Introduces a WebSocket-based mechanism for CanvasNode to send and receive canvas image and mask data in RAM, enabling fast, diskless data transfer between frontend and backend. Adds a new WebSocketManager utility, updates CanvasIO to support RAM output mode, and modifies CanvasView to send canvas data via WebSocket before prompt execution. The backend (canvas_node.py) is updated to handle WebSocket data storage and retrieval, with improved locking and cleanup logic. This change improves workflow speed and reliability by avoiding unnecessary disk I/O and ensuring up-to-date canvas data is available during node execution.
Introduces an operation counter and threshold in ImageReferenceManager to trigger automatic garbage collection after a set number of canvas operations. Canvas now increments the operation count on save, undo, and redo, and exposes methods to set the operation threshold and retrieve stats including operation count. CanvasView displays the operation count and threshold after manual garbage collection.
Introduced ImageReferenceManager to track and clean up unused images from the database and cache. Added manual garbage collection controls to the UI and exposed related stats and cleanup methods in Canvas. Updated db.js with a method to retrieve all image IDs for cleanup purposes.
Refactored method and variable names from 'canvas size' to 'output area size' across multiple files for clarity. Updated UI labels and related function calls to reflect this terminology change.
Renamed Mask_tool.js to MaskTool.js and Canvas_view.js to CanvasView.js for consistency. Removed unused imports and redundant properties/methods from Canvas.js and CanvasState.js to streamline the codebase.