mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-24 14:02:11 -03:00
Refactor logging and formatting
Improved code readability
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@@ -672,12 +672,12 @@ async function createCanvasWidget(node, widget, app) {
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try {
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const stats = canvas.getGarbageCollectionStats();
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log.info("GC Stats before cleanup:", stats);
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await canvas.runGarbageCollection();
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const newStats = canvas.getGarbageCollectionStats();
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log.info("GC Stats after cleanup:", newStats);
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alert(`Garbage collection completed!\nTracked images: ${newStats.trackedImages}\nTotal references: ${newStats.totalReferences}\nOperations: ${newStats.operationCount}/${newStats.operationThreshold}`);
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} catch (e) {
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log.error("Failed to run garbage collection:", e);
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@@ -742,8 +742,6 @@ async function createCanvasWidget(node, widget, app) {
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const triggerWidget = node.widgets.find(w => w.name === "trigger");
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const updateOutput = async () => {
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// Only increment trigger and run step - don't save to disk here
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// Saving to disk will happen during execution_start event
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triggerWidget.value = (triggerWidget.value + 1) % 99999999;
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app.graph.runStep();
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};
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@@ -788,10 +786,6 @@ async function createCanvasWidget(node, widget, app) {
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canvas.render();
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};
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// Remove automatic saving on mouse events - only save during execution
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// canvas.canvas.addEventListener('mouseup', updateOutput);
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// canvas.canvas.addEventListener('mouseleave', updateOutput);
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const mainContainer = $el("div.painterMainContainer", {
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style: {
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@@ -921,7 +915,6 @@ async function createCanvasWidget(node, widget, app) {
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if (!window.canvasExecutionStates) {
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window.canvasExecutionStates = new Map();
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}
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node.canvasWidget = canvas;
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@@ -943,43 +936,35 @@ app.registerExtension({
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name: "Comfy.CanvasNode",
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init() {
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// Monkey-patch the queuePrompt function to send canvas data via WebSocket before sending the prompt
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const originalQueuePrompt = app.queuePrompt;
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app.queuePrompt = async function(number, prompt) {
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app.queuePrompt = async function (number, prompt) {
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log.info("Preparing to queue prompt...");
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if (canvasNodeInstances.size > 0) {
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log.info(`Found ${canvasNodeInstances.size} CanvasNode(s). Sending data via WebSocket...`);
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const sendPromises = [];
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for (const [nodeId, canvasWidget] of canvasNodeInstances.entries()) {
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// Ensure the node still exists on the graph before sending data
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if (app.graph.getNodeById(nodeId) && canvasWidget.canvas && canvasWidget.canvas.canvasIO) {
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log.debug(`Sending data for canvas node ${nodeId}`);
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// This now returns a promise that resolves upon server ACK
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sendPromises.push(canvasWidget.canvas.canvasIO.sendDataViaWebSocket(nodeId));
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} else {
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// If node doesn't exist, it might have been deleted, so we can clean up the map
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log.warn(`Node ${nodeId} not found in graph, removing from instances map.`);
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canvasNodeInstances.delete(nodeId);
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}
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}
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try {
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// Wait for all WebSocket messages to be acknowledged
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await Promise.all(sendPromises);
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log.info("All canvas data has been sent and acknowledged by the server.");
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} catch (error) {
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log.error("Failed to send canvas data for one or more nodes. Aborting prompt.", error);
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// IMPORTANT: Stop the prompt from queueing if data transfer fails.
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// You might want to show a user-facing error here.
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alert(`CanvasNode Error: ${error.message}`);
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return; // Stop execution
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return;
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}
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}
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log.info("All pre-prompt tasks complete. Proceeding with original queuePrompt.");
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// Proceed with the original queuePrompt logic
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return originalQueuePrompt.apply(this, arguments);
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};
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},
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@@ -989,25 +974,16 @@ app.registerExtension({
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const onNodeCreated = nodeType.prototype.onNodeCreated;
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nodeType.prototype.onNodeCreated = function () {
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log.debug("CanvasNode onNodeCreated: Base widget setup.");
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// Call original onNodeCreated to ensure widgets are created
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const r = onNodeCreated?.apply(this, arguments);
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// The main initialization is moved to onAdded
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return r;
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};
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// onAdded is the most reliable callback for when a node is fully added to the graph and has an ID
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nodeType.prototype.onAdded = async function() {
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nodeType.prototype.onAdded = async function () {
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log.info(`CanvasNode onAdded, ID: ${this.id}`);
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log.debug(`Available widgets in onAdded:`, this.widgets.map(w => w.name));
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// Prevent re-initialization if the widget already exists
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if (this.canvasWidget) {
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log.warn(`CanvasNode ${this.id} already initialized. Skipping onAdded setup.`);
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return;
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}
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// Now that we are in onAdded, this.id is guaranteed to be correct.
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// Set the hidden node_id widget's value for backend communication.
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const nodeIdWidget = this.widgets.find(w => w.name === "node_id");
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if (nodeIdWidget) {
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nodeIdWidget.value = String(this.id);
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@@ -1015,9 +991,6 @@ app.registerExtension({
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} else {
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log.error("Could not find the hidden node_id widget!");
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}
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// Create the main canvas widget and register it in our global map
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// We pass `null` for the widget parameter as we are not using a pre-defined widget.
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const canvasWidget = await createCanvasWidget(this, null, app);
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canvasNodeInstances.set(this.id, canvasWidget);
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log.info(`Registered CanvasNode instance for ID: ${this.id}`);
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@@ -1026,16 +999,12 @@ app.registerExtension({
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const onRemoved = nodeType.prototype.onRemoved;
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nodeType.prototype.onRemoved = function () {
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log.info(`Cleaning up canvas node ${this.id}`);
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// Clean up from our instance map
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canvasNodeInstances.delete(this.id);
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log.info(`Deregistered CanvasNode instance for ID: ${this.id}`);
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// Clean up execution state
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if (window.canvasExecutionStates) {
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window.canvasExecutionStates.delete(this.id);
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}
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const tooltip = document.getElementById(`painter-help-tooltip-${this.id}`);
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if (tooltip) {
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tooltip.remove();
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@@ -1044,8 +1013,6 @@ app.registerExtension({
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if (backdrop && backdrop.contains(this.canvasWidget?.canvas)) {
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document.body.removeChild(backdrop);
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}
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// Cleanup canvas resources including garbage collection
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if (this.canvasWidget && this.canvasWidget.destroy) {
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this.canvasWidget.destroy();
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}
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