Files
Comfyui-LayerForge/js/MaskTool.js
Dariusz L 51eaac362a Rename brush softness to hardness in mask tool
Replaces all references to 'softness' with 'hardness' for brush controls in both CanvasView.js and MaskTool.js. Updates UI labels, slider IDs, and internal logic to use 'hardness' terminology, clarifying that a higher value means a harder brush edge.
2025-06-28 07:59:32 +02:00

283 lines
9.6 KiB
JavaScript

import {createModuleLogger} from "./utils/LoggerUtils.js";
const log = createModuleLogger('Mask_tool');
export class MaskTool {
constructor(canvasInstance, callbacks = {}) {
this.canvasInstance = canvasInstance;
this.mainCanvas = canvasInstance.canvas;
this.onStateChange = callbacks.onStateChange || null;
this.maskCanvas = document.createElement('canvas');
this.maskCtx = this.maskCanvas.getContext('2d');
this.x = 0;
this.y = 0;
this.isActive = false;
this.brushSize = 20;
this.brushStrength = 0.5;
this.brushHardness = 0.5;
this.isDrawing = false;
this.lastPosition = null;
this.previewCanvas = document.createElement('canvas');
this.previewCtx = this.previewCanvas.getContext('2d');
this.previewVisible = false;
this.previewCanvasInitialized = false;
this.initMaskCanvas();
}
initPreviewCanvas() {
if (this.previewCanvas.parentElement) {
this.previewCanvas.parentElement.removeChild(this.previewCanvas);
}
this.previewCanvas.width = this.canvasInstance.canvas.width;
this.previewCanvas.height = this.canvasInstance.canvas.height;
this.previewCanvas.style.position = 'absolute';
this.previewCanvas.style.left = `${this.canvasInstance.canvas.offsetLeft}px`;
this.previewCanvas.style.top = `${this.canvasInstance.canvas.offsetTop}px`;
this.previewCanvas.style.pointerEvents = 'none';
this.previewCanvas.style.zIndex = '10';
this.canvasInstance.canvas.parentElement.appendChild(this.previewCanvas);
}
setBrushHardness(hardness) {
this.brushHardness = Math.max(0, Math.min(1, hardness));
}
initMaskCanvas() {
const extraSpace = 2000; // Allow for a generous drawing area outside the output area
this.maskCanvas.width = this.canvasInstance.width + extraSpace;
this.maskCanvas.height = this.canvasInstance.height + extraSpace;
this.x = -extraSpace / 2;
this.y = -extraSpace / 2;
this.maskCtx.clearRect(0, 0, this.maskCanvas.width, this.maskCanvas.height);
log.info(`Initialized mask canvas with extended size: ${this.maskCanvas.width}x${this.maskCanvas.height}, origin at (${this.x}, ${this.y})`);
}
activate() {
if (!this.previewCanvasInitialized) {
this.initPreviewCanvas();
this.previewCanvasInitialized = true;
}
this.isActive = true;
this.previewCanvas.style.display = 'block';
this.canvasInstance.interaction.mode = 'drawingMask';
if (this.canvasInstance.canvasState && this.canvasInstance.canvasState.maskUndoStack.length === 0) {
this.canvasInstance.canvasState.saveMaskState();
}
this.canvasInstance.updateHistoryButtons();
log.info("Mask tool activated");
}
deactivate() {
this.isActive = false;
this.previewCanvas.style.display = 'none';
this.canvasInstance.interaction.mode = 'none';
this.canvasInstance.updateHistoryButtons();
log.info("Mask tool deactivated");
}
setBrushSize(size) {
this.brushSize = Math.max(1, size);
}
setBrushStrength(strength) {
this.brushStrength = Math.max(0, Math.min(1, strength));
}
handleMouseDown(worldCoords, viewCoords) {
if (!this.isActive) return;
this.isDrawing = true;
this.lastPosition = worldCoords;
this.draw(worldCoords);
this.clearPreview();
}
handleMouseMove(worldCoords, viewCoords) {
if (this.isActive) {
this.drawBrushPreview(viewCoords);
}
if (!this.isActive || !this.isDrawing) return;
this.draw(worldCoords);
this.lastPosition = worldCoords;
}
handleMouseLeave() {
this.previewVisible = false;
this.clearPreview();
}
handleMouseEnter() {
this.previewVisible = true;
}
handleMouseUp(viewCoords) {
if (!this.isActive) return;
if (this.isDrawing) {
this.isDrawing = false;
this.lastPosition = null;
if (this.canvasInstance.canvasState) {
this.canvasInstance.canvasState.saveMaskState();
}
if (this.onStateChange) {
this.onStateChange();
}
this.drawBrushPreview(viewCoords);
}
}
draw(worldCoords) {
if (!this.lastPosition) {
this.lastPosition = worldCoords;
}
const canvasLastX = this.lastPosition.x - this.x;
const canvasLastY = this.lastPosition.y - this.y;
const canvasX = worldCoords.x - this.x;
const canvasY = worldCoords.y - this.y;
const canvasWidth = this.maskCanvas.width;
const canvasHeight = this.maskCanvas.height;
if (canvasX >= 0 && canvasX < canvasWidth &&
canvasY >= 0 && canvasY < canvasHeight &&
canvasLastX >= 0 && canvasLastX < canvasWidth &&
canvasLastY >= 0 && canvasLastY < canvasHeight) {
this.maskCtx.beginPath();
this.maskCtx.moveTo(canvasLastX, canvasLastY);
this.maskCtx.lineTo(canvasX, canvasY);
const gradientRadius = this.brushSize / 2;
if (this.brushHardness === 1) {
this.maskCtx.strokeStyle = `rgba(255, 255, 255, ${this.brushStrength})`;
} else {
// hardness: 1 = hard edge, 0 = soft edge
const innerRadius = gradientRadius * this.brushHardness;
const gradient = this.maskCtx.createRadialGradient(
canvasX, canvasY, innerRadius,
canvasX, canvasY, gradientRadius
);
gradient.addColorStop(0, `rgba(255, 255, 255, ${this.brushStrength})`);
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
this.maskCtx.strokeStyle = gradient;
}
this.maskCtx.lineWidth = this.brushSize;
this.maskCtx.lineCap = 'round';
this.maskCtx.lineJoin = 'round';
this.maskCtx.globalCompositeOperation = 'source-over';
this.maskCtx.stroke();
} else {
log.debug(`Drawing outside mask canvas bounds: (${canvasX}, ${canvasY})`);
}
}
drawBrushPreview(viewCoords) {
if (!this.previewVisible || this.isDrawing) {
this.clearPreview();
return;
}
this.clearPreview();
const zoom = this.canvasInstance.viewport.zoom;
const radius = (this.brushSize / 2) * zoom;
this.previewCtx.beginPath();
this.previewCtx.arc(viewCoords.x, viewCoords.y, radius, 0, 2 * Math.PI);
this.previewCtx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
this.previewCtx.lineWidth = 1;
this.previewCtx.setLineDash([2, 4]);
this.previewCtx.stroke();
}
clearPreview() {
this.previewCtx.clearRect(0, 0, this.previewCanvas.width, this.previewCanvas.height);
}
clear() {
this.maskCtx.clearRect(0, 0, this.maskCanvas.width, this.maskCanvas.height);
if (this.isActive && this.canvasInstance.canvasState) {
this.canvasInstance.canvasState.saveMaskState();
}
}
getMask() {
return this.maskCanvas;
}
getMaskImageWithAlpha() {
const tempCanvas = document.createElement('canvas');
tempCanvas.width = this.maskCanvas.width;
tempCanvas.height = this.maskCanvas.height;
const tempCtx = tempCanvas.getContext('2d');
tempCtx.drawImage(this.maskCanvas, 0, 0);
const imageData = tempCtx.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
const alpha = data[i];
data[i] = 255;
data[i + 1] = 255;
data[i + 2] = 255;
data[i + 3] = alpha;
}
tempCtx.putImageData(imageData, 0, 0);
const maskImage = new Image();
maskImage.src = tempCanvas.toDataURL();
return maskImage;
}
resize(width, height) {
this.initPreviewCanvas();
const oldMask = this.maskCanvas;
const oldX = this.x;
const oldY = this.y;
const oldWidth = oldMask.width;
const oldHeight = oldMask.height;
const isIncreasingWidth = width > (this.canvasInstance.width);
const isIncreasingHeight = height > (this.canvasInstance.height);
this.maskCanvas = document.createElement('canvas');
const extraSpace = 2000;
const newWidth = isIncreasingWidth ? width + extraSpace : Math.max(oldWidth, width + extraSpace);
const newHeight = isIncreasingHeight ? height + extraSpace : Math.max(oldHeight, height + extraSpace);
this.maskCanvas.width = newWidth;
this.maskCanvas.height = newHeight;
this.maskCtx = this.maskCanvas.getContext('2d');
if (oldMask.width > 0 && oldMask.height > 0) {
const offsetX = this.x - oldX;
const offsetY = this.y - oldY;
this.maskCtx.drawImage(oldMask, offsetX, offsetY);
log.debug(`Preserved mask content with offset (${offsetX}, ${offsetY})`);
}
log.info(`Mask canvas resized to ${this.maskCanvas.width}x${this.maskCanvas.height}, position (${this.x}, ${this.y})`);
log.info(`Canvas size change: width ${isIncreasingWidth ? 'increased' : 'decreased'}, height ${isIncreasingHeight ? 'increased' : 'decreased'}`);
}
updatePosition(dx, dy) {
this.x += dx;
this.y += dy;
log.info(`Mask position updated to (${this.x}, ${this.y})`);
}
}