Add layers panel UI and improve layer management

Introduces a new CanvasLayersPanel component for managing layers visually, including selection, renaming, reordering via drag-and-drop, and deletion. Integrates the panel into the main Canvas and CanvasView, synchronizes selection and state changes, and adds logic for duplicating layers and debounced state saving. Moves IndexedDB state saving to a Web Worker for better performance. Also sets default logger level to DEBUG for improved diagnostics.
This commit is contained in:
Dariusz L
2025-07-02 08:09:49 +02:00
parent 53aa35491e
commit a73a3dcf96
7 changed files with 1065 additions and 238 deletions

93
js/state-saver.worker.js Normal file
View File

@@ -0,0 +1,93 @@
console.log('[StateWorker] Worker script loaded and running.');
const DB_NAME = 'CanvasNodeDB';
const STATE_STORE_NAME = 'CanvasState';
const DB_VERSION = 3;
let db;
function log(...args) {
console.log('[StateWorker]', ...args);
}
function error(...args) {
console.error('[StateWorker]', ...args);
}
function createDBRequest(store, operation, data, errorMessage) {
return new Promise((resolve, reject) => {
let request;
switch (operation) {
case 'put':
request = store.put(data);
break;
default:
reject(new Error(`Unknown operation: ${operation}`));
return;
}
request.onerror = (event) => {
error(errorMessage, event.target.error);
reject(errorMessage);
};
request.onsuccess = (event) => {
resolve(event.target.result);
};
});
}
function openDB() {
return new Promise((resolve, reject) => {
if (db) {
resolve(db);
return;
}
const request = indexedDB.open(DB_NAME, DB_VERSION);
request.onerror = (event) => {
error("IndexedDB error:", event.target.error);
reject("Error opening IndexedDB.");
};
request.onsuccess = (event) => {
db = event.target.result;
log("IndexedDB opened successfully in worker.");
resolve(db);
};
request.onupgradeneeded = (event) => {
log("Upgrading IndexedDB in worker...");
const tempDb = event.target.result;
if (!tempDb.objectStoreNames.contains(STATE_STORE_NAME)) {
tempDb.createObjectStore(STATE_STORE_NAME, {keyPath: 'id'});
}
};
});
}
async function setCanvasState(id, state) {
const db = await openDB();
const transaction = db.transaction([STATE_STORE_NAME], 'readwrite');
const store = transaction.objectStore(STATE_STORE_NAME);
await createDBRequest(store, 'put', {id, state}, "Error setting canvas state");
}
self.onmessage = async function(e) {
log('Message received from main thread:', e.data ? 'data received' : 'no data');
const { state, nodeId } = e.data;
if (!state || !nodeId) {
error('Invalid data received from main thread');
return;
}
try {
log(`Saving state for node: ${nodeId}`);
await setCanvasState(nodeId, state);
log(`State saved successfully for node: ${nodeId}`);
} catch (err) {
error(`Failed to save state for node: ${nodeId}`, err);
}
};