Files
Comfyui-LayerForge/js/CanvasRenderer.js
Dariusz L 7a52be5a79 Show original image size in layer info overlay
Added originalWidth and originalHeight properties to layers in CanvasLayers.js. Updated CanvasRenderer.js to display the original image dimensions in the layer info overlay if available, and improved overlay rendering to support multiline text.
2025-06-28 19:54:34 +02:00

325 lines
13 KiB
JavaScript

import {createModuleLogger} from "./utils/LoggerUtils.js";
const log = createModuleLogger('CanvasRenderer');
export class CanvasRenderer {
constructor(canvas) {
this.canvas = canvas;
this.renderAnimationFrame = null;
this.lastRenderTime = 0;
this.renderInterval = 1000 / 60;
this.isDirty = false;
}
render() {
if (this.renderAnimationFrame) {
this.isDirty = true;
return;
}
this.renderAnimationFrame = requestAnimationFrame(() => {
const now = performance.now();
if (now - this.lastRenderTime >= this.renderInterval) {
this.lastRenderTime = now;
this.actualRender();
this.isDirty = false;
}
if (this.isDirty) {
this.renderAnimationFrame = null;
this.render();
} else {
this.renderAnimationFrame = null;
}
});
}
actualRender() {
if (this.canvas.offscreenCanvas.width !== this.canvas.canvas.clientWidth ||
this.canvas.offscreenCanvas.height !== this.canvas.canvas.clientHeight) {
const newWidth = Math.max(1, this.canvas.canvas.clientWidth);
const newHeight = Math.max(1, this.canvas.canvas.clientHeight);
this.canvas.offscreenCanvas.width = newWidth;
this.canvas.offscreenCanvas.height = newHeight;
}
const ctx = this.canvas.offscreenCtx;
ctx.fillStyle = '#606060';
ctx.fillRect(0, 0, this.canvas.offscreenCanvas.width, this.canvas.offscreenCanvas.height);
ctx.save();
ctx.scale(this.canvas.viewport.zoom, this.canvas.viewport.zoom);
ctx.translate(-this.canvas.viewport.x, -this.canvas.viewport.y);
this.drawGrid(ctx);
const sortedLayers = [...this.canvas.layers].sort((a, b) => a.zIndex - b.zIndex);
sortedLayers.forEach(layer => {
if (!layer.image) return;
ctx.save();
const currentTransform = ctx.getTransform();
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.globalCompositeOperation = layer.blendMode || 'normal';
ctx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
ctx.setTransform(currentTransform);
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
ctx.translate(centerX, centerY);
ctx.rotate(layer.rotation * Math.PI / 180);
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = 'high';
ctx.drawImage(
layer.image, -layer.width / 2, -layer.height / 2,
layer.width,
layer.height
);
if (layer.mask) {
}
if (this.canvas.selectedLayers.includes(layer)) {
this.drawSelectionFrame(ctx, layer);
}
ctx.restore();
});
this.drawCanvasOutline(ctx);
const maskImage = this.canvas.maskTool.getMask();
if (maskImage) {
ctx.save();
if (this.canvas.maskTool.isActive) {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.5;
} else {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 1.0;
}
ctx.drawImage(maskImage, this.canvas.maskTool.x, this.canvas.maskTool.y);
ctx.globalAlpha = 1.0;
ctx.restore();
}
this.renderInteractionElements(ctx);
this.renderLayerInfo(ctx);
ctx.restore();
if (this.canvas.canvas.width !== this.canvas.offscreenCanvas.width ||
this.canvas.canvas.height !== this.canvas.offscreenCanvas.height) {
this.canvas.canvas.width = this.canvas.offscreenCanvas.width;
this.canvas.canvas.height = this.canvas.offscreenCanvas.height;
}
this.canvas.ctx.drawImage(this.canvas.offscreenCanvas, 0, 0);
}
renderInteractionElements(ctx) {
const interaction = this.canvas.interaction;
if (interaction.mode === 'resizingCanvas' && interaction.canvasResizeRect) {
const rect = interaction.canvasResizeRect;
ctx.save();
ctx.strokeStyle = 'rgba(0, 255, 0, 0.8)';
ctx.lineWidth = 2 / this.canvas.viewport.zoom;
ctx.setLineDash([8 / this.canvas.viewport.zoom, 4 / this.canvas.viewport.zoom]);
ctx.strokeRect(rect.x, rect.y, rect.width, rect.height);
ctx.setLineDash([]);
ctx.restore();
if (rect.width > 0 && rect.height > 0) {
const text = `${Math.round(rect.width)}x${Math.round(rect.height)}`;
const textWorldX = rect.x + rect.width / 2;
const textWorldY = rect.y + rect.height + (20 / this.canvas.viewport.zoom);
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
const screenX = (textWorldX - this.canvas.viewport.x) * this.canvas.viewport.zoom;
const screenY = (textWorldY - this.canvas.viewport.y) * this.canvas.viewport.zoom;
ctx.font = "14px sans-serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
const textMetrics = ctx.measureText(text);
const bgWidth = textMetrics.width + 10;
const bgHeight = 22;
ctx.fillStyle = "rgba(0, 128, 0, 0.7)";
ctx.fillRect(screenX - bgWidth / 2, screenY - bgHeight / 2, bgWidth, bgHeight);
ctx.fillStyle = "white";
ctx.fillText(text, screenX, screenY);
ctx.restore();
}
}
if (interaction.mode === 'movingCanvas' && interaction.canvasMoveRect) {
const rect = interaction.canvasMoveRect;
ctx.save();
ctx.strokeStyle = 'rgba(0, 150, 255, 0.8)';
ctx.lineWidth = 2 / this.canvas.viewport.zoom;
ctx.setLineDash([10 / this.canvas.viewport.zoom, 5 / this.canvas.viewport.zoom]);
ctx.strokeRect(rect.x, rect.y, rect.width, rect.height);
ctx.setLineDash([]);
ctx.restore();
const text = `(${Math.round(rect.x)}, ${Math.round(rect.y)})`;
const textWorldX = rect.x + rect.width / 2;
const textWorldY = rect.y - (20 / this.canvas.viewport.zoom);
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
const screenX = (textWorldX - this.canvas.viewport.x) * this.canvas.viewport.zoom;
const screenY = (textWorldY - this.canvas.viewport.y) * this.canvas.viewport.zoom;
ctx.font = "14px sans-serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
const textMetrics = ctx.measureText(text);
const bgWidth = textMetrics.width + 10;
const bgHeight = 22;
ctx.fillStyle = "rgba(0, 100, 170, 0.7)";
ctx.fillRect(screenX - bgWidth / 2, screenY - bgHeight / 2, bgWidth, bgHeight);
ctx.fillStyle = "white";
ctx.fillText(text, screenX, screenY);
ctx.restore();
}
}
renderLayerInfo(ctx) {
if (this.canvas.selectedLayer) {
this.canvas.selectedLayers.forEach(layer => {
if (!layer.image) return;
const layerIndex = this.canvas.layers.indexOf(layer);
const currentWidth = Math.round(layer.width);
const currentHeight = Math.round(layer.height);
const rotation = Math.round(layer.rotation % 360);
let text = `${currentWidth}x${currentHeight} | ${rotation}° | Layer #${layerIndex + 1}`;
if (layer.originalWidth && layer.originalHeight) {
text += `\nOriginal: ${layer.originalWidth}x${layer.originalHeight}`;
}
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
const rad = layer.rotation * Math.PI / 180;
const cos = Math.cos(rad);
const sin = Math.sin(rad);
const halfW = layer.width / 2;
const halfH = layer.height / 2;
const localCorners = [
{x: -halfW, y: -halfH},
{x: halfW, y: -halfH},
{x: halfW, y: halfH},
{x: -halfW, y: halfH}
];
const worldCorners = localCorners.map(p => ({
x: centerX + p.x * cos - p.y * sin,
y: centerY + p.x * sin + p.y * cos
}));
let minX = Infinity, maxX = -Infinity, maxY = -Infinity;
worldCorners.forEach(p => {
minX = Math.min(minX, p.x);
maxX = Math.max(maxX, p.x);
maxY = Math.max(maxY, p.y);
});
const padding = 20 / this.canvas.viewport.zoom;
const textWorldX = (minX + maxX) / 2;
const textWorldY = maxY + padding;
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
const screenX = (textWorldX - this.canvas.viewport.x) * this.canvas.viewport.zoom;
const screenY = (textWorldY - this.canvas.viewport.y) * this.canvas.viewport.zoom;
ctx.font = "14px sans-serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
const lines = text.split('\n');
const textMetrics = lines.map(line => ctx.measureText(line));
const textBgWidth = Math.max(...textMetrics.map(m => m.width)) + 10;
const lineHeight = 18;
const textBgHeight = lines.length * lineHeight + (lines.length > 1 ? 5 : 0) + 10;
ctx.fillStyle = "rgba(0, 0, 0, 0.7)";
ctx.fillRect(screenX - textBgWidth / 2, screenY - textBgHeight / 2, textBgWidth, textBgHeight);
ctx.fillStyle = "white";
lines.forEach((line, index) => {
const yPos = screenY - (textBgHeight / 2) + (lineHeight / 2) + (index * lineHeight) + 5;
ctx.fillText(line, screenX, yPos);
});
ctx.restore();
});
}
}
drawGrid(ctx) {
const gridSize = 64;
const lineWidth = 0.5 / this.canvas.viewport.zoom;
const viewLeft = this.canvas.viewport.x;
const viewTop = this.canvas.viewport.y;
const viewRight = this.canvas.viewport.x + this.canvas.offscreenCanvas.width / this.canvas.viewport.zoom;
const viewBottom = this.canvas.viewport.y + this.canvas.offscreenCanvas.height / this.canvas.viewport.zoom;
ctx.beginPath();
ctx.strokeStyle = '#707070';
ctx.lineWidth = lineWidth;
for (let x = Math.floor(viewLeft / gridSize) * gridSize; x < viewRight; x += gridSize) {
ctx.moveTo(x, viewTop);
ctx.lineTo(x, viewBottom);
}
for (let y = Math.floor(viewTop / gridSize) * gridSize; y < viewBottom; y += gridSize) {
ctx.moveTo(viewLeft, y);
ctx.lineTo(viewRight, y);
}
ctx.stroke();
}
drawCanvasOutline(ctx) {
ctx.beginPath();
ctx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
ctx.lineWidth = 2 / this.canvas.viewport.zoom;
ctx.setLineDash([10 / this.canvas.viewport.zoom, 5 / this.canvas.viewport.zoom]);
ctx.rect(0, 0, this.canvas.width, this.canvas.height);
ctx.stroke();
ctx.setLineDash([]);
}
drawSelectionFrame(ctx, layer) {
const lineWidth = 2 / this.canvas.viewport.zoom;
const handleRadius = 5 / this.canvas.viewport.zoom;
ctx.strokeStyle = '#00ff00';
ctx.lineWidth = lineWidth;
ctx.beginPath();
ctx.rect(-layer.width / 2, -layer.height / 2, layer.width, layer.height);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, -layer.height / 2);
ctx.lineTo(0, -layer.height / 2 - 20 / this.canvas.viewport.zoom);
ctx.stroke();
const handles = this.canvas.getHandles(layer);
ctx.fillStyle = '#ffffff';
ctx.strokeStyle = '#000000';
ctx.lineWidth = 1 / this.canvas.viewport.zoom;
for (const key in handles) {
const point = handles[key];
ctx.beginPath();
const localX = point.x - (layer.x + layer.width / 2);
const localY = point.y - (layer.y + layer.height / 2);
const rad = -layer.rotation * Math.PI / 180;
const rotatedX = localX * Math.cos(rad) - localY * Math.sin(rad);
const rotatedY = localX * Math.sin(rad) + localY * Math.cos(rad);
ctx.arc(rotatedX, rotatedY, handleRadius, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
}
}
}