import {saveImage, getImage, removeImage} from "./db.js"; import {MaskTool} from "./Mask_tool.js"; import {CanvasState} from "./CanvasState.js"; import {CanvasInteractions} from "./CanvasInteractions.js"; import {CanvasLayers} from "./CanvasLayers.js"; import {CanvasRenderer} from "./CanvasRenderer.js"; import {logger, LogLevel} from "./logger.js"; // Inicjalizacja loggera dla modułu Canvas const log = { debug: (...args) => logger.debug('Canvas', ...args), info: (...args) => logger.info('Canvas', ...args), warn: (...args) => logger.warn('Canvas', ...args), error: (...args) => logger.error('Canvas', ...args) }; // Konfiguracja loggera dla modułu Canvas logger.setModuleLevel('Canvas', LogLevel.DEBUG); // Domyślnie INFO, można zmienić na DEBUG dla szczegółowych logów export class Canvas { constructor(node, widget) { this.node = node; this.widget = widget; this.canvas = document.createElement('canvas'); this.ctx = this.canvas.getContext('2d'); this.width = 512; this.height = 512; this.layers = []; this.selectedLayer = null; this.selectedLayers = []; this.onSelectionChange = null; this.lastMousePosition = {x: 0, y: 0}; this.viewport = { x: -(this.width / 4), y: -(this.height / 4), zoom: 0.8, }; // Interaction state will be managed by CanvasInteractions module this.offscreenCanvas = document.createElement('canvas'); this.offscreenCtx = this.offscreenCanvas.getContext('2d', { alpha: false }); this.renderAnimationFrame = null; this.lastRenderTime = 0; this.internalClipboard = []; this.isMouseOver = false; this.renderInterval = 1000 / 60; this.isDirty = false; this.dataInitialized = false; this.pendingDataCheck = null; this.maskTool = new MaskTool(this); this.initCanvas(); this.canvasState = new CanvasState(this); // Nowy moduł zarządzania stanem this.canvasInteractions = new CanvasInteractions(this); // Nowy moduł obsługi interakcji this.canvasLayers = new CanvasLayers(this); // Nowy moduł operacji na warstwach this.canvasRenderer = new CanvasRenderer(this); // Nowy moduł renderowania // Po utworzeniu CanvasInteractions, użyj jego interaction state this.interaction = this.canvasInteractions.interaction; this.setupEventListeners(); this.initNodeData(); // Przeniesione do CanvasLayers this.blendModes = this.canvasLayers.blendModes; this.selectedBlendMode = this.canvasLayers.selectedBlendMode; this.blendOpacity = this.canvasLayers.blendOpacity; this.isAdjustingOpacity = this.canvasLayers.isAdjustingOpacity; this.layers = this.layers.map(layer => ({ ...layer, opacity: 1 })); this.imageCache = new Map(); // Pamięć podręczna dla obrazów (imageId -> imageSrc) // this.saveState(); // Wywołanie przeniesione do loadInitialState } async loadStateFromDB() { return this.canvasState.loadStateFromDB(); } async saveStateToDB(immediate = false) { return this.canvasState.saveStateToDB(immediate); } async loadInitialState() { log.info("Loading initial state for node:", this.node.id); const loaded = await this.loadStateFromDB(); if (!loaded) { log.info("No saved state found, initializing from node data."); await this.initNodeData(); } this.saveState(); // Save initial state to undo stack } saveState(replaceLast = false) { this.canvasState.saveState(replaceLast); } undo() { this.canvasState.undo(); } redo() { this.canvasState.redo(); } updateSelectionAfterHistory() { const newSelectedLayers = []; if (this.selectedLayers) { this.selectedLayers.forEach(sl => { const found = this.layers.find(l => l.id === sl.id); if (found) newSelectedLayers.push(found); }); } this.updateSelection(newSelectedLayers); } updateHistoryButtons() { if (this.onHistoryChange) { this.onHistoryChange({ canUndo: this.canvasState.undoStack.length > 1, canRedo: this.canvasState.redoStack.length > 0 }); } } initCanvas() { this.canvas.width = this.width; this.canvas.height = this.height; this.canvas.style.border = '1px solid black'; this.canvas.style.maxWidth = '100%'; this.canvas.style.backgroundColor = '#606060'; this.canvas.style.width = '100%'; this.canvas.style.height = '100%'; this.canvas.tabIndex = 0; this.canvas.style.outline = 'none'; } setupEventListeners() { this.canvasInteractions.setupEventListeners(); } updateSelection(newSelection) { this.selectedLayers = newSelection || []; this.selectedLayer = this.selectedLayers.length > 0 ? this.selectedLayers[this.selectedLayers.length - 1] : null; if (this.onSelectionChange) { this.onSelectionChange(); } } // Interaction methods moved to CanvasInteractions module // Delegacja metod operacji na warstwach do CanvasLayers async copySelectedLayers() { return this.canvasLayers.copySelectedLayers(); } pasteLayers() { return this.canvasLayers.pasteLayers(); } async handlePaste() { return this.canvasLayers.handlePaste(); } handleMouseMove(e) { // Deleguj do CanvasInteractions this.canvasInteractions.handleMouseMove(e); } handleMouseUp(e) { // Deleguj do CanvasInteractions this.canvasInteractions.handleMouseUp(e); } handleMouseLeave(e) { // Deleguj do CanvasInteractions this.canvasInteractions.handleMouseLeave(e); } handleWheel(e) { // Deleguj do CanvasInteractions this.canvasInteractions.handleWheel(e); } handleKeyDown(e) { // Deleguj do CanvasInteractions this.canvasInteractions.handleKeyDown(e); } handleKeyUp(e) { // Deleguj do CanvasInteractions this.canvasInteractions.handleKeyUp(e); } // Wszystkie metody interakcji zostały przeniesione do CanvasInteractions // Pozostawiamy tylko metody pomocnicze używane przez CanvasInteractions isRotationHandle(x, y) { return this.canvasLayers.isRotationHandle(x, y); } async addLayerWithImage(image, layerProps = {}) { return this.canvasLayers.addLayerWithImage(image, layerProps); } generateUUID() { return this.canvasLayers.generateUUID(); } async addLayer(image) { return this.addLayerWithImage(image); } async removeLayer(index) { if (index >= 0 && index < this.layers.length) { const layer = this.layers[index]; if (layer.imageId) { // Usuń obraz z IndexedDB, jeśli nie jest używany przez inne warstwy const isImageUsedElsewhere = this.layers.some((l, i) => i !== index && l.imageId === layer.imageId); if (!isImageUsedElsewhere) { await removeImage(layer.imageId); this.imageCache.delete(layer.imageId); // Usuń z pamięci podręcznej } } this.layers.splice(index, 1); this.selectedLayer = this.layers[this.layers.length - 1] || null; this.render(); } } getMouseWorldCoordinates(e) { const rect = this.canvas.getBoundingClientRect(); const mouseX_DOM = e.clientX - rect.left; const mouseY_DOM = e.clientY - rect.top; const scaleX = this.offscreenCanvas.width / rect.width; const scaleY = this.offscreenCanvas.height / rect.height; const mouseX_Buffer = mouseX_DOM * scaleX; const mouseY_Buffer = mouseY_DOM * scaleY; const worldX = (mouseX_Buffer / this.viewport.zoom) + this.viewport.x; const worldY = (mouseY_Buffer / this.viewport.zoom) + this.viewport.y; return {x: worldX, y: worldY}; } snapToGrid(value, gridSize = 64) { return this.canvasLayers.snapToGrid(value, gridSize); } getSnapAdjustment(layer, gridSize = 64, snapThreshold = 10) { return this.canvasLayers.getSnapAdjustment(layer, gridSize, snapThreshold); } moveLayer(fromIndex, toIndex) { return this.canvasLayers.moveLayer(fromIndex, toIndex); } resizeLayer(scale) { this.selectedLayers.forEach(layer => { layer.width *= scale; layer.height *= scale; }); this.render(); this.saveState(); } rotateLayer(angle) { this.selectedLayers.forEach(layer => { layer.rotation += angle; }); this.render(); this.saveState(); } updateCanvasSize(width, height, saveHistory = true) { return this.canvasLayers.updateCanvasSize(width, height, saveHistory); } render() { this.canvasRenderer.render(); } // Rendering methods moved to CanvasRenderer getHandles(layer) { return this.canvasLayers.getHandles(layer); } getHandleAtPosition(worldX, worldY) { return this.canvasLayers.getHandleAtPosition(worldX, worldY); } worldToLocal(worldX, worldY, layerProps) { return this.canvasLayers.worldToLocal(worldX, worldY, layerProps); } localToWorld(localX, localY, layerProps) { return this.canvasLayers.localToWorld(localX, localY, layerProps); } async saveToServer(fileName) { // Globalna mapa do śledzenia zapisów dla wszystkich node-ów if (!window.canvasSaveStates) { window.canvasSaveStates = new Map(); } const nodeId = this.node.id; const saveKey = `${nodeId}_${fileName}`; // Sprawdź czy już trwa zapis dla tego node-a i pliku if (this._saveInProgress || window.canvasSaveStates.get(saveKey)) { log.warn(`Save already in progress for node ${nodeId}, waiting...`); return this._saveInProgress || window.canvasSaveStates.get(saveKey); } log.info(`Starting saveToServer with fileName: ${fileName} for node: ${nodeId}`); log.debug(`Canvas dimensions: ${this.width}x${this.height}`); log.debug(`Number of layers: ${this.layers.length}`); // Utwórz Promise dla aktualnego zapisu this._saveInProgress = this._performSave(fileName); window.canvasSaveStates.set(saveKey, this._saveInProgress); try { const result = await this._saveInProgress; return result; } finally { this._saveInProgress = null; window.canvasSaveStates.delete(saveKey); log.debug(`Save completed for node ${nodeId}, lock released`); } } async _performSave(fileName) { // Sprawdź czy są warstwy do zapisania if (this.layers.length === 0) { log.warn(`Node ${this.node.id} has no layers, creating empty canvas`); // Zwróć sukces ale nie zapisuj pustego canvas-a na serwer return Promise.resolve(true); } // Zapisz stan do IndexedDB przed zapisem na serwer await this.saveStateToDB(true); // Dodaj krótkie opóźnienie dla różnych node-ów, aby uniknąć konfliktów const nodeId = this.node.id; const delay = (nodeId % 10) * 50; // 0-450ms opóźnienia w zależności od ID node-a if (delay > 0) { await new Promise(resolve => setTimeout(resolve, delay)); } return new Promise((resolve) => { const tempCanvas = document.createElement('canvas'); const maskCanvas = document.createElement('canvas'); tempCanvas.width = this.width; tempCanvas.height = this.height; maskCanvas.width = this.width; maskCanvas.height = this.height; const tempCtx = tempCanvas.getContext('2d'); const maskCtx = maskCanvas.getContext('2d'); tempCtx.fillStyle = '#ffffff'; tempCtx.fillRect(0, 0, this.width, this.height); // Tworzymy tymczasowy canvas do renderowania warstw i maski const visibilityCanvas = document.createElement('canvas'); visibilityCanvas.width = this.width; visibilityCanvas.height = this.height; const visibilityCtx = visibilityCanvas.getContext('2d', { alpha: true }); // Czarne tło (całkowicie przezroczyste w masce) maskCtx.fillStyle = '#ffffff'; // Białe tło dla wolnych przestrzeni maskCtx.fillRect(0, 0, this.width, this.height); log.debug(`Canvas contexts created, starting layer rendering`); // Rysowanie warstw const sortedLayers = this.layers.sort((a, b) => a.zIndex - b.zIndex); log.debug(`Processing ${sortedLayers.length} layers in order`); // Najpierw renderujemy wszystkie warstwy do głównego obrazu sortedLayers.forEach((layer, index) => { log.debug(`Processing layer ${index}: zIndex=${layer.zIndex}, size=${layer.width}x${layer.height}, pos=(${layer.x},${layer.y})`); log.debug(`Layer ${index}: blendMode=${layer.blendMode || 'normal'}, opacity=${layer.opacity !== undefined ? layer.opacity : 1}`); tempCtx.save(); tempCtx.globalCompositeOperation = layer.blendMode || 'normal'; tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1; tempCtx.translate(layer.x + layer.width / 2, layer.y + layer.height / 2); tempCtx.rotate(layer.rotation * Math.PI / 180); tempCtx.drawImage(layer.image, -layer.width / 2, -layer.height / 2, layer.width, layer.height); tempCtx.restore(); log.debug(`Layer ${index} rendered successfully`); // Renderujemy również do canvas widoczności, aby śledzić, które piksele są widoczne visibilityCtx.save(); visibilityCtx.translate(layer.x + layer.width / 2, layer.y + layer.height / 2); visibilityCtx.rotate(layer.rotation * Math.PI / 180); visibilityCtx.drawImage(layer.image, -layer.width / 2, -layer.height / 2, layer.width, layer.height); visibilityCtx.restore(); }); // Teraz tworzymy maskę na podstawie widoczności pikseli, zachowując stopień przezroczystości const visibilityData = visibilityCtx.getImageData(0, 0, this.width, this.height); const maskData = maskCtx.getImageData(0, 0, this.width, this.height); // Używamy wartości alpha do określenia stopnia przezroczystości w masce for (let i = 0; i < visibilityData.data.length; i += 4) { const alpha = visibilityData.data[i + 3]; // Odwracamy wartość alpha (255 - alpha), aby zachować logikę maski: // - Przezroczyste piksele w obrazie (alpha = 0) -> białe w masce (255) // - Nieprzezroczyste piksele w obrazie (alpha = 255) -> czarne w masce (0) // - Częściowo przezroczyste piksele zachowują proporcjonalną wartość const maskValue = 255 - alpha; maskData.data[i] = maskData.data[i + 1] = maskData.data[i + 2] = maskValue; maskData.data[i + 3] = 255; // Maska zawsze ma pełną nieprzezroczystość } maskCtx.putImageData(maskData, 0, 0); // Nałóż maskę z narzędzia MaskTool, uwzględniając przezroczystość pędzla const toolMaskCanvas = this.maskTool.getMask(); if (toolMaskCanvas) { // Utwórz tymczasowy canvas, aby zachować wartości alpha maski z MaskTool const tempMaskCanvas = document.createElement('canvas'); tempMaskCanvas.width = this.width; tempMaskCanvas.height = this.height; const tempMaskCtx = tempMaskCanvas.getContext('2d'); tempMaskCtx.drawImage(toolMaskCanvas, 0, 0); const tempMaskData = tempMaskCtx.getImageData(0, 0, this.width, this.height); // Zachowaj wartości alpha, aby obszary narysowane pędzlem były nieprzezroczyste na masce for (let i = 0; i < tempMaskData.data.length; i += 4) { const alpha = tempMaskData.data[i + 3]; tempMaskData.data[i] = tempMaskData.data[i + 1] = tempMaskData.data[i + 2] = 255; tempMaskData.data[i + 3] = alpha; // Zachowaj oryginalną przezroczystość pędzla } tempMaskCtx.putImageData(tempMaskData, 0, 0); // Nałóż maskę z MaskTool na maskę główną maskCtx.globalCompositeOperation = 'source-over'; // Dodaje nieprzezroczystość tam, gdzie pędzel był użyty maskCtx.drawImage(tempMaskCanvas, 0, 0); } // Zapisz obraz bez maski const fileNameWithoutMask = fileName.replace('.png', '_without_mask.png'); log.info(`Saving image without mask as: ${fileNameWithoutMask}`); tempCanvas.toBlob(async (blobWithoutMask) => { log.debug(`Created blob for image without mask, size: ${blobWithoutMask.size} bytes`); const formDataWithoutMask = new FormData(); formDataWithoutMask.append("image", blobWithoutMask, fileNameWithoutMask); formDataWithoutMask.append("overwrite", "true"); try { const response = await fetch("/upload/image", { method: "POST", body: formDataWithoutMask, }); log.debug(`Image without mask upload response: ${response.status}`); } catch (error) { log.error(`Error uploading image without mask:`, error); } }, "image/png"); // Zapisz obraz z maską log.info(`Saving main image as: ${fileName}`); tempCanvas.toBlob(async (blob) => { log.debug(`Created blob for main image, size: ${blob.size} bytes`); const formData = new FormData(); formData.append("image", blob, fileName); formData.append("overwrite", "true"); try { const resp = await fetch("/upload/image", { method: "POST", body: formData, }); log.debug(`Main image upload response: ${resp.status}`); if (resp.status === 200) { const maskFileName = fileName.replace('.png', '_mask.png'); log.info(`Saving mask as: ${maskFileName}`); maskCanvas.toBlob(async (maskBlob) => { log.debug(`Created blob for mask, size: ${maskBlob.size} bytes`); const maskFormData = new FormData(); maskFormData.append("image", maskBlob, maskFileName); maskFormData.append("overwrite", "true"); try { const maskResp = await fetch("/upload/image", { method: "POST", body: maskFormData, }); log.debug(`Mask upload response: ${maskResp.status}`); if (maskResp.status === 200) { const data = await resp.json(); // Ustaw widget.value na rzeczywistą nazwę zapisanego pliku (unikalną) // aby node zwracał właściwy plik this.widget.value = fileName; log.info(`All files saved successfully, widget value set to: ${fileName}`); resolve(true); } else { log.error(`Error saving mask: ${maskResp.status}`); resolve(false); } } catch (error) { log.error(`Error saving mask:`, error); resolve(false); } }, "image/png"); } else { log.error(`Main image upload failed: ${resp.status} - ${resp.statusText}`); resolve(false); } } catch (error) { log.error(`Error uploading main image:`, error); resolve(false); } }, "image/png"); }); } async getFlattenedCanvasAsBlob() { return this.canvasLayers.getFlattenedCanvasAsBlob(); } async getFlattenedSelectionAsBlob() { return this.canvasLayers.getFlattenedSelectionAsBlob(); } moveLayerUp() { return this.canvasLayers.moveLayerUp(); } moveLayerDown() { return this.canvasLayers.moveLayerDown(); } getLayerAtPosition(worldX, worldY) { return this.canvasLayers.getLayerAtPosition(worldX, worldY); } getResizeHandle(x, y) { return this.canvasLayers.getResizeHandle(x, y); } async mirrorHorizontal() { return this.canvasLayers.mirrorHorizontal(); } async mirrorVertical() { return this.canvasLayers.mirrorVertical(); } async getLayerImageData(layer) { return this.canvasLayers.getLayerImageData(layer); } addMattedLayer(image, mask) { return this.canvasLayers.addMattedLayer(image, mask); } processInputData(nodeData) { if (nodeData.input_image) { this.addInputImage(nodeData.input_image); } if (nodeData.input_mask) { this.addInputMask(nodeData.input_mask); } } addInputImage(imageData) { const layer = new ImageLayer(imageData); this.layers.push(layer); this.updateCanvas(); } addInputMask(maskData) { if (this.inputImage) { const mask = new MaskLayer(maskData); mask.linkToLayer(this.inputImage); this.masks.push(mask); this.updateCanvas(); } } async addInputToCanvas(inputImage, inputMask) { try { log.debug("Adding input to canvas:", {inputImage}); const tempCanvas = document.createElement('canvas'); const tempCtx = tempCanvas.getContext('2d'); tempCanvas.width = inputImage.width; tempCanvas.height = inputImage.height; const imgData = new ImageData( inputImage.data, inputImage.width, inputImage.height ); tempCtx.putImageData(imgData, 0, 0); const image = new Image(); await new Promise((resolve, reject) => { image.onload = resolve; image.onerror = reject; image.src = tempCanvas.toDataURL(); }); const scale = Math.min( this.width / inputImage.width * 0.8, this.height / inputImage.height * 0.8 ); const layer = await this.addLayerWithImage(image, { x: (this.width - inputImage.width * scale) / 2, y: (this.height - inputImage.height * scale) / 2, width: inputImage.width * scale, height: inputImage.height * scale, }); if (inputMask) { layer.mask = inputMask.data; } log.info("Layer added successfully"); return true; } catch (error) { log.error("Error in addInputToCanvas:", error); throw error; } } async convertTensorToImage(tensor) { try { log.debug("Converting tensor to image:", tensor); if (!tensor || !tensor.data || !tensor.width || !tensor.height) { throw new Error("Invalid tensor data"); } const canvas = document.createElement('canvas'); const ctx = canvas.getContext('2d'); canvas.width = tensor.width; canvas.height = tensor.height; const imageData = new ImageData( new Uint8ClampedArray(tensor.data), tensor.width, tensor.height ); ctx.putImageData(imageData, 0, 0); return new Promise((resolve, reject) => { const img = new Image(); img.onload = () => resolve(img); img.onerror = (e) => reject(new Error("Failed to load image: " + e)); img.src = canvas.toDataURL(); }); } catch (error) { log.error("Error converting tensor to image:", error); throw error; } } async convertTensorToMask(tensor) { if (!tensor || !tensor.data) { throw new Error("Invalid mask tensor"); } try { return new Float32Array(tensor.data); } catch (error) { throw new Error(`Mask conversion failed: ${error.message}`); } } async initNodeData() { try { log.info("Starting node data initialization..."); if (!this.node || !this.node.inputs) { log.debug("Node or inputs not ready"); return this.scheduleDataCheck(); } if (this.node.inputs[0] && this.node.inputs[0].link) { const imageLinkId = this.node.inputs[0].link; const imageData = app.nodeOutputs[imageLinkId]; if (imageData) { log.debug("Found image data:", imageData); await this.processImageData(imageData); this.dataInitialized = true; } else { log.debug("Image data not available yet"); return this.scheduleDataCheck(); } } if (this.node.inputs[1] && this.node.inputs[1].link) { const maskLinkId = this.node.inputs[1].link; const maskData = app.nodeOutputs[maskLinkId]; if (maskData) { log.debug("Found mask data:", maskData); await this.processMaskData(maskData); } } } catch (error) { log.error("Error in initNodeData:", error); return this.scheduleDataCheck(); } } scheduleDataCheck() { if (this.pendingDataCheck) { clearTimeout(this.pendingDataCheck); } this.pendingDataCheck = setTimeout(() => { this.pendingDataCheck = null; if (!this.dataInitialized) { this.initNodeData(); } }, 1000); } async processImageData(imageData) { try { if (!imageData) return; log.debug("Processing image data:", { type: typeof imageData, isArray: Array.isArray(imageData), shape: imageData.shape, hasData: !!imageData.data }); if (Array.isArray(imageData)) { imageData = imageData[0]; } if (!imageData.shape || !imageData.data) { throw new Error("Invalid image data format"); } const originalWidth = imageData.shape[2]; const originalHeight = imageData.shape[1]; const scale = Math.min( this.width / originalWidth * 0.8, this.height / originalHeight * 0.8 ); const convertedData = this.convertTensorToImageData(imageData); if (convertedData) { const image = await this.createImageFromData(convertedData); this.addScaledLayer(image, scale); log.info("Image layer added successfully with scale:", scale); } } catch (error) { log.error("Error processing image data:", error); throw error; } } addScaledLayer(image, scale) { try { const scaledWidth = image.width * scale; const scaledHeight = image.height * scale; const layer = { image: image, x: (this.width - scaledWidth) / 2, y: (this.height - scaledHeight) / 2, width: scaledWidth, height: scaledHeight, rotation: 0, zIndex: this.layers.length, originalWidth: image.width, originalHeight: image.height }; this.layers.push(layer); this.selectedLayer = layer; this.render(); log.debug("Scaled layer added:", { originalSize: `${image.width}x${image.height}`, scaledSize: `${scaledWidth}x${scaledHeight}`, scale: scale }); } catch (error) { log.error("Error adding scaled layer:", error); throw error; } } convertTensorToImageData(tensor) { try { const shape = tensor.shape; const height = shape[1]; const width = shape[2]; const channels = shape[3]; log.debug("Converting tensor:", { shape: shape, dataRange: { min: tensor.min_val, max: tensor.max_val } }); const imageData = new ImageData(width, height); const data = new Uint8ClampedArray(width * height * 4); const flatData = tensor.data; const pixelCount = width * height; for (let i = 0; i < pixelCount; i++) { const pixelIndex = i * 4; const tensorIndex = i * channels; for (let c = 0; c < channels; c++) { const value = flatData[tensorIndex + c]; const normalizedValue = (value - tensor.min_val) / (tensor.max_val - tensor.min_val); data[pixelIndex + c] = Math.round(normalizedValue * 255); } data[pixelIndex + 3] = 255; } imageData.data.set(data); return imageData; } catch (error) { log.error("Error converting tensor:", error); return null; } } async createImageFromData(imageData) { return new Promise((resolve, reject) => { const canvas = document.createElement('canvas'); canvas.width = imageData.width; canvas.height = imageData.height; const ctx = canvas.getContext('2d'); ctx.putImageData(imageData, 0, 0); const img = new Image(); img.onload = () => resolve(img); img.onerror = reject; img.src = canvas.toDataURL(); }); } async retryDataLoad(maxRetries = 3, delay = 1000) { for (let i = 0; i < maxRetries; i++) { try { await this.initNodeData(); return; } catch (error) { log.warn(`Retry ${i + 1}/${maxRetries} failed:`, error); if (i < maxRetries - 1) { await new Promise(resolve => setTimeout(resolve, delay)); } } } log.error("Failed to load data after", maxRetries, "retries"); } async processMaskData(maskData) { try { if (!maskData) return; log.debug("Processing mask data:", maskData); if (Array.isArray(maskData)) { maskData = maskData[0]; } if (!maskData.shape || !maskData.data) { throw new Error("Invalid mask data format"); } if (this.selectedLayer) { const maskTensor = await this.convertTensorToMask(maskData); this.selectedLayer.mask = maskTensor; this.render(); log.info("Mask applied to selected layer"); } } catch (error) { log.error("Error processing mask data:", error); } } async loadImageFromCache(base64Data) { return new Promise((resolve, reject) => { const img = new Image(); img.onload = () => resolve(img); img.onerror = reject; img.src = base64Data; }); } async importImage(cacheData) { try { log.info("Starting image import with cache data"); const img = await this.loadImageFromCache(cacheData.image); const mask = cacheData.mask ? await this.loadImageFromCache(cacheData.mask) : null; const scale = Math.min( this.width / img.width * 0.8, this.height / img.height * 0.8 ); const tempCanvas = document.createElement('canvas'); tempCanvas.width = img.width; tempCanvas.height = img.height; const tempCtx = tempCanvas.getContext('2d'); tempCtx.drawImage(img, 0, 0); if (mask) { const imageData = tempCtx.getImageData(0, 0, img.width, img.height); const maskCanvas = document.createElement('canvas'); maskCanvas.width = img.width; maskCanvas.height = img.height; const maskCtx = maskCanvas.getContext('2d'); maskCtx.drawImage(mask, 0, 0); const maskData = maskCtx.getImageData(0, 0, img.width, img.height); for (let i = 0; i < imageData.data.length; i += 4) { imageData.data[i + 3] = maskData.data[i]; } tempCtx.putImageData(imageData, 0, 0); } const finalImage = new Image(); await new Promise((resolve) => { finalImage.onload = resolve; finalImage.src = tempCanvas.toDataURL(); }); const layer = { image: finalImage, x: (this.width - img.width * scale) / 2, y: (this.height - img.height * scale) / 2, width: img.width * scale, height: img.height * scale, rotation: 0, zIndex: this.layers.length }; this.layers.push(layer); this.selectedLayer = layer; this.render(); } catch (error) { log.error('Error importing image:', error); } } async importLatestImage() { try { log.info("Fetching latest image from server..."); const response = await fetch('/ycnode/get_latest_image'); const result = await response.json(); if (result.success && result.image_data) { log.info("Latest image received, adding to canvas."); const img = new Image(); await new Promise((resolve, reject) => { img.onload = resolve; img.onerror = reject; img.src = result.image_data; }); await this.addLayerWithImage(img, { x: 0, y: 0, width: this.width, height: this.height, }); log.info("Latest image imported and placed on canvas successfully."); return true; } else { throw new Error(result.error || "Failed to fetch the latest image."); } } catch (error) { log.error("Error importing latest image:", error); alert(`Failed to import latest image: ${error.message}`); return false; } } showBlendModeMenu(x, y) { return this.canvasLayers.showBlendModeMenu(x, y); } handleBlendModeSelection(mode) { return this.canvasLayers.handleBlendModeSelection(mode); } showOpacitySlider(mode) { return this.canvasLayers.showOpacitySlider(mode); } applyBlendMode(mode, opacity) { return this.canvasLayers.applyBlendMode(mode, opacity); } }