Refactor logging and formatting

Improved code readability
This commit is contained in:
Dariusz L
2025-06-27 05:32:11 +02:00
parent be4fae2964
commit 83ce890ef4
16 changed files with 241 additions and 363 deletions

View File

@@ -672,12 +672,12 @@ async function createCanvasWidget(node, widget, app) {
try {
const stats = canvas.getGarbageCollectionStats();
log.info("GC Stats before cleanup:", stats);
await canvas.runGarbageCollection();
const newStats = canvas.getGarbageCollectionStats();
log.info("GC Stats after cleanup:", newStats);
alert(`Garbage collection completed!\nTracked images: ${newStats.trackedImages}\nTotal references: ${newStats.totalReferences}\nOperations: ${newStats.operationCount}/${newStats.operationThreshold}`);
} catch (e) {
log.error("Failed to run garbage collection:", e);
@@ -742,8 +742,6 @@ async function createCanvasWidget(node, widget, app) {
const triggerWidget = node.widgets.find(w => w.name === "trigger");
const updateOutput = async () => {
// Only increment trigger and run step - don't save to disk here
// Saving to disk will happen during execution_start event
triggerWidget.value = (triggerWidget.value + 1) % 99999999;
app.graph.runStep();
};
@@ -788,10 +786,6 @@ async function createCanvasWidget(node, widget, app) {
canvas.render();
};
// Remove automatic saving on mouse events - only save during execution
// canvas.canvas.addEventListener('mouseup', updateOutput);
// canvas.canvas.addEventListener('mouseleave', updateOutput);
const mainContainer = $el("div.painterMainContainer", {
style: {
@@ -921,7 +915,6 @@ async function createCanvasWidget(node, widget, app) {
if (!window.canvasExecutionStates) {
window.canvasExecutionStates = new Map();
}
node.canvasWidget = canvas;
@@ -943,43 +936,35 @@ app.registerExtension({
name: "Comfy.CanvasNode",
init() {
// Monkey-patch the queuePrompt function to send canvas data via WebSocket before sending the prompt
const originalQueuePrompt = app.queuePrompt;
app.queuePrompt = async function(number, prompt) {
app.queuePrompt = async function (number, prompt) {
log.info("Preparing to queue prompt...");
if (canvasNodeInstances.size > 0) {
log.info(`Found ${canvasNodeInstances.size} CanvasNode(s). Sending data via WebSocket...`);
const sendPromises = [];
for (const [nodeId, canvasWidget] of canvasNodeInstances.entries()) {
// Ensure the node still exists on the graph before sending data
if (app.graph.getNodeById(nodeId) && canvasWidget.canvas && canvasWidget.canvas.canvasIO) {
log.debug(`Sending data for canvas node ${nodeId}`);
// This now returns a promise that resolves upon server ACK
sendPromises.push(canvasWidget.canvas.canvasIO.sendDataViaWebSocket(nodeId));
} else {
// If node doesn't exist, it might have been deleted, so we can clean up the map
log.warn(`Node ${nodeId} not found in graph, removing from instances map.`);
canvasNodeInstances.delete(nodeId);
}
}
try {
// Wait for all WebSocket messages to be acknowledged
await Promise.all(sendPromises);
log.info("All canvas data has been sent and acknowledged by the server.");
} catch (error) {
log.error("Failed to send canvas data for one or more nodes. Aborting prompt.", error);
// IMPORTANT: Stop the prompt from queueing if data transfer fails.
// You might want to show a user-facing error here.
alert(`CanvasNode Error: ${error.message}`);
return; // Stop execution
return;
}
}
log.info("All pre-prompt tasks complete. Proceeding with original queuePrompt.");
// Proceed with the original queuePrompt logic
return originalQueuePrompt.apply(this, arguments);
};
},
@@ -989,25 +974,16 @@ app.registerExtension({
const onNodeCreated = nodeType.prototype.onNodeCreated;
nodeType.prototype.onNodeCreated = function () {
log.debug("CanvasNode onNodeCreated: Base widget setup.");
// Call original onNodeCreated to ensure widgets are created
const r = onNodeCreated?.apply(this, arguments);
// The main initialization is moved to onAdded
return r;
};
// onAdded is the most reliable callback for when a node is fully added to the graph and has an ID
nodeType.prototype.onAdded = async function() {
nodeType.prototype.onAdded = async function () {
log.info(`CanvasNode onAdded, ID: ${this.id}`);
log.debug(`Available widgets in onAdded:`, this.widgets.map(w => w.name));
// Prevent re-initialization if the widget already exists
if (this.canvasWidget) {
log.warn(`CanvasNode ${this.id} already initialized. Skipping onAdded setup.`);
return;
}
// Now that we are in onAdded, this.id is guaranteed to be correct.
// Set the hidden node_id widget's value for backend communication.
const nodeIdWidget = this.widgets.find(w => w.name === "node_id");
if (nodeIdWidget) {
nodeIdWidget.value = String(this.id);
@@ -1015,9 +991,6 @@ app.registerExtension({
} else {
log.error("Could not find the hidden node_id widget!");
}
// Create the main canvas widget and register it in our global map
// We pass `null` for the widget parameter as we are not using a pre-defined widget.
const canvasWidget = await createCanvasWidget(this, null, app);
canvasNodeInstances.set(this.id, canvasWidget);
log.info(`Registered CanvasNode instance for ID: ${this.id}`);
@@ -1026,16 +999,12 @@ app.registerExtension({
const onRemoved = nodeType.prototype.onRemoved;
nodeType.prototype.onRemoved = function () {
log.info(`Cleaning up canvas node ${this.id}`);
// Clean up from our instance map
canvasNodeInstances.delete(this.id);
log.info(`Deregistered CanvasNode instance for ID: ${this.id}`);
// Clean up execution state
if (window.canvasExecutionStates) {
window.canvasExecutionStates.delete(this.id);
}
const tooltip = document.getElementById(`painter-help-tooltip-${this.id}`);
if (tooltip) {
tooltip.remove();
@@ -1044,8 +1013,6 @@ app.registerExtension({
if (backdrop && backdrop.contains(this.canvasWidget?.canvas)) {
document.body.removeChild(backdrop);
}
// Cleanup canvas resources including garbage collection
if (this.canvasWidget && this.canvasWidget.destroy) {
this.canvasWidget.destroy();
}