Files
Comfyui-LayerForge/js/utils/WebSocketManager.js
2025-07-27 20:30:06 +02:00

145 lines
6.3 KiB
JavaScript

import { createModuleLogger } from "./LoggerUtils.js";
import { withErrorHandling, createValidationError, createNetworkError } from "../ErrorHandler.js";
const log = createModuleLogger('WebSocketManager');
class WebSocketManager {
constructor(url) {
this.url = url;
this.connect = withErrorHandling(() => {
if (this.socket && this.socket.readyState === WebSocket.OPEN) {
log.debug("WebSocket is already open.");
return;
}
if (this.isConnecting) {
log.debug("Connection attempt already in progress.");
return;
}
if (!this.url) {
throw createValidationError("WebSocket URL is required", { url: this.url });
}
this.isConnecting = true;
log.info(`Connecting to WebSocket at ${this.url}...`);
this.socket = new WebSocket(this.url);
this.socket.onopen = () => {
this.isConnecting = false;
this.reconnectAttempts = 0;
log.info("WebSocket connection established.");
this.flushMessageQueue();
};
this.socket.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
log.debug("Received message:", data);
if (data.type === 'ack' && data.nodeId) {
const callback = this.ackCallbacks.get(data.nodeId);
if (callback) {
log.debug(`ACK received for nodeId: ${data.nodeId}, resolving promise.`);
callback.resolve(data);
this.ackCallbacks.delete(data.nodeId);
}
}
}
catch (error) {
log.error("Error parsing incoming WebSocket message:", error);
}
};
this.socket.onclose = (event) => {
this.isConnecting = false;
if (event.wasClean) {
log.info(`WebSocket closed cleanly, code=${event.code}, reason=${event.reason}`);
}
else {
log.warn("WebSocket connection died. Attempting to reconnect...");
this.handleReconnect();
}
};
this.socket.onerror = (error) => {
this.isConnecting = false;
throw createNetworkError("WebSocket connection error", { error, url: this.url });
};
}, 'WebSocketManager.connect');
this.sendMessage = withErrorHandling(async (data, requiresAck = false) => {
if (!data || typeof data !== 'object') {
throw createValidationError("Message data is required", { data });
}
const nodeId = data.nodeId;
if (requiresAck && !nodeId) {
throw createValidationError("A nodeId is required for messages that need acknowledgment", { data, requiresAck });
}
return new Promise((resolve, reject) => {
const message = JSON.stringify(data);
if (this.socket && this.socket.readyState === WebSocket.OPEN) {
this.socket.send(message);
log.debug("Sent message:", data);
if (requiresAck && nodeId) {
log.debug(`Message for nodeId ${nodeId} requires ACK. Setting up callback.`);
const timeout = setTimeout(() => {
this.ackCallbacks.delete(nodeId);
reject(createNetworkError(`ACK timeout for nodeId ${nodeId}`, { nodeId, timeout: 10000 }));
log.warn(`ACK timeout for nodeId ${nodeId}.`);
}, 10000); // 10-second timeout
this.ackCallbacks.set(nodeId, {
resolve: (responseData) => {
clearTimeout(timeout);
resolve(responseData);
},
reject: (error) => {
clearTimeout(timeout);
reject(error);
}
});
}
else {
resolve(); // Resolve immediately if no ACK is needed
}
}
else {
log.warn("WebSocket not open. Queuing message.");
this.messageQueue.push(message);
if (!this.isConnecting) {
this.connect();
}
if (requiresAck) {
reject(createNetworkError("Cannot send message with ACK required while disconnected", {
socketState: this.socket?.readyState,
isConnecting: this.isConnecting
}));
}
else {
resolve();
}
}
});
}, 'WebSocketManager.sendMessage');
this.socket = null;
this.messageQueue = [];
this.isConnecting = false;
this.reconnectAttempts = 0;
this.maxReconnectAttempts = 10;
this.reconnectInterval = 5000; // 5 seconds
this.ackCallbacks = new Map();
this.messageIdCounter = 0;
this.connect();
}
handleReconnect() {
if (this.reconnectAttempts < this.maxReconnectAttempts) {
this.reconnectAttempts++;
log.info(`Reconnect attempt ${this.reconnectAttempts}/${this.maxReconnectAttempts}...`);
setTimeout(() => this.connect(), this.reconnectInterval);
}
else {
log.error("Max reconnect attempts reached. Giving up.");
}
}
flushMessageQueue() {
log.debug(`Flushing ${this.messageQueue.length} queued messages.`);
while (this.messageQueue.length > 0) {
const message = this.messageQueue.shift();
if (this.socket && message) {
this.socket.send(message);
}
}
}
}
const wsUrl = `ws://${window.location.host}/layerforge/canvas_ws`;
export const webSocketManager = new WebSocketManager(wsUrl);