mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-22 13:12:10 -03:00
865 lines
32 KiB
JavaScript
865 lines
32 KiB
JavaScript
export class Canvas {
|
||
constructor(node, widget) {
|
||
this.node = node;
|
||
this.widget = widget;
|
||
this.canvas = document.createElement('canvas');
|
||
this.ctx = this.canvas.getContext('2d');
|
||
this.width = 512;
|
||
this.height = 512;
|
||
this.layers = [];
|
||
this.selectedLayer = null;
|
||
this.isRotating = false;
|
||
this.rotationStartAngle = 0;
|
||
this.rotationCenter = { x: 0, y: 0 };
|
||
this.selectedLayers = [];
|
||
this.isCtrlPressed = false;
|
||
|
||
this.offscreenCanvas = document.createElement('canvas');
|
||
this.offscreenCtx = this.offscreenCanvas.getContext('2d', {
|
||
alpha: false
|
||
});
|
||
this.gridCache = document.createElement('canvas');
|
||
this.gridCacheCtx = this.gridCache.getContext('2d', {
|
||
alpha: false
|
||
});
|
||
|
||
this.renderAnimationFrame = null;
|
||
this.lastRenderTime = 0;
|
||
this.renderInterval = 1000 / 60;
|
||
this.isDirty = false;
|
||
|
||
this.initCanvas();
|
||
this.setupEventListeners();
|
||
}
|
||
|
||
initCanvas() {
|
||
this.canvas.width = this.width;
|
||
this.canvas.height = this.height;
|
||
this.canvas.style.border = '1px solid black';
|
||
this.canvas.style.maxWidth = '100%';
|
||
this.canvas.style.backgroundColor = '#606060';
|
||
}
|
||
|
||
setupEventListeners() {
|
||
let isDragging = false;
|
||
let lastX = 0;
|
||
let lastY = 0;
|
||
let isRotating = false;
|
||
let isResizing = false;
|
||
let resizeHandle = null;
|
||
let lastClickTime = 0;
|
||
|
||
document.addEventListener('keydown', (e) => {
|
||
if (e.key === 'Control') {
|
||
this.isCtrlPressed = true;
|
||
}
|
||
});
|
||
|
||
document.addEventListener('keyup', (e) => {
|
||
if (e.key === 'Control') {
|
||
this.isCtrlPressed = false;
|
||
}
|
||
});
|
||
|
||
this.canvas.addEventListener('mousedown', (e) => {
|
||
const currentTime = new Date().getTime();
|
||
const rect = this.canvas.getBoundingClientRect();
|
||
const mouseX = e.clientX - rect.left;
|
||
const mouseY = e.clientY - rect.top;
|
||
|
||
if (currentTime - lastClickTime < 300) {
|
||
this.selectedLayers = [];
|
||
this.selectedLayer = null;
|
||
this.render();
|
||
return;
|
||
}
|
||
lastClickTime = currentTime;
|
||
|
||
const result = this.getLayerAtPosition(mouseX, mouseY);
|
||
|
||
if (result) {
|
||
const clickedLayer = result.layer;
|
||
|
||
if (this.isCtrlPressed) {
|
||
const index = this.selectedLayers.indexOf(clickedLayer);
|
||
if (index === -1) {
|
||
this.selectedLayers.push(clickedLayer);
|
||
this.selectedLayer = clickedLayer;
|
||
} else {
|
||
this.selectedLayers.splice(index, 1);
|
||
this.selectedLayer = this.selectedLayers[this.selectedLayers.length - 1] || null;
|
||
}
|
||
} else {
|
||
if (!this.selectedLayers.includes(clickedLayer)) {
|
||
this.selectedLayers = [clickedLayer];
|
||
this.selectedLayer = clickedLayer;
|
||
}
|
||
}
|
||
|
||
if (this.isRotationHandle(mouseX, mouseY)) {
|
||
isRotating = true;
|
||
this.rotationCenter.x = this.selectedLayer.x + this.selectedLayer.width/2;
|
||
this.rotationCenter.y = this.selectedLayer.y + this.selectedLayer.height/2;
|
||
this.rotationStartAngle = Math.atan2(
|
||
mouseY - this.rotationCenter.y,
|
||
mouseX - this.rotationCenter.x
|
||
);
|
||
} else {
|
||
isDragging = true;
|
||
lastX = mouseX;
|
||
lastY = mouseY;
|
||
}
|
||
} else {
|
||
if (!this.isCtrlPressed) {
|
||
this.selectedLayers = [];
|
||
this.selectedLayer = null;
|
||
}
|
||
}
|
||
this.render();
|
||
});
|
||
|
||
this.canvas.addEventListener('mousemove', (e) => {
|
||
if (!this.selectedLayer) return;
|
||
|
||
const rect = this.canvas.getBoundingClientRect();
|
||
const mouseX = e.clientX - rect.left;
|
||
const mouseY = e.clientY - rect.top;
|
||
|
||
if (isResizing && resizeHandle) {
|
||
const dx = mouseX - lastX;
|
||
const dy = mouseY - lastY;
|
||
|
||
this.selectedLayers.forEach(layer => {
|
||
const originalWidth = layer.width;
|
||
const originalHeight = layer.height;
|
||
const originalX = layer.x;
|
||
const originalY = layer.y;
|
||
|
||
switch(resizeHandle) {
|
||
case 'nw':
|
||
layer.width = Math.max(20, originalWidth - dx);
|
||
layer.height = Math.max(20, originalHeight - dy);
|
||
layer.x = originalX + (originalWidth - layer.width);
|
||
layer.y = originalY + (originalHeight - layer.height);
|
||
break;
|
||
case 'ne':
|
||
layer.width = Math.max(20, originalWidth + dx);
|
||
layer.height = Math.max(20, originalHeight - dy);
|
||
layer.y = originalY + (originalHeight - layer.height);
|
||
break;
|
||
case 'se':
|
||
layer.width = Math.max(20, originalWidth + dx);
|
||
layer.height = Math.max(20, originalHeight + dy);
|
||
break;
|
||
case 'sw':
|
||
layer.width = Math.max(20, originalWidth - dx);
|
||
layer.height = Math.max(20, originalHeight + dy);
|
||
layer.x = originalX + (originalWidth - layer.width);
|
||
break;
|
||
}
|
||
});
|
||
|
||
lastX = mouseX;
|
||
lastY = mouseY;
|
||
this.render();
|
||
} else if (isRotating) {
|
||
const currentAngle = Math.atan2(
|
||
mouseY - this.rotationCenter.y,
|
||
mouseX - this.rotationCenter.x
|
||
);
|
||
let rotation = (currentAngle - this.rotationStartAngle) * (180/Math.PI);
|
||
const snap = 15;
|
||
rotation = Math.round(rotation / snap) * snap;
|
||
|
||
this.selectedLayers.forEach(layer => {
|
||
layer.rotation = rotation;
|
||
});
|
||
this.render();
|
||
} else if (isDragging) {
|
||
const dx = mouseX - lastX;
|
||
const dy = mouseY - lastY;
|
||
|
||
this.selectedLayers.forEach(layer => {
|
||
layer.x += dx;
|
||
layer.y += dy;
|
||
});
|
||
|
||
lastX = mouseX;
|
||
lastY = mouseY;
|
||
this.render();
|
||
}
|
||
|
||
const cursor = this.getResizeHandle(mouseX, mouseY)
|
||
? 'nw-resize'
|
||
: this.isRotationHandle(mouseX, mouseY)
|
||
? 'grab'
|
||
: isDragging ? 'move' : 'default';
|
||
this.canvas.style.cursor = cursor;
|
||
});
|
||
|
||
this.canvas.addEventListener('mouseup', () => {
|
||
isDragging = false;
|
||
isRotating = false;
|
||
});
|
||
|
||
this.canvas.addEventListener('mouseleave', () => {
|
||
isDragging = false;
|
||
isRotating = false;
|
||
});
|
||
|
||
// 添加鼠标滚轮缩放功能
|
||
this.canvas.addEventListener('wheel', (e) => {
|
||
if (!this.selectedLayer) return;
|
||
|
||
e.preventDefault();
|
||
const scaleFactor = e.deltaY > 0 ? 0.95 : 1.05;
|
||
|
||
// 如果按住Shift键,则进行旋转而不是缩放
|
||
if (e.shiftKey) {
|
||
const rotateAngle = e.deltaY > 0 ? -5 : 5;
|
||
this.selectedLayers.forEach(layer => {
|
||
layer.rotation = (layer.rotation + rotateAngle) % 360;
|
||
});
|
||
} else {
|
||
// 从鼠标位置为中心进行缩放
|
||
const rect = this.canvas.getBoundingClientRect();
|
||
const mouseX = e.clientX - rect.left;
|
||
const mouseY = e.clientY - rect.top;
|
||
|
||
this.selectedLayers.forEach(layer => {
|
||
const centerX = layer.x + layer.width/2;
|
||
const centerY = layer.y + layer.height/2;
|
||
|
||
// 计算鼠标相对于图层中心的位置
|
||
const relativeX = mouseX - centerX;
|
||
const relativeY = mouseY - centerY;
|
||
|
||
// 更新尺寸
|
||
const oldWidth = layer.width;
|
||
const oldHeight = layer.height;
|
||
layer.width *= scaleFactor;
|
||
layer.height *= scaleFactor;
|
||
|
||
// 调整位置以保持鼠标指向的点不变
|
||
layer.x += (oldWidth - layer.width) / 2;
|
||
layer.y += (oldHeight - layer.height) / 2;
|
||
});
|
||
}
|
||
this.render();
|
||
});
|
||
|
||
// 优化旋转控制逻辑
|
||
let initialRotation = 0;
|
||
let initialAngle = 0;
|
||
|
||
this.canvas.addEventListener('mousemove', (e) => {
|
||
// ... 其他代码保持不变 ...
|
||
|
||
if (isRotating) {
|
||
const rect = this.canvas.getBoundingClientRect();
|
||
const mouseX = e.clientX - rect.left;
|
||
const mouseY = e.clientY - rect.top;
|
||
|
||
const centerX = this.selectedLayer.x + this.selectedLayer.width/2;
|
||
const centerY = this.selectedLayer.y + this.selectedLayer.height/2;
|
||
|
||
// 计算当前角度
|
||
const angle = Math.atan2(mouseY - centerY, mouseX - centerX) * 180 / Math.PI;
|
||
|
||
if (e.shiftKey) {
|
||
// 按住Shift键时启用15度角度吸附
|
||
const snap = 15;
|
||
const rotation = Math.round((angle - initialAngle + initialRotation) / snap) * snap;
|
||
this.selectedLayers.forEach(layer => {
|
||
layer.rotation = rotation;
|
||
});
|
||
} else {
|
||
// 正常旋转
|
||
const rotation = angle - initialAngle + initialRotation;
|
||
this.selectedLayers.forEach(layer => {
|
||
layer.rotation = rotation;
|
||
});
|
||
}
|
||
this.render();
|
||
}
|
||
});
|
||
|
||
this.canvas.addEventListener('mousedown', (e) => {
|
||
// ... 其他代码保持不变 ...
|
||
|
||
if (this.isRotationHandle(mouseX, mouseY)) {
|
||
isRotating = true;
|
||
const centerX = this.selectedLayer.x + this.selectedLayer.width/2;
|
||
const centerY = this.selectedLayer.y + this.selectedLayer.height/2;
|
||
initialRotation = this.selectedLayer.rotation;
|
||
initialAngle = Math.atan2(mouseY - centerY, mouseX - centerX) * 180 / Math.PI;
|
||
}
|
||
});
|
||
|
||
// 添加键盘快捷键
|
||
document.addEventListener('keydown', (e) => {
|
||
if (!this.selectedLayer) return;
|
||
|
||
const step = e.shiftKey ? 1 : 5; // Shift键按下时更精细的控制
|
||
|
||
switch(e.key) {
|
||
case 'ArrowLeft':
|
||
this.selectedLayers.forEach(layer => layer.x -= step);
|
||
break;
|
||
case 'ArrowRight':
|
||
this.selectedLayers.forEach(layer => layer.x += step);
|
||
break;
|
||
case 'ArrowUp':
|
||
this.selectedLayers.forEach(layer => layer.y -= step);
|
||
break;
|
||
case 'ArrowDown':
|
||
this.selectedLayers.forEach(layer => layer.y += step);
|
||
break;
|
||
case '[':
|
||
this.selectedLayers.forEach(layer => layer.rotation -= step);
|
||
break;
|
||
case ']':
|
||
this.selectedLayers.forEach(layer => layer.rotation += step);
|
||
break;
|
||
}
|
||
|
||
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', '[', ']'].includes(e.key)) {
|
||
e.preventDefault();
|
||
this.render();
|
||
}
|
||
});
|
||
}
|
||
|
||
isRotationHandle(x, y) {
|
||
if (!this.selectedLayer) return false;
|
||
|
||
const handleX = this.selectedLayer.x + this.selectedLayer.width/2;
|
||
const handleY = this.selectedLayer.y - 20;
|
||
const handleRadius = 5;
|
||
|
||
return Math.sqrt(Math.pow(x - handleX, 2) + Math.pow(y - handleY, 2)) <= handleRadius;
|
||
}
|
||
|
||
addLayer(image) {
|
||
const layer = {
|
||
image: image,
|
||
x: 0,
|
||
y: 0,
|
||
width: image.width,
|
||
height: image.height,
|
||
rotation: 0,
|
||
zIndex: this.layers.length
|
||
};
|
||
this.layers.push(layer);
|
||
this.selectedLayer = layer;
|
||
this.render();
|
||
}
|
||
|
||
removeLayer(index) {
|
||
if (index >= 0 && index < this.layers.length) {
|
||
this.layers.splice(index, 1);
|
||
this.selectedLayer = this.layers[this.layers.length - 1] || null;
|
||
this.render();
|
||
}
|
||
}
|
||
|
||
moveLayer(fromIndex, toIndex) {
|
||
if (fromIndex >= 0 && fromIndex < this.layers.length &&
|
||
toIndex >= 0 && toIndex < this.layers.length) {
|
||
const layer = this.layers.splice(fromIndex, 1)[0];
|
||
this.layers.splice(toIndex, 0, layer);
|
||
this.render();
|
||
}
|
||
}
|
||
|
||
resizeLayer(scale) {
|
||
this.selectedLayers.forEach(layer => {
|
||
layer.width *= scale;
|
||
layer.height *= scale;
|
||
});
|
||
this.render();
|
||
}
|
||
|
||
rotateLayer(angle) {
|
||
this.selectedLayers.forEach(layer => {
|
||
layer.rotation += angle;
|
||
});
|
||
this.render();
|
||
}
|
||
|
||
updateCanvasSize(width, height) {
|
||
this.width = width;
|
||
this.height = height;
|
||
|
||
this.canvas.width = width;
|
||
this.canvas.height = height;
|
||
|
||
// 调整所有图层的位置和大小
|
||
this.layers.forEach(layer => {
|
||
const scale = Math.min(
|
||
width / layer.image.width * 0.8,
|
||
height / layer.image.height * 0.8
|
||
);
|
||
layer.width = layer.image.width * scale;
|
||
layer.height = layer.image.height * scale;
|
||
layer.x = (width - layer.width) / 2;
|
||
layer.y = (height - layer.height) / 2;
|
||
});
|
||
|
||
this.render();
|
||
}
|
||
|
||
render() {
|
||
if (this.renderAnimationFrame) {
|
||
this.isDirty = true;
|
||
return;
|
||
}
|
||
|
||
this.renderAnimationFrame = requestAnimationFrame(() => {
|
||
const now = performance.now();
|
||
if (now - this.lastRenderTime >= this.renderInterval) {
|
||
this.lastRenderTime = now;
|
||
this.actualRender();
|
||
this.isDirty = false;
|
||
}
|
||
|
||
if (this.isDirty) {
|
||
this.renderAnimationFrame = null;
|
||
this.render();
|
||
} else {
|
||
this.renderAnimationFrame = null;
|
||
}
|
||
});
|
||
}
|
||
|
||
actualRender() {
|
||
if (this.offscreenCanvas.width !== this.width ||
|
||
this.offscreenCanvas.height !== this.height) {
|
||
this.offscreenCanvas.width = this.width;
|
||
this.offscreenCanvas.height = this.height;
|
||
}
|
||
|
||
const ctx = this.offscreenCtx;
|
||
|
||
ctx.fillStyle = '#606060';
|
||
ctx.fillRect(0, 0, this.width, this.height);
|
||
|
||
this.drawCachedGrid();
|
||
|
||
const sortedLayers = [...this.layers].sort((a, b) => a.zIndex - b.zIndex);
|
||
|
||
sortedLayers.forEach(layer => {
|
||
if (!layer.image || layer.width <= 0 || layer.height <= 0) return;
|
||
|
||
ctx.save();
|
||
|
||
const centerX = layer.x + layer.width/2;
|
||
const centerY = layer.y + layer.height/2;
|
||
const rad = layer.rotation * Math.PI / 180;
|
||
|
||
ctx.setTransform(
|
||
Math.cos(rad), Math.sin(rad),
|
||
-Math.sin(rad), Math.cos(rad),
|
||
centerX, centerY
|
||
);
|
||
|
||
ctx.imageSmoothingEnabled = true;
|
||
ctx.imageSmoothingQuality = 'high';
|
||
|
||
ctx.drawImage(
|
||
layer.image,
|
||
-layer.width/2,
|
||
-layer.height/2,
|
||
layer.width,
|
||
layer.height
|
||
);
|
||
|
||
if (this.selectedLayers.includes(layer)) {
|
||
this.drawSelectionFrame(layer);
|
||
}
|
||
|
||
ctx.restore();
|
||
});
|
||
|
||
this.ctx.drawImage(this.offscreenCanvas, 0, 0);
|
||
}
|
||
|
||
drawCachedGrid() {
|
||
if (this.gridCache.width !== this.width ||
|
||
this.gridCache.height !== this.height) {
|
||
this.gridCache.width = this.width;
|
||
this.gridCache.height = this.height;
|
||
|
||
const ctx = this.gridCacheCtx;
|
||
const gridSize = 20;
|
||
|
||
ctx.beginPath();
|
||
ctx.strokeStyle = '#e0e0e0';
|
||
ctx.lineWidth = 0.5;
|
||
|
||
for(let y = 0; y < this.height; y += gridSize) {
|
||
ctx.moveTo(0, y);
|
||
ctx.lineTo(this.width, y);
|
||
}
|
||
|
||
for(let x = 0; x < this.width; x += gridSize) {
|
||
ctx.moveTo(x, 0);
|
||
ctx.lineTo(x, this.height);
|
||
}
|
||
|
||
ctx.stroke();
|
||
}
|
||
|
||
this.offscreenCtx.drawImage(this.gridCache, 0, 0);
|
||
}
|
||
|
||
drawSelectionFrame(layer) {
|
||
const ctx = this.offscreenCtx;
|
||
|
||
ctx.beginPath();
|
||
|
||
ctx.rect(-layer.width/2, -layer.height/2, layer.width, layer.height);
|
||
|
||
ctx.moveTo(0, -layer.height/2);
|
||
ctx.lineTo(0, -layer.height/2 - 20);
|
||
|
||
ctx.strokeStyle = '#00ff00';
|
||
ctx.lineWidth = 2;
|
||
ctx.stroke();
|
||
|
||
ctx.beginPath();
|
||
|
||
const points = [
|
||
{x: 0, y: -layer.height/2 - 20},
|
||
{x: -layer.width/2, y: -layer.height/2},
|
||
{x: layer.width/2, y: -layer.height/2},
|
||
{x: layer.width/2, y: layer.height/2},
|
||
{x: -layer.width/2, y: layer.height/2}
|
||
];
|
||
|
||
points.forEach(point => {
|
||
ctx.moveTo(point.x, point.y);
|
||
ctx.arc(point.x, point.y, 5, 0, Math.PI * 2);
|
||
});
|
||
|
||
ctx.fillStyle = '#ffffff';
|
||
ctx.fill();
|
||
ctx.stroke();
|
||
}
|
||
|
||
async saveToServer(fileName) {
|
||
return new Promise((resolve) => {
|
||
// 创建临时画布
|
||
const tempCanvas = document.createElement('canvas');
|
||
const maskCanvas = document.createElement('canvas');
|
||
tempCanvas.width = this.width;
|
||
tempCanvas.height = this.height;
|
||
maskCanvas.width = this.width;
|
||
maskCanvas.height = this.height;
|
||
|
||
const tempCtx = tempCanvas.getContext('2d');
|
||
const maskCtx = maskCanvas.getContext('2d');
|
||
|
||
// 填充白色背景
|
||
tempCtx.fillStyle = '#ffffff';
|
||
tempCtx.fillRect(0, 0, this.width, this.height);
|
||
|
||
// 填充黑色背景作为遮罩的基础(表示完全透明)
|
||
maskCtx.fillStyle = '#000000';
|
||
maskCtx.fillRect(0, 0, this.width, this.height);
|
||
|
||
// 绘制所有图层
|
||
this.layers.sort((a, b) => a.zIndex - b.zIndex).forEach(layer => {
|
||
// 绘制主图像
|
||
tempCtx.save();
|
||
tempCtx.translate(layer.x + layer.width/2, layer.y + layer.height/2);
|
||
tempCtx.rotate(layer.rotation * Math.PI / 180);
|
||
|
||
// 创建临时画布来处理透明度
|
||
const layerCanvas = document.createElement('canvas');
|
||
layerCanvas.width = layer.width;
|
||
layerCanvas.height = layer.height;
|
||
const layerCtx = layerCanvas.getContext('2d');
|
||
|
||
// 绘制图层到临时画布
|
||
layerCtx.drawImage(
|
||
layer.image,
|
||
0,
|
||
0,
|
||
layer.width,
|
||
layer.height
|
||
);
|
||
|
||
// 获取图层的像素数据
|
||
const imageData = layerCtx.getImageData(0, 0, layer.width, layer.height);
|
||
const data = imageData.data;
|
||
|
||
// 创建遮罩数据
|
||
const maskImageData = new ImageData(layer.width, layer.height);
|
||
const maskData = maskImageData.data;
|
||
|
||
// 处理每个像素的透明度
|
||
for (let i = 0; i < data.length; i += 4) {
|
||
const alpha = data[i + 3] / 255; // 获取原始alpha值
|
||
|
||
// 设置遮罩像素值(白色表示不透明区域)
|
||
maskData[i] = maskData[i + 1] = maskData[i + 2] = 255 * alpha;
|
||
maskData[i + 3] = 255; // 遮罩本身始终不透明
|
||
}
|
||
|
||
// 将处理后的图层绘制到主画布
|
||
tempCtx.drawImage(layerCanvas, -layer.width/2, -layer.height/2);
|
||
|
||
// 绘制遮罩
|
||
maskCtx.save();
|
||
maskCtx.translate(layer.x + layer.width/2, layer.y + layer.height/2);
|
||
maskCtx.rotate(layer.rotation * Math.PI / 180);
|
||
|
||
// 创建临时遮罩画布
|
||
const tempMaskCanvas = document.createElement('canvas');
|
||
tempMaskCanvas.width = layer.width;
|
||
tempMaskCanvas.height = layer.height;
|
||
const tempMaskCtx = tempMaskCanvas.getContext('2d');
|
||
|
||
// 将遮罩数据绘制到临时画布
|
||
tempMaskCtx.putImageData(maskImageData, 0, 0);
|
||
|
||
// 使用lighter混合模式来叠加透明度
|
||
maskCtx.globalCompositeOperation = 'lighter';
|
||
maskCtx.drawImage(tempMaskCanvas, -layer.width/2, -layer.height/2);
|
||
|
||
maskCtx.restore();
|
||
tempCtx.restore();
|
||
});
|
||
|
||
// 在保存遮罩之前反转遮罩数据
|
||
const maskData = maskCtx.getImageData(0, 0, this.width, this.height);
|
||
const data = maskData.data;
|
||
for (let i = 0; i < data.length; i += 4) {
|
||
// 反转RGB值(255 - 原值)
|
||
data[i] = data[i + 1] = data[i + 2] = 255 - data[i];
|
||
data[i + 3] = 255; // Alpha保持不变
|
||
}
|
||
maskCtx.putImageData(maskData, 0, 0);
|
||
|
||
// 保存主图像和遮罩
|
||
tempCanvas.toBlob(async (blob) => {
|
||
const formData = new FormData();
|
||
formData.append("image", blob, fileName);
|
||
formData.append("overwrite", "true");
|
||
|
||
try {
|
||
const resp = await fetch("/upload/image", {
|
||
method: "POST",
|
||
body: formData,
|
||
});
|
||
|
||
if (resp.status === 200) {
|
||
// 保存遮罩图像
|
||
maskCanvas.toBlob(async (maskBlob) => {
|
||
const maskFormData = new FormData();
|
||
const maskFileName = fileName.replace('.png', '_mask.png');
|
||
maskFormData.append("image", maskBlob, maskFileName);
|
||
maskFormData.append("overwrite", "true");
|
||
|
||
try {
|
||
const maskResp = await fetch("/upload/image", {
|
||
method: "POST",
|
||
body: maskFormData,
|
||
});
|
||
|
||
if (maskResp.status === 200) {
|
||
const data = await resp.json();
|
||
this.widget.value = data.name;
|
||
resolve(true);
|
||
} else {
|
||
console.error("Error saving mask: " + maskResp.status);
|
||
resolve(false);
|
||
}
|
||
} catch (error) {
|
||
console.error("Error saving mask:", error);
|
||
resolve(false);
|
||
}
|
||
}, "image/png");
|
||
} else {
|
||
console.error(resp.status + " - " + resp.statusText);
|
||
resolve(false);
|
||
}
|
||
} catch (error) {
|
||
console.error(error);
|
||
resolve(false);
|
||
}
|
||
}, "image/png");
|
||
});
|
||
}
|
||
|
||
moveLayerUp() {
|
||
if (!this.selectedLayer) return;
|
||
const index = this.layers.indexOf(this.selectedLayer);
|
||
if (index < this.layers.length - 1) {
|
||
const temp = this.layers[index].zIndex;
|
||
this.layers[index].zIndex = this.layers[index + 1].zIndex;
|
||
this.layers[index + 1].zIndex = temp;
|
||
[this.layers[index], this.layers[index + 1]] = [this.layers[index + 1], this.layers[index]];
|
||
this.render();
|
||
}
|
||
}
|
||
|
||
moveLayerDown() {
|
||
if (!this.selectedLayer) return;
|
||
const index = this.layers.indexOf(this.selectedLayer);
|
||
if (index > 0) {
|
||
const temp = this.layers[index].zIndex;
|
||
this.layers[index].zIndex = this.layers[index - 1].zIndex;
|
||
this.layers[index - 1].zIndex = temp;
|
||
[this.layers[index], this.layers[index - 1]] = [this.layers[index - 1], this.layers[index]];
|
||
this.render();
|
||
}
|
||
}
|
||
|
||
getLayerAtPosition(x, y) {
|
||
// 获取画布的实际显示尺寸和位置
|
||
const rect = this.canvas.getBoundingClientRect();
|
||
|
||
// 计算画布的缩放比例
|
||
const displayWidth = rect.width;
|
||
const displayHeight = rect.height;
|
||
const scaleX = this.width / displayWidth;
|
||
const scaleY = this.height / displayHeight;
|
||
|
||
// 计算鼠标在画布上的实际位置
|
||
const canvasX = (x) * scaleX;
|
||
const canvasY = (y) * scaleY;
|
||
|
||
// 从上层到下层遍历所有图层
|
||
for (let i = this.layers.length - 1; i >= 0; i--) {
|
||
const layer = this.layers[i];
|
||
|
||
// 计算旋转后的点击位置
|
||
const centerX = layer.x + layer.width/2;
|
||
const centerY = layer.y + layer.height/2;
|
||
const rad = -layer.rotation * Math.PI / 180;
|
||
|
||
// 将点击坐标转换到图层的本地坐标系
|
||
const dx = canvasX - centerX;
|
||
const dy = canvasY - centerY;
|
||
const rotatedX = dx * Math.cos(rad) - dy * Math.sin(rad) + centerX;
|
||
const rotatedY = dx * Math.sin(rad) + dy * Math.cos(rad) + centerY;
|
||
|
||
// 检查点击位置是否在图层范围内
|
||
if (rotatedX >= layer.x &&
|
||
rotatedX <= layer.x + layer.width &&
|
||
rotatedY >= layer.y &&
|
||
rotatedY <= layer.y + layer.height) {
|
||
|
||
// 创建临时画布来检查透明度
|
||
const tempCanvas = document.createElement('canvas');
|
||
const tempCtx = tempCanvas.getContext('2d');
|
||
tempCanvas.width = layer.width;
|
||
tempCanvas.height = layer.height;
|
||
|
||
// 绘制图层到临时画布
|
||
tempCtx.save();
|
||
tempCtx.clearRect(0, 0, layer.width, layer.height);
|
||
tempCtx.drawImage(
|
||
layer.image,
|
||
0,
|
||
0,
|
||
layer.width,
|
||
layer.height
|
||
);
|
||
tempCtx.restore();
|
||
|
||
// 获取点击位置的像素数据
|
||
const localX = rotatedX - layer.x;
|
||
const localY = rotatedY - layer.y;
|
||
|
||
try {
|
||
const pixel = tempCtx.getImageData(
|
||
Math.round(localX),
|
||
Math.round(localY),
|
||
1, 1
|
||
).data;
|
||
// 检查像素的alpha值
|
||
if (pixel[3] > 10) {
|
||
return {
|
||
layer: layer,
|
||
localX: localX,
|
||
localY: localY
|
||
};
|
||
}
|
||
} catch(e) {
|
||
console.error("Error checking pixel transparency:", e);
|
||
}
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
getResizeHandle(x, y) {
|
||
if (!this.selectedLayer) return null;
|
||
|
||
const handleRadius = 5;
|
||
const handles = {
|
||
'nw': {x: this.selectedLayer.x, y: this.selectedLayer.y},
|
||
'ne': {x: this.selectedLayer.x + this.selectedLayer.width, y: this.selectedLayer.y},
|
||
'se': {x: this.selectedLayer.x + this.selectedLayer.width, y: this.selectedLayer.y + this.selectedLayer.height},
|
||
'sw': {x: this.selectedLayer.x, y: this.selectedLayer.y + this.selectedLayer.height}
|
||
};
|
||
|
||
for (const [position, point] of Object.entries(handles)) {
|
||
if (Math.sqrt(Math.pow(x - point.x, 2) + Math.pow(y - point.y, 2)) <= handleRadius) {
|
||
return position;
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
// 修改水平镜像方法
|
||
mirrorHorizontal() {
|
||
if (!this.selectedLayer) return;
|
||
|
||
// 创建临时画布
|
||
const tempCanvas = document.createElement('canvas');
|
||
const tempCtx = tempCanvas.getContext('2d');
|
||
tempCanvas.width = this.selectedLayer.image.width;
|
||
tempCanvas.height = this.selectedLayer.image.height;
|
||
|
||
// 水平翻转绘制
|
||
tempCtx.translate(tempCanvas.width, 0);
|
||
tempCtx.scale(-1, 1);
|
||
tempCtx.drawImage(this.selectedLayer.image, 0, 0);
|
||
|
||
// 创建新图像
|
||
const newImage = new Image();
|
||
newImage.onload = () => {
|
||
this.selectedLayer.image = newImage;
|
||
this.render();
|
||
};
|
||
newImage.src = tempCanvas.toDataURL();
|
||
}
|
||
|
||
// 修改垂直镜像方法
|
||
mirrorVertical() {
|
||
if (!this.selectedLayer) return;
|
||
|
||
// 创建临时画布
|
||
const tempCanvas = document.createElement('canvas');
|
||
const tempCtx = tempCanvas.getContext('2d');
|
||
tempCanvas.width = this.selectedLayer.image.width;
|
||
tempCanvas.height = this.selectedLayer.image.height;
|
||
|
||
// 垂直翻转绘制
|
||
tempCtx.translate(0, tempCanvas.height);
|
||
tempCtx.scale(1, -1);
|
||
tempCtx.drawImage(this.selectedLayer.image, 0, 0);
|
||
|
||
// 创建新图像
|
||
const newImage = new Image();
|
||
newImage.onload = () => {
|
||
this.selectedLayer.image = newImage;
|
||
this.render();
|
||
};
|
||
newImage.src = tempCanvas.toDataURL();
|
||
}
|
||
}
|