Fixed an issue where images were not immediately refreshed after background removal (matting). Now, the canvas updates instantly when the background is removed, ensuring correct display without requiring manual scaling or other actions.
Refactored CanvasLayers.ts to eliminate code duplication by unifying five main areas into reusable functions, following the DRY principle. Improved code readability, maintainability, and flexibility with better naming, documentation, and parameterization.
Enhanced the system to always select the best available cache based on both blend area and crop, prioritizing exact matches. Prevented costly operations and live rendering during scaling for optimal performance and smooth user experience.
Moved all blend mode menu styles from CanvasLayers.ts to a dedicated CSS file. Replaced inline styles with CSS classes and preserved all functionality.
Excluded blendedImageCache and blendedImageDirty properties from layer serialization in CanvasState.ts to prevent DataCloneError when saving state. This ensures that only serializable data is sent to Web Workers, while runtime caches are regenerated as needed. Blend area performance optimization remains functional without serialization issues.
Redesigned the positioning system for the Blend Mode menu, inspired by the "Custom Output Area" logic. The menu now anchors precisely to the top-right corner of the viewport and stays in place during panning and zooming.
Replaces all uses of alert() with showErrorNotification or showSuccessNotification for improved user experience and consistency. Refactors canvas creation to use the createCanvas utility function across multiple files, reducing code duplication and improving maintainability. Also updates layer ID generation to use generateUUID.
Replaces full-canvas mask operations with getMaskForOutputArea() for significant performance improvements when processing masks for the output area. Refines shape mask removal and application logic to ensure correct mask state when changing expansion values or custom shapes, including auto-removal and re-application of masks. Adds throttling to shape preview rendering for better UI responsiveness. Improves mask removal to eliminate antialiasing artifacts and updates SAM mask integration to use correct output area positioning.
Introduces helper methods to reduce code duplication and improve readability in CanvasInteractions. Mouse coordinate extraction, event prevention, zoom operations, drag-and-drop styling, and layer wheel transformations are now handled by dedicated methods. This refactor centralizes logic, making the codebase easier to maintain and extend.
Cleaned up the codebase by removing unused or redundant methods from Canvas, CanvasIO, CanvasLayers, CanvasLayersPanel, CanvasRenderer, and MaskTool. This reduces code complexity and improves maintainability without affecting core functionality.
This update introduces a unified output area bounds system, allowing the output area to be extended in all directions independently of the custom shape. All mask and layer operations now reference outputAreaBounds, ensuring correct alignment and rendering. The mask tool, mask editor, and export logic have been refactored to use these bounds, and a new UI for output area extension with live preview and tooltips has been added. The code also improves logging and visualization of mask and output area boundaries.
Introduces a 'blendArea' property to layers and UI controls for adjusting it. Implements distance field mask generation in ImageAnalysis.ts and applies the mask during layer rendering for smooth edge blending. Refactors CanvasRenderer to delegate layer drawing to CanvasLayers for proper blend area support.
Always prevent the default browser context menu and stop event propagation on right-click interactions and custom menus. This ensures that only the application's custom context menus are shown and avoids interference from the browser's native context menu.
Introduces a 'visible' property to layers and updates all relevant logic to support toggling layer visibility. Adds visibility toggle icons to the layers panel using a new IconLoader utility, with SVG and fallback canvas icons. Updates rendering, selection, and batch preview logic to respect layer visibility. Also improves blend mode menu UI and ensures new/pasted layers are always added on top with correct z-index.
Introduces ShapeTool to allow users to define custom polygonal output areas by holding Shift+S and clicking to add points. The selected shape is used to crop and mask images and layers, and is visualized on the canvas. Updates Canvas, CanvasIO, CanvasInteractions, CanvasLayers, CanvasRenderer, and types to support shape-based output areas, including shape-aware import, export, and rendering logic.
Adds the willReadFrequently: true option to all getContext('2d') calls on temporary canvases in Canvas, CanvasLayers, and SAMDetectorIntegration modules. This improves performance for frequent pixel data reads, addressing potential browser optimization issues.
Moved layer drawing logic into CanvasLayers._drawLayer and _drawLayers methods, replacing repeated rendering code in CanvasIO and CanvasLayers. This improves maintainability and ensures consistent handling of layer properties such as blend mode, opacity, rotation, and flipping. Also, fixed layer serialization to only generate imageId when missing, and ensured new layers have flipH/flipV set when created from matted images.
Refactors horizontal and vertical mirroring to toggle flipH/flipV properties on layers instead of modifying image data. Updates rendering logic in CanvasLayers and CanvasRenderer to apply horizontal/vertical flipping via canvas transforms. Adds flipH and flipV to Layer type and includes them in state signature calculation.