Add separate undo/redo history for mask and layers

Refactors CanvasState to maintain independent undo/redo stacks for mask editing and layer editing. Updates all relevant logic to use the correct history depending on the active mode, ensuring undo/redo and history buttons work as expected in both modes. MaskTool now saves history on activation, clear, and mouse up, and history info is reported per mode. Improves user experience when switching between mask and layer editing.
This commit is contained in:
Dariusz L
2025-06-26 03:22:18 +02:00
parent 63ab402154
commit cb142908ad
5 changed files with 192 additions and 35 deletions

View File

@@ -9,8 +9,11 @@ const log = createModuleLogger('CanvasState');
export class CanvasState {
constructor(canvas) {
this.canvas = canvas;
this.undoStack = [];
this.redoStack = [];
// Osobne stosy dla trybu warstw i trybu maski
this.layersUndoStack = [];
this.layersRedoStack = [];
this.maskUndoStack = [];
this.maskRedoStack = [];
this.historyLimit = 100;
this.saveTimeout = null;
this.lastSavedStateSignature = null;
@@ -253,25 +256,34 @@ export class CanvasState {
}
saveState(replaceLast = false) {
if (replaceLast && this.undoStack.length > 0) {
this.undoStack.pop();
// Sprawdź czy jesteśmy w trybie maski
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
this.saveMaskState(replaceLast);
} else {
this.saveLayersState(replaceLast);
}
}
saveLayersState(replaceLast = false) {
if (replaceLast && this.layersUndoStack.length > 0) {
this.layersUndoStack.pop();
}
const currentState = cloneLayers(this.canvas.layers);
if (this.undoStack.length > 0) {
const lastState = this.undoStack[this.undoStack.length - 1];
if (this.layersUndoStack.length > 0) {
const lastState = this.layersUndoStack[this.layersUndoStack.length - 1];
if (getStateSignature(currentState) === getStateSignature(lastState)) {
return;
}
}
this.undoStack.push(currentState);
this.layersUndoStack.push(currentState);
if (this.undoStack.length > this.historyLimit) {
this.undoStack.shift();
if (this.layersUndoStack.length > this.historyLimit) {
this.layersUndoStack.shift();
}
this.redoStack = [];
this.layersRedoStack = [];
this.canvas.updateHistoryButtons();
// Użyj debounce dla częstych zapisów
@@ -279,33 +291,124 @@ export class CanvasState {
this._debouncedSave();
}
saveMaskState(replaceLast = false) {
if (!this.canvas.maskTool) return;
if (replaceLast && this.maskUndoStack.length > 0) {
this.maskUndoStack.pop();
}
// Klonuj aktualny stan maski
const maskCanvas = this.canvas.maskTool.getMask();
const clonedCanvas = document.createElement('canvas');
clonedCanvas.width = maskCanvas.width;
clonedCanvas.height = maskCanvas.height;
const clonedCtx = clonedCanvas.getContext('2d');
clonedCtx.drawImage(maskCanvas, 0, 0);
this.maskUndoStack.push(clonedCanvas);
if (this.maskUndoStack.length > this.historyLimit) {
this.maskUndoStack.shift();
}
this.maskRedoStack = [];
this.canvas.updateHistoryButtons();
}
undo() {
if (this.undoStack.length <= 1) return;
const currentState = this.undoStack.pop();
this.redoStack.push(currentState);
const prevState = this.undoStack[this.undoStack.length - 1];
// Sprawdź czy jesteśmy w trybie maski
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
this.undoMaskState();
} else {
this.undoLayersState();
}
}
redo() {
// Sprawdź czy jesteśmy w trybie maski
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
this.redoMaskState();
} else {
this.redoLayersState();
}
}
undoLayersState() {
if (this.layersUndoStack.length <= 1) return;
const currentState = this.layersUndoStack.pop();
this.layersRedoStack.push(currentState);
const prevState = this.layersUndoStack[this.layersUndoStack.length - 1];
this.canvas.layers = cloneLayers(prevState);
this.canvas.updateSelectionAfterHistory();
this.canvas.render();
this.canvas.updateHistoryButtons();
}
redo() {
if (this.redoStack.length === 0) return;
const nextState = this.redoStack.pop();
this.undoStack.push(nextState);
redoLayersState() {
if (this.layersRedoStack.length === 0) return;
const nextState = this.layersRedoStack.pop();
this.layersUndoStack.push(nextState);
this.canvas.layers = cloneLayers(nextState);
this.canvas.updateSelectionAfterHistory();
this.canvas.render();
this.canvas.updateHistoryButtons();
}
undoMaskState() {
if (!this.canvas.maskTool || this.maskUndoStack.length <= 1) return;
const currentState = this.maskUndoStack.pop();
this.maskRedoStack.push(currentState);
if (this.maskUndoStack.length > 0) {
const prevState = this.maskUndoStack[this.maskUndoStack.length - 1];
// Przywróć poprzedni stan maski
const maskCanvas = this.canvas.maskTool.getMask();
const maskCtx = maskCanvas.getContext('2d');
// Wyczyść obecną maskę
maskCtx.clearRect(0, 0, maskCanvas.width, maskCanvas.height);
// Przywróć poprzedni stan
maskCtx.drawImage(prevState, 0, 0);
this.canvas.render();
}
this.canvas.updateHistoryButtons();
}
redoMaskState() {
if (!this.canvas.maskTool || this.maskRedoStack.length === 0) return;
const nextState = this.maskRedoStack.pop();
this.maskUndoStack.push(nextState);
// Przywróć następny stan maski
const maskCanvas = this.canvas.maskTool.getMask();
const maskCtx = maskCanvas.getContext('2d');
// Wyczyść obecną maskę
maskCtx.clearRect(0, 0, maskCanvas.width, maskCanvas.height);
// Przywróć następny stan
maskCtx.drawImage(nextState, 0, 0);
this.canvas.render();
this.canvas.updateHistoryButtons();
}
/**
* Czyści historię undo/redo
*/
clearHistory() {
this.undoStack = [];
this.redoStack = [];
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
this.maskUndoStack = [];
this.maskRedoStack = [];
} else {
this.layersUndoStack = [];
this.layersRedoStack = [];
}
this.canvas.updateHistoryButtons();
log.info("History cleared");
}
@@ -315,12 +418,23 @@ export class CanvasState {
* @returns {Object} Informacje o historii
*/
getHistoryInfo() {
return {
undoCount: this.undoStack.length,
redoCount: this.redoStack.length,
canUndo: this.undoStack.length > 1,
canRedo: this.redoStack.length > 0,
historyLimit: this.historyLimit
};
// Zwraca dane historii w zależności od aktywnego trybu
if (this.canvas.maskTool && this.canvas.maskTool.isActive) {
return {
undoCount: this.maskUndoStack.length,
redoCount: this.maskRedoStack.length,
canUndo: this.maskUndoStack.length > 1,
canRedo: this.maskRedoStack.length > 0,
historyLimit: this.historyLimit
};
} else {
return {
undoCount: this.layersUndoStack.length,
redoCount: this.layersRedoStack.length,
canUndo: this.layersUndoStack.length > 1,
canRedo: this.layersRedoStack.length > 0,
historyLimit: this.historyLimit
};
}
}
}