Fix custom shape output area extension and mask logic

Refactors how custom output area shapes interact with extensions, ensuring the shape's position and mask application remain consistent when extensions are toggled. Moves output area shape logic to CanvasInteractions, tracks original shape position, and updates all rendering, IO, and mask operations to use the correct coordinates. Improves mask chunk clearing and adds chunked mask application/removal for shape masks, ensuring correct behavior with expansion and feathering.
This commit is contained in:
Dariusz L
2025-07-26 22:39:03 +02:00
parent f329a6ded5
commit f28783348e
12 changed files with 757 additions and 235 deletions

View File

@@ -72,7 +72,9 @@ export class Canvas {
this.outputAreaExtensions = { top: 0, bottom: 0, left: 0, right: 0 };
this.outputAreaExtensionEnabled = false;
this.outputAreaExtensionPreview = null;
this.lastOutputAreaExtensions = { top: 0, bottom: 0, left: 0, right: 0 };
this.originalCanvasSize = { width: this.width, height: this.height };
this.originalOutputAreaPosition = { x: -(this.width / 4), y: -(this.height / 4) };
// Initialize outputAreaBounds centered in viewport, similar to how canvas resize/move work
this.outputAreaBounds = {
x: -(this.width / 4),
@@ -317,37 +319,7 @@ export class Canvas {
return this.canvasSelection.updateSelectionLogic(layer, isCtrlPressed, isShiftPressed, index);
}
defineOutputAreaWithShape(shape) {
const boundingBox = this.shapeTool.getBoundingBox();
if (boundingBox && boundingBox.width > 1 && boundingBox.height > 1) {
this.saveState();
this.outputAreaShape = {
...shape,
points: shape.points.map(p => ({
x: p.x - boundingBox.x,
y: p.y - boundingBox.y
}))
};
const newWidth = Math.round(boundingBox.width);
const newHeight = Math.round(boundingBox.height);
const newX = Math.round(boundingBox.x);
const newY = Math.round(boundingBox.y);
// Store the original canvas size for extension calculations
this.originalCanvasSize = { width: newWidth, height: newHeight };
// Update canvas size but don't change outputAreaBounds yet
this.updateOutputAreaSize(newWidth, newHeight, false);
// Set outputAreaBounds to where the custom shape was drawn in the world
// Similar to finalizeCanvasMove - just update outputAreaBounds position
this.outputAreaBounds = {
x: newX,
y: newY,
width: newWidth,
height: newHeight
};
// Update mask canvas to ensure it covers the new output area position
this.maskTool.updateMaskCanvasForOutputArea();
this.saveState();
this.render();
}
this.canvasInteractions.defineOutputAreaWithShape(shape);
}
/**
* Zmienia rozmiar obszaru wyjściowego