Soft brush - gradient fade matching actual brush
gradient.addColorStop(0, `rgba(255, 255, 255, ${previewAlpha})`);
if (brushHardness > 0) {
gradient.addColorStop(brushHardness, `rgba(255, 255, 255, ${previewAlpha})`);
}
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
}
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, brushRadius, 0, 2 * Math.PI);
this.canvas.overlayCtx.fillStyle = gradient;
this.canvas.overlayCtx.fill();
}
// Draw outer circle (SIZE indicator)
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, brushRadius, 0, 2 * Math.PI);
// Stroke opacity based on strength (dimmer when strength is 0)
const strokeOpacity = brushStrength > 0 ? (0.4 + brushStrength * 0.4) : 0.3;
this.canvas.overlayCtx.strokeStyle = `rgba(255, 255, 255, ${strokeOpacity})`;
this.canvas.overlayCtx.lineWidth = 1.5;
// Visual feedback for hardness
if (brushHardness > 0.8) {
// Hard brush - solid line
this.canvas.overlayCtx.setLineDash([]);
}
else {
// Soft brush - dashed line
const dashLength = 2 + (1 - brushHardness) * 4;
this.canvas.overlayCtx.setLineDash([dashLength, dashLength]);
}
this.canvas.overlayCtx.stroke();
// Center dot for small brushes
if (brushRadius < 5) {
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, 1, 0, 2 * Math.PI);
this.canvas.overlayCtx.fillStyle = `rgba(255, 255, 255, ${strokeOpacity})`;
this.canvas.overlayCtx.fill();
}
// Restore context state
this.canvas.overlayCtx.restore();
}
/**
* Update overlay position when viewport changes
*/
updateOverlayPosition() {
// Overlay canvas is positioned absolutely, so it doesn't need repositioning
// Just ensure it's the right size
this.updateOverlaySize();
}
}