Adds robust clipboard and drag & drop support for images, including ComfyUI Clipspace integration, system clipboard fallback, and improved user feedback. Clipboard and paste logic is centralized and clarified, with priority handling for internal clipboard, ComfyUI Clipspace, and system clipboard. Drag & drop is now handled at the canvas level, and tooltips and notifications provide clearer guidance for users.
Updated isValidImagePath to recognize and validate image URLs in addition to local file paths. The function now checks for valid URL formats and logs debug information for both URLs and local paths.
Moved all system clipboard paste and image path handling logic from CanvasLayers.js into a new ClipboardManager utility class. This improves code organization and separation of concerns, making clipboard-related functionality easier to maintain and extend.
Updated all calls to getContext('2d') to include the { willReadFrequently: true } option. This change improves performance for frequent pixel read operations, particularly for mask and image processing tasks.
This commit applies consistent code style changes (mainly spacing and formatting) across multiple JS files for improved readability and maintainability. Additionally, it removes the unused 'js/examples/mask_editor_examples.js' file.
Deleted documentation files related to automatic mask loading. Cleaned up and streamlined comments across Canvas.js, CanvasInteractions.js, CanvasLayers.js, CanvasView.js, MaskTool.js, mask_utils.js, and example scripts for improved clarity and maintainability. No functional changes to core logic.
Implemented logic in Canvas.js to save and restore mask state when the mask editor is cancelled. Added robust detection and event listener setup for the cancel button in mask_utils.js, including multiple selector strategies and fallback mechanisms. This improves user experience by allowing users to revert changes if they cancel out of the mask editor.
Introduces functionality for automatically applying predefined masks in the ComfyUI mask editor. Adds new API methods and utilities in Canvas.js and mask_utils.js, including support for sending a clean image, handling both new and old mask editors, and flexible mask formats. Includes documentation, usage examples, and helper functions for mask processing and error handling.
Changed the default log level from NONE to DEBUG in both canvas_node.py and LoggerUtils.js to improve logging visibility during development. Added js/REFACTORING_GUIDE.md with detailed documentation on the recent Canvas module refactor, outlining architectural changes, migration instructions, and developer notes.
Introduces the ability to open the current canvas in a mask editor, upload and retrieve mask edits, and apply them to the mask layer. Adds utility functions for mask editor state detection and control, a new 'Edit Mask' button in the UI, and methods for handling mask updates and preview refresh. Also adds a setMask method to MaskTool for precise mask placement.
Changed the default log level for both Python and JavaScript module loggers from DEBUG to NONE to disable logging by default. Removed the README_LOGGER.md documentation file, and updated README.md to remove a reference to seamless integration.
Set logging level to DEBUG in both Python and JavaScript loggers for improved debugging. Updated MaskTool to accept an onStateChange callback and trigger it after mask state changes, allowing Canvas to respond to mask updates.
Changed the default log level to LogLevel.NONE in both Python and JavaScript logger utilities. Updated LayerForgeLogger to fully disable logging when the effective level is NONE, ensuring no logs are emitted for disabled modules.
Removed redundant comments and streamlined logic across canvas-related modules, including mask positioning, garbage collection, and WebSocket communication. Improved code readability and maintainability by eliminating unnecessary explanations and clarifying intent in both Python and JavaScript files. No functional changes were made; this is a cleanup and refactor for better developer experience.
Introduces a WebSocket-based mechanism for CanvasNode to send and receive canvas image and mask data in RAM, enabling fast, diskless data transfer between frontend and backend. Adds a new WebSocketManager utility, updates CanvasIO to support RAM output mode, and modifies CanvasView to send canvas data via WebSocket before prompt execution. The backend (canvas_node.py) is updated to handle WebSocket data storage and retrieval, with improved locking and cleanup logic. This change improves workflow speed and reliability by avoiding unnecessary disk I/O and ensuring up-to-date canvas data is available during node execution.
Removed Polish-language and redundant comments from multiple modules, including Canvas, CanvasInteractions, CanvasLayers, CanvasRenderer, CanvasState, Canvas_view, Mask_tool, and CommonUtils. This improves code readability and maintainability by reducing clutter and focusing on self-explanatory code.
This commit removes unnecessary and redundant comments from multiple JavaScript modules, streamlining the code and improving readability. No functional changes were made; only comment cleanup and minor formatting adjustments.
Moved CommonUtils.js, ImageUtils.js, and LoggerUtils.js to a new utils/ directory and updated all import paths accordingly throughout the codebase. Also increased the default canvas width in Canvas.js from 512 to 1024.