Refactors the .painter-tooltip CSS for better appearance, responsiveness, and usability, including new scaling classes, table-based layout, and improved scrollbar styling. Updates shortcut help content to use tables instead of lists for clarity. Enhances tooltip positioning logic to prevent overflow outside the viewport and ensures proper display near screen edges.
Split help tooltip content into standard and mask mode shortcuts. Tooltip now dynamically displays relevant shortcuts based on whether the mask tool is active, improving user guidance during mask editing.
Added 'title' attributes to various canvas control buttons to provide tooltips with descriptive information about each button's function. This improves accessibility and user experience by clarifying the purpose of each control.
Replaces the onInteractionEnd callback with onStateChange for more consistent state change notifications. Adds a removeSelectedLayers method to Canvas for cleaner layer removal logic. Updates UI event handlers to use the new methods and callbacks, and ensures state is saved after relevant operations. Cleans up redundant updateOutput calls and streamlines output update logic.
Introduces an optional onInteractionEnd callback to the Canvas class, which is triggered at the end of user interactions. CanvasView now uses this callback to update output after interactions, improving responsiveness to user actions.
This commit applies consistent code formatting across multiple files, including spacing, indentation, and object destructuring. No functional changes were made; the update improves code readability and maintainability.
Removed redundant comments and streamlined logic across canvas-related modules, including mask positioning, garbage collection, and WebSocket communication. Improved code readability and maintainability by eliminating unnecessary explanations and clarifying intent in both Python and JavaScript files. No functional changes were made; this is a cleanup and refactor for better developer experience.
Introduces a WebSocket-based mechanism for CanvasNode to send and receive canvas image and mask data in RAM, enabling fast, diskless data transfer between frontend and backend. Adds a new WebSocketManager utility, updates CanvasIO to support RAM output mode, and modifies CanvasView to send canvas data via WebSocket before prompt execution. The backend (canvas_node.py) is updated to handle WebSocket data storage and retrieval, with improved locking and cleanup logic. This change improves workflow speed and reliability by avoiding unnecessary disk I/O and ensuring up-to-date canvas data is available during node execution.
Introduces an operation counter and threshold in ImageReferenceManager to trigger automatic garbage collection after a set number of canvas operations. Canvas now increments the operation count on save, undo, and redo, and exposes methods to set the operation threshold and retrieve stats including operation count. CanvasView displays the operation count and threshold after manual garbage collection.
Introduced ImageReferenceManager to track and clean up unused images from the database and cache. Added manual garbage collection controls to the UI and exposed related stats and cleanup methods in Canvas. Updated db.js with a method to retrieve all image IDs for cleanup purposes.
Refactored method and variable names from 'canvas size' to 'output area size' across multiple files for clarity. Updated UI labels and related function calls to reflect this terminology change.
Renamed Mask_tool.js to MaskTool.js and Canvas_view.js to CanvasView.js for consistency. Removed unused imports and redundant properties/methods from Canvas.js and CanvasState.js to streamline the codebase.