Migrate canvas state storage to IndexedDB

Replaced localStorage usage in Canvas.js with asynchronous IndexedDB operations for saving, loading, and removing canvas state. Added a new db.js module to handle IndexedDB interactions, improving scalability and reliability of state persistence.
This commit is contained in:
Dariusz L
2025-06-24 08:21:34 +02:00
parent e47d51e19c
commit a874a341e0
2 changed files with 122 additions and 30 deletions

View File

@@ -1,3 +1,5 @@
import { getCanvasState, setCanvasState, removeCanvasState } from "./db.js";
export class Canvas {
constructor(node, widget) {
this.node = node;
@@ -82,28 +84,20 @@ export class Canvas {
// this.saveState(); // Wywołanie przeniesione do loadInitialState
}
getLocalStorageKey() {
async loadStateFromDB() {
console.log("Attempting to load state from IndexedDB for node:", this.node.id);
if (!this.node.id) {
console.error("Node ID is not available for generating localStorage key.");
return null;
console.error("Node ID is not available for loading state from DB.");
return false;
}
return `canvas-state-${this.node.id}`;
}
async loadStateFromLocalStorage() {
console.log("Attempting to load state from localStorage for node:", this.node.id);
const key = this.getLocalStorageKey();
if (!key) return false;
try {
const savedStateJSON = localStorage.getItem(key);
if (!savedStateJSON) {
console.log("No saved state found in localStorage for key:", key);
const savedState = await getCanvasState(this.node.id);
if (!savedState) {
console.log("No saved state found in IndexedDB for node:", this.node.id);
return false;
}
console.log("Found saved state in localStorage:", savedStateJSON.substring(0, 200) + "...");
const savedState = JSON.parse(savedStateJSON);
console.log("Found saved state in IndexedDB.");
this.width = savedState.width || 512;
this.height = savedState.height || 512;
@@ -144,16 +138,18 @@ export class Canvas {
console.log("Canvas state loaded successfully from localStorage for node", this.node.id);
return true;
} catch (e) {
console.error("Error loading canvas state from localStorage:", e);
localStorage.removeItem(key);
console.error("Error loading canvas state from IndexedDB:", e);
await removeCanvasState(this.node.id).catch(err => console.error("Failed to remove corrupted state:", err));
return false;
}
}
saveStateToLocalStorage() {
console.log("Attempting to save state to localStorage for node:", this.node.id);
const key = this.getLocalStorageKey();
if (!key) return;
async saveStateToDB() {
console.log("Attempting to save state to IndexedDB for node:", this.node.id);
if (!this.node.id) {
console.error("Node ID is not available for saving state to DB.");
return;
}
try {
const state = {
@@ -172,17 +168,16 @@ export class Canvas {
width: this.width,
height: this.height,
};
const stateJSON = JSON.stringify(state);
localStorage.setItem(key, stateJSON);
console.log("Canvas state saved to localStorage:", stateJSON.substring(0, 200) + "...");
await setCanvasState(this.node.id, state);
console.log("Canvas state saved to IndexedDB.");
} catch (e) {
console.error("Error saving canvas state to localStorage:", e);
console.error("Error saving canvas state to IndexedDB:", e);
}
}
async loadInitialState() {
console.log("Loading initial state for node:", this.node.id);
const loaded = await this.loadStateFromLocalStorage();
const loaded = await this.loadStateFromDB();
if (!loaded) {
console.log("No saved state found, initializing from node data.");
await this.initNodeData();
@@ -220,7 +215,7 @@ export class Canvas {
}
this.redoStack = [];
this.updateHistoryButtons();
this.saveStateToLocalStorage();
this.saveStateToDB();
}
undo() {
@@ -1138,7 +1133,7 @@ export class Canvas {
this.render();
if (saveHistory) {
this.saveStateToLocalStorage();
this.saveStateToDB();
}
}