mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-21 20:52:12 -03:00
Refactor canvas and mask handling for clarity and maintainability
Removed redundant comments and streamlined logic across canvas-related modules, including mask positioning, garbage collection, and WebSocket communication. Improved code readability and maintainability by eliminating unnecessary explanations and clarifying intent in both Python and JavaScript files. No functional changes were made; this is a cleanup and refactor for better developer experience.
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@@ -35,7 +35,7 @@ export class CanvasIO {
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log.debug(`Save completed for node ${nodeId}, lock released`);
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}
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} else {
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// For RAM mode, we don't need the lock/state management as it's synchronous
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log.info(`Starting saveToServer (RAM) for node: ${this.canvas.node.id}`);
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return this._performSave(fileName, outputMode);
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}
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@@ -100,29 +100,25 @@ export class CanvasIO {
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maskCtx.putImageData(maskData, 0, 0);
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const toolMaskCanvas = this.canvas.maskTool.getMask();
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if (toolMaskCanvas) {
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// Create a temp canvas for processing the mask
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const tempMaskCanvas = document.createElement('canvas');
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tempMaskCanvas.width = this.canvas.width;
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tempMaskCanvas.height = this.canvas.height;
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const tempMaskCtx = tempMaskCanvas.getContext('2d');
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// Clear the canvas
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tempMaskCtx.clearRect(0, 0, tempMaskCanvas.width, tempMaskCanvas.height);
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// Calculate the correct position to extract the mask
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// The mask's position in world space
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const maskX = this.canvas.maskTool.x;
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const maskY = this.canvas.maskTool.y;
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log.debug(`Extracting mask from world position (${maskX}, ${maskY}) for output area (0,0) to (${this.canvas.width}, ${this.canvas.height})`);
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// Calculate the source rectangle in the mask canvas that corresponds to the output area
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const sourceX = Math.max(0, -maskX); // Where in the mask canvas to start reading
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const sourceY = Math.max(0, -maskY);
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const destX = Math.max(0, maskX); // Where in the output canvas to start writing
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const destY = Math.max(0, maskY);
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// Calculate the dimensions of the area to copy
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const copyWidth = Math.min(
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toolMaskCanvas.width - sourceX, // Available width in source
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this.canvas.width - destX // Available width in destination
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@@ -131,8 +127,7 @@ export class CanvasIO {
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toolMaskCanvas.height - sourceY, // Available height in source
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this.canvas.height - destY // Available height in destination
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);
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// Only draw if there's an actual intersection
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if (copyWidth > 0 && copyHeight > 0) {
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log.debug(`Copying mask region: source(${sourceX}, ${sourceY}) to dest(${destX}, ${destY}) size(${copyWidth}, ${copyHeight})`);
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@@ -142,8 +137,7 @@ export class CanvasIO {
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destX, destY, copyWidth, copyHeight // Destination rectangle
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);
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}
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// Convert to proper mask format
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const tempMaskData = tempMaskCtx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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for (let i = 0; i < tempMaskData.data.length; i += 4) {
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const alpha = tempMaskData.data[i + 3];
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@@ -151,8 +145,7 @@ export class CanvasIO {
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tempMaskData.data[i + 3] = alpha;
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}
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tempMaskCtx.putImageData(tempMaskData, 0, 0);
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// Draw the processed mask to the final mask canvas
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maskCtx.globalCompositeOperation = 'source-over';
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maskCtx.drawImage(tempMaskCanvas, 0, 0);
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}
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@@ -164,7 +157,6 @@ export class CanvasIO {
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return;
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}
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// --- Disk Mode (original logic) ---
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const fileNameWithoutMask = fileName.replace('.png', '_without_mask.png');
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log.info(`Saving image without mask as: ${fileNameWithoutMask}`);
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@@ -247,8 +239,7 @@ export class CanvasIO {
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return new Promise((resolve) => {
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const { canvas: tempCanvas, ctx: tempCtx } = createCanvas(this.canvas.width, this.canvas.height);
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const { canvas: maskCanvas, ctx: maskCtx } = createCanvas(this.canvas.width, this.canvas.height);
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// This logic is mostly mirrored from _performSave to ensure consistency
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tempCtx.fillStyle = '#ffffff';
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tempCtx.fillRect(0, 0, this.canvas.width, this.canvas.height);
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const visibilityCanvas = document.createElement('canvas');
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@@ -260,7 +251,7 @@ export class CanvasIO {
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const sortedLayers = this.canvas.layers.sort((a, b) => a.zIndex - b.zIndex);
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sortedLayers.forEach((layer) => {
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// Render layer to main canvas
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tempCtx.save();
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tempCtx.globalCompositeOperation = layer.blendMode || 'normal';
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tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
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@@ -268,16 +259,14 @@ export class CanvasIO {
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tempCtx.rotate(layer.rotation * Math.PI / 180);
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tempCtx.drawImage(layer.image, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
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tempCtx.restore();
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// Render layer to visibility canvas for the mask
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visibilityCtx.save();
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visibilityCtx.translate(layer.x + layer.width / 2, layer.y + layer.height / 2);
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visibilityCtx.rotate(layer.rotation * Math.PI / 180);
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visibilityCtx.drawImage(layer.image, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
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visibilityCtx.restore();
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});
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// Create layer visibility mask
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const visibilityData = visibilityCtx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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const maskData = maskCtx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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for (let i = 0; i < visibilityData.data.length; i += 4) {
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@@ -287,20 +276,17 @@ export class CanvasIO {
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maskData.data[i + 3] = 255; // Solid mask
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}
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maskCtx.putImageData(maskData, 0, 0);
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// Composite the tool mask on top
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const toolMaskCanvas = this.canvas.maskTool.getMask();
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if (toolMaskCanvas) {
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// Create a temp canvas for processing the mask
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const tempMaskCanvas = document.createElement('canvas');
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tempMaskCanvas.width = this.canvas.width;
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tempMaskCanvas.height = this.canvas.height;
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const tempMaskCtx = tempMaskCanvas.getContext('2d');
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// Clear the canvas
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tempMaskCtx.clearRect(0, 0, tempMaskCanvas.width, tempMaskCanvas.height);
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// Calculate the correct position to extract the mask
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const maskX = this.canvas.maskTool.x;
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const maskY = this.canvas.maskTool.y;
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@@ -321,19 +307,17 @@ export class CanvasIO {
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destX, destY, copyWidth, copyHeight
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);
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}
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// Convert the brush mask (white with alpha) to a solid white mask on black background.
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const tempMaskData = tempMaskCtx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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for (let i = 0; i < tempMaskData.data.length; i += 4) {
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const alpha = tempMaskData.data[i + 3];
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// The painted area (alpha > 0) should become white (255).
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tempMaskData.data[i] = tempMaskData.data[i+1] = tempMaskData.data[i+2] = alpha;
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tempMaskData.data[i + 3] = 255; // Solid alpha
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}
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tempMaskCtx.putImageData(tempMaskData, 0, 0);
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// Use 'screen' blending mode. This correctly adds the white brush mask
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// to the existing layer visibility mask. (white + anything = white)
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maskCtx.globalCompositeOperation = 'screen';
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maskCtx.drawImage(tempMaskCanvas, 0, 0);
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}
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@@ -363,8 +347,8 @@ export class CanvasIO {
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return true;
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} catch (error) {
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log.error(`Failed to send data for node ${nodeId}:`, error);
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// We can alert the user here or handle it silently.
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// For now, let's throw to make it clear the process failed.
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throw new Error(`Failed to get confirmation from server for node ${nodeId}. The workflow might not have the latest canvas data.`);
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}
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}
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