Files
Comfyui-LayerForge/js/utils/MaskProcessingUtils.js
Dariusz L 9d0c946e22 Refactor canvas creation to use createCanvas utility
Replaces direct usage of document.createElement('canvas') and manual context setup with the createCanvas utility across multiple utility modules. This change improves code consistency, reduces duplication, and centralizes canvas/context creation logic. Also updates notification usage in ClipboardManager to use showNotification and showInfoNotification utilities.
2025-07-27 18:34:46 +02:00

160 lines
6.4 KiB
JavaScript

import { createModuleLogger } from "./LoggerUtils.js";
import { createCanvas } from "./CommonUtils.js";
const log = createModuleLogger('MaskProcessingUtils');
/**
* Processes an image to create a mask with inverted alpha channel
* @param sourceImage - Source image or canvas element
* @param options - Processing options
* @returns Promise with processed mask as HTMLCanvasElement
*/
export async function processImageToMask(sourceImage, options = {}) {
const { targetWidth = sourceImage.width, targetHeight = sourceImage.height, invertAlpha = true, maskColor = { r: 255, g: 255, b: 255 } } = options;
log.debug('Processing image to mask:', {
sourceSize: { width: sourceImage.width, height: sourceImage.height },
targetSize: { width: targetWidth, height: targetHeight },
invertAlpha,
maskColor
});
// Create temporary canvas for processing
const { canvas: tempCanvas, ctx: tempCtx } = createCanvas(targetWidth, targetHeight, '2d', { willReadFrequently: true });
if (!tempCtx) {
throw new Error("Failed to get 2D context for mask processing");
}
// Draw the source image
tempCtx.drawImage(sourceImage, 0, 0, targetWidth, targetHeight);
// Get image data for processing
const imageData = tempCtx.getImageData(0, 0, targetWidth, targetHeight);
const data = imageData.data;
// Process pixels to create mask
for (let i = 0; i < data.length; i += 4) {
const originalAlpha = data[i + 3];
// Set RGB to mask color
data[i] = maskColor.r; // Red
data[i + 1] = maskColor.g; // Green
data[i + 2] = maskColor.b; // Blue
// Handle alpha channel
if (invertAlpha) {
data[i + 3] = 255 - originalAlpha; // Invert alpha
}
else {
data[i + 3] = originalAlpha; // Keep original alpha
}
}
// Put processed data back to canvas
tempCtx.putImageData(imageData, 0, 0);
log.debug('Mask processing completed');
return tempCanvas;
}
/**
* Processes image data with custom pixel transformation
* @param sourceImage - Source image or canvas element
* @param pixelTransform - Custom pixel transformation function
* @param options - Processing options
* @returns Promise with processed image as HTMLCanvasElement
*/
export async function processImageWithTransform(sourceImage, pixelTransform, options = {}) {
const { targetWidth = sourceImage.width, targetHeight = sourceImage.height } = options;
const { canvas: tempCanvas, ctx: tempCtx } = createCanvas(targetWidth, targetHeight, '2d', { willReadFrequently: true });
if (!tempCtx) {
throw new Error("Failed to get 2D context for image processing");
}
tempCtx.drawImage(sourceImage, 0, 0, targetWidth, targetHeight);
const imageData = tempCtx.getImageData(0, 0, targetWidth, targetHeight);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
const [r, g, b, a] = pixelTransform(data[i], data[i + 1], data[i + 2], data[i + 3], i / 4);
data[i] = r;
data[i + 1] = g;
data[i + 2] = b;
data[i + 3] = a;
}
tempCtx.putImageData(imageData, 0, 0);
return tempCanvas;
}
/**
* Converts a canvas or image to an Image element
* @param source - Source canvas or image
* @returns Promise with Image element
*/
export async function convertToImage(source) {
if (source instanceof HTMLImageElement) {
return source; // Already an image
}
const image = new Image();
image.src = source.toDataURL();
await new Promise((resolve, reject) => {
image.onload = () => resolve();
image.onerror = reject;
});
return image;
}
/**
* Crops an image to a specific region
* @param sourceImage - Source image or canvas
* @param cropArea - Crop area {x, y, width, height}
* @returns Promise with cropped image as HTMLCanvasElement
*/
export async function cropImage(sourceImage, cropArea) {
const { x, y, width, height } = cropArea;
log.debug('Cropping image:', {
sourceSize: { width: sourceImage.width, height: sourceImage.height },
cropArea
});
const { canvas, ctx } = createCanvas(width, height);
if (!ctx) {
throw new Error("Failed to get 2D context for image cropping");
}
ctx.drawImage(sourceImage, x, y, width, height, // Source rectangle
0, 0, width, height // Destination rectangle
);
return canvas;
}
/**
* Applies a mask to an image using viewport positioning
* @param maskImage - Mask image or canvas
* @param targetWidth - Target viewport width
* @param targetHeight - Target viewport height
* @param viewportOffset - Viewport offset {x, y}
* @param maskColor - Mask color (default: white)
* @returns Promise with processed mask for viewport
*/
export async function processMaskForViewport(maskImage, targetWidth, targetHeight, viewportOffset, maskColor = { r: 255, g: 255, b: 255 }) {
log.debug("Processing mask for viewport:", {
sourceSize: { width: maskImage.width, height: maskImage.height },
targetSize: { width: targetWidth, height: targetHeight },
viewportOffset
});
const { canvas: tempCanvas, ctx: tempCtx } = createCanvas(targetWidth, targetHeight, '2d', { willReadFrequently: true });
if (!tempCtx) {
throw new Error("Failed to get 2D context for viewport mask processing");
}
// Calculate source coordinates based on viewport offset
const sourceX = -viewportOffset.x;
const sourceY = -viewportOffset.y;
// Draw the mask with viewport cropping
tempCtx.drawImage(maskImage, // Source: full mask from "output area"
sourceX, // sx: Real X coordinate on large mask
sourceY, // sy: Real Y coordinate on large mask
targetWidth, // sWidth: Width of cropped fragment
targetHeight, // sHeight: Height of cropped fragment
0, // dx: Where to paste in target canvas (always 0)
0, // dy: Where to paste in target canvas (always 0)
targetWidth, // dWidth: Width of pasted image
targetHeight // dHeight: Height of pasted image
);
// Apply mask color
const imageData = tempCtx.getImageData(0, 0, targetWidth, targetHeight);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
const alpha = data[i + 3];
if (alpha > 0) {
data[i] = maskColor.r;
data[i + 1] = maskColor.g;
data[i + 2] = maskColor.b;
}
}
tempCtx.putImageData(imageData, 0, 0);
log.debug("Viewport mask processing completed");
return tempCanvas;
}