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https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-21 20:52:12 -03:00
Implement crop mode for cropping selected layer
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@@ -431,38 +431,63 @@ export class CanvasRenderer {
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drawSelectionFrame(ctx, layer) {
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const lineWidth = 2 / this.canvas.viewport.zoom;
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const handleRadius = 5 / this.canvas.viewport.zoom;
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ctx.strokeStyle = '#00ff00';
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ctx.lineWidth = lineWidth;
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// Rysuj ramkę z adaptacyjnymi liniami (ciągłe/przerywane w zależności od przykrycia)
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const halfW = layer.width / 2;
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const halfH = layer.height / 2;
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// Górna krawędź
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this.drawAdaptiveLine(ctx, -halfW, -halfH, halfW, -halfH, layer);
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// Prawa krawędź
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this.drawAdaptiveLine(ctx, halfW, -halfH, halfW, halfH, layer);
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// Dolna krawędź
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this.drawAdaptiveLine(ctx, halfW, halfH, -halfW, halfH, layer);
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// Lewa krawędź
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this.drawAdaptiveLine(ctx, -halfW, halfH, -halfW, -halfH, layer);
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// Rysuj linię do uchwytu rotacji (zawsze ciągła)
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ctx.setLineDash([]);
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ctx.beginPath();
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ctx.moveTo(0, -layer.height / 2);
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ctx.lineTo(0, -layer.height / 2 - 20 / this.canvas.viewport.zoom);
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ctx.stroke();
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// Rysuj uchwyty
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if (layer.cropMode && layer.cropBounds && layer.originalWidth) {
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// --- CROP MODE ---
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ctx.lineWidth = lineWidth;
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// 1. Draw dashed blue line for the full transform frame (the "original size" container)
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ctx.strokeStyle = '#007bff';
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ctx.setLineDash([8 / this.canvas.viewport.zoom, 8 / this.canvas.viewport.zoom]);
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ctx.strokeRect(-layer.width / 2, -layer.height / 2, layer.width, layer.height);
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ctx.setLineDash([]);
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// 2. Draw solid blue line for the crop bounds
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const layerScaleX = layer.width / layer.originalWidth;
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const layerScaleY = layer.height / layer.originalHeight;
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const s = layer.cropBounds;
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const cropRectX = (-layer.width / 2) + (s.x * layerScaleX);
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const cropRectY = (-layer.height / 2) + (s.y * layerScaleY);
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const cropRectW = s.width * layerScaleX;
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const cropRectH = s.height * layerScaleY;
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ctx.strokeStyle = '#007bff'; // Solid blue
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this.drawAdaptiveLine(ctx, cropRectX, cropRectY, cropRectX + cropRectW, cropRectY, layer); // Top
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this.drawAdaptiveLine(ctx, cropRectX + cropRectW, cropRectY, cropRectX + cropRectW, cropRectY + cropRectH, layer); // Right
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this.drawAdaptiveLine(ctx, cropRectX + cropRectW, cropRectY + cropRectH, cropRectX, cropRectY + cropRectH, layer); // Bottom
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this.drawAdaptiveLine(ctx, cropRectX, cropRectY + cropRectH, cropRectX, cropRectY, layer); // Left
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}
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else {
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// --- TRANSFORM MODE ---
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ctx.strokeStyle = '#00ff00'; // Green
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ctx.lineWidth = lineWidth;
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const halfW = layer.width / 2;
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const halfH = layer.height / 2;
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// Draw adaptive solid green line for transform frame
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this.drawAdaptiveLine(ctx, -halfW, -halfH, halfW, -halfH, layer);
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this.drawAdaptiveLine(ctx, halfW, -halfH, halfW, halfH, layer);
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this.drawAdaptiveLine(ctx, halfW, halfH, -halfW, halfH, layer);
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this.drawAdaptiveLine(ctx, -halfW, halfH, -halfW, -halfH, layer);
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// Draw line to rotation handle
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ctx.setLineDash([]);
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ctx.beginPath();
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ctx.moveTo(0, -halfH);
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ctx.lineTo(0, -halfH - 20 / this.canvas.viewport.zoom);
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ctx.stroke();
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}
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// --- DRAW HANDLES (Unified Logic) ---
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const handles = this.canvas.canvasLayers.getHandles(layer);
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ctx.fillStyle = '#ffffff';
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ctx.strokeStyle = '#000000';
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ctx.lineWidth = 1 / this.canvas.viewport.zoom;
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for (const key in handles) {
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// Skip rotation handle in crop mode
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if (layer.cropMode && key === 'rot')
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continue;
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const point = handles[key];
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ctx.beginPath();
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// The handle position is already in world space, we need it in the layer's rotated space
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const localX = point.x - (layer.x + layer.width / 2);
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const localY = point.y - (layer.y + layer.height / 2);
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const rad = -layer.rotation * Math.PI / 180;
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const rotatedX = localX * Math.cos(rad) - localY * Math.sin(rad);
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const rotatedY = localX * Math.sin(rad) + localY * Math.cos(rad);
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ctx.beginPath();
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ctx.arc(rotatedX, rotatedY, handleRadius, 0, Math.PI * 2);
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ctx.fill();
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ctx.stroke();
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