Refactor CanvasLayers to use consistent canvas reference

Renamed the CanvasLayers constructor parameter from 'canvasLayers' to 'canvas' and updated all internal references accordingly for clarity and consistency. Adjusted CanvasView.js to call layer operations via canvas.canvasLayers. Updated REFACTORING_GUIDE.md to document these architectural changes and ensure all modules follow a unified naming convention.
This commit is contained in:
Dariusz L
2025-06-29 13:57:53 +02:00
parent 22627b7532
commit fd611c5777
3 changed files with 101 additions and 95 deletions

View File

@@ -674,17 +674,17 @@ async function createCanvasWidget(node, widget, app) {
$el("button.painter-button.requires-selection", {
textContent: "Rotate +90°",
title: "Rotate selected layer(s) by +90 degrees",
onclick: () => canvas.rotateLayer(90)
onclick: () => canvas.canvasLayers.rotateLayer(90)
}),
$el("button.painter-button.requires-selection", {
textContent: "Scale +5%",
title: "Increase size of selected layer(s) by 5%",
onclick: () => canvas.resizeLayer(1.05)
onclick: () => canvas.canvasLayers.resizeLayer(1.05)
}),
$el("button.painter-button.requires-selection", {
textContent: "Scale -5%",
title: "Decrease size of selected layer(s) by 5%",
onclick: () => canvas.resizeLayer(0.95)
onclick: () => canvas.canvasLayers.resizeLayer(0.95)
}),
$el("button.painter-button.requires-selection", {
textContent: "Mirror H",