Implement robust world-based positioning for Blend Mode menu

Redesigned the positioning system for the Blend Mode menu, inspired by the "Custom Output Area" logic. The menu now anchors precisely to the top-right corner of the viewport and stays in place during panning and zooming.
This commit is contained in:
Dariusz L
2025-07-30 13:06:01 +02:00
parent 03950b1787
commit e3cef041c9
8 changed files with 338 additions and 72 deletions

View File

@@ -47,6 +47,7 @@ const log = createModuleLogger('Canvas');
export class Canvas {
batchPreviewManagers: BatchPreviewManager[];
canvas: HTMLCanvasElement;
canvasContainer: HTMLDivElement | null;
canvasIO: CanvasIO;
canvasInteractions: CanvasInteractions;
canvasLayers: CanvasLayers;
@@ -84,6 +85,7 @@ export class Canvas {
offscreenCanvas: HTMLCanvasElement;
offscreenCtx: CanvasRenderingContext2D | null;
onHistoryChange: ((historyInfo: { canUndo: boolean; canRedo: boolean; }) => void) | undefined;
onViewportChange: (() => void) | null;
onStateChange: (() => void) | undefined;
pendingBatchContext: any;
pendingDataCheck: number | null;
@@ -105,6 +107,7 @@ export class Canvas {
this.layers = [];
this.onStateChange = callbacks.onStateChange;
this.onHistoryChange = callbacks.onHistoryChange;
this.onViewportChange = null;
this.lastMousePosition = {x: 0, y: 0};
this.viewport = {
@@ -119,6 +122,7 @@ export class Canvas {
});
this.offscreenCanvas = offscreenCanvas;
this.offscreenCtx = offscreenCtx;
this.canvasContainer = null;
this.dataInitialized = false;
this.pendingDataCheck = null;