mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-21 20:52:12 -03:00
Introduces BatchPreviewManager for reviewing and confirming multiple imported layers after auto-refresh. Adds a toggle button for mask overlay visibility in the UI and updates mask rendering logic to respect overlay visibility. Also refactors image import to return new layers and adds a utility for removing layers by ID.
163 lines
5.3 KiB
JavaScript
163 lines
5.3 KiB
JavaScript
import {createModuleLogger} from "./utils/LoggerUtils.js";
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const log = createModuleLogger('BatchPreviewManager');
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export class BatchPreviewManager {
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constructor(canvas) {
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this.canvas = canvas;
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this.active = false;
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this.layers = [];
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this.currentIndex = 0;
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this.element = null;
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this.uiInitialized = false;
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}
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_createUI() {
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if (this.uiInitialized) return;
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this.element = document.createElement('div');
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this.element.id = 'layerforge-batch-preview';
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this.element.style.cssText = `
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position: absolute;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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background-color: #333;
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color: white;
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padding: 8px 15px;
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border-radius: 10px;
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box-shadow: 0 4px 15px rgba(0,0,0,0.5);
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display: none;
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align-items: center;
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gap: 15px;
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font-family: sans-serif;
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z-index: 1001;
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border: 1px solid #555;
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`;
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const prevButton = this._createButton('◀', 'Previous'); // Left arrow
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const nextButton = this._createButton('▶', 'Next'); // Right arrow
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const confirmButton = this._createButton('✔', 'Confirm'); // Checkmark
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const cancelButton = this._createButton('✖', 'Cancel All'); // X mark
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const closeButton = this._createButton('➲', 'Close'); // Door icon
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this.counterElement = document.createElement('span');
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this.counterElement.style.minWidth = '40px';
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this.counterElement.style.textAlign = 'center';
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this.counterElement.style.fontWeight = 'bold';
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prevButton.onclick = () => this.navigate(-1);
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nextButton.onclick = () => this.navigate(1);
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confirmButton.onclick = () => this.confirm();
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cancelButton.onclick = () => this.cancelAndRemoveAll();
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closeButton.onclick = () => this.hide();
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this.element.append(prevButton, this.counterElement, nextButton, confirmButton, cancelButton, closeButton);
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if (this.canvas.canvas.parentNode) {
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this.canvas.canvas.parentNode.appendChild(this.element);
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} else {
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log.error("Could not find parent node to attach batch preview UI.");
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}
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this.uiInitialized = true;
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}
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_createButton(innerHTML, title) {
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const button = document.createElement('button');
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button.innerHTML = innerHTML;
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button.title = title;
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button.style.cssText = `
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background: #555;
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color: white;
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border: 1px solid #777;
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border-radius: 5px;
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cursor: pointer;
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font-size: 16px;
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width: 30px;
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height: 30px;
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display: flex;
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align-items: center;
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justify-content: center;
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`;
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button.onmouseover = () => button.style.background = '#666';
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button.onmouseout = () => button.style.background = '#555';
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return button;
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}
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show(layers) {
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if (!layers || layers.length <= 1) {
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return;
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}
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this._createUI();
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log.info(`Showing batch preview for ${layers.length} layers.`);
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this.layers = layers;
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this.currentIndex = 0;
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this.element.style.display = 'flex';
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this.active = true;
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this._update();
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}
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hide() {
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log.info('Hiding batch preview.');
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this.element.style.display = 'none';
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this.active = false;
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this.layers = [];
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this.currentIndex = 0;
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// Make all layers visible again upon closing
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this.canvas.layers.forEach(l => l.visible = true);
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this.canvas.render();
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}
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navigate(direction) {
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this.currentIndex += direction;
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if (this.currentIndex < 0) {
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this.currentIndex = this.layers.length - 1;
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} else if (this.currentIndex >= this.layers.length) {
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this.currentIndex = 0;
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}
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this._update();
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}
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confirm() {
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const layerToKeep = this.layers[this.currentIndex];
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log.info(`Confirming selection: Keeping layer ${layerToKeep.id}.`);
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const layersToDelete = this.layers.filter(l => l.id !== layerToKeep.id);
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const layerIdsToDelete = layersToDelete.map(l => l.id);
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this.canvas.removeLayersByIds(layerIdsToDelete);
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log.info(`Deleted ${layersToDelete.length} other layers.`);
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this.hide();
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}
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cancelAndRemoveAll() {
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log.info('Cancel clicked. Removing all new layers.');
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const layerIdsToDelete = this.layers.map(l => l.id);
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this.canvas.removeLayersByIds(layerIdsToDelete);
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log.info(`Deleted all ${layerIdsToDelete.length} new layers.`);
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this.hide();
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}
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_update() {
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this.counterElement.textContent = `${this.currentIndex + 1} / ${this.layers.length}`;
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this._focusOnLayer(this.layers[this.currentIndex]);
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}
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_focusOnLayer(layer) {
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if (!layer) return;
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log.debug(`Focusing on layer ${layer.id}`);
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// Move the selected layer to the top of the layer stack
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this.canvas.canvasLayers.moveLayers([layer], { toIndex: 0 });
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this.canvas.updateSelection([layer]);
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// Render is called by moveLayers, but we call it again to be safe
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this.canvas.render();
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}
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}
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