mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-21 20:52:12 -03:00
Refactor CanvasInteractions for code reuse and clarity
Introduces helper methods to reduce code duplication and improve readability in CanvasInteractions. Mouse coordinate extraction, event prevention, zoom operations, drag-and-drop styling, and layer wheel transformations are now handled by dedicated methods. This refactor centralizes logic, making the codebase easier to maintain and extend.
This commit is contained in:
@@ -5,6 +5,11 @@ import type { Layer, Point } from './types';
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const log = createModuleLogger('CanvasInteractions');
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interface MouseCoordinates {
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world: Point;
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view: Point;
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}
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interface InteractionState {
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mode: 'none' | 'panning' | 'dragging' | 'resizing' | 'rotating' | 'drawingMask' | 'resizingCanvas' | 'movingCanvas' | 'potential-drag' | 'drawingShape';
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panStart: Point;
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@@ -54,6 +59,50 @@ export class CanvasInteractions {
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this.originalLayerPositions = new Map();
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}
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// Helper functions to eliminate code duplication
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private getMouseCoordinates(e: MouseEvent | WheelEvent): MouseCoordinates {
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return {
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world: this.canvas.getMouseWorldCoordinates(e),
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view: this.canvas.getMouseViewCoordinates(e)
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};
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}
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private preventEventDefaults(e: Event): void {
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e.preventDefault();
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e.stopPropagation();
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}
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private performZoomOperation(worldCoords: Point, zoomFactor: number): void {
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const rect = this.canvas.canvas.getBoundingClientRect();
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const mouseBufferX = (worldCoords.x - this.canvas.viewport.x) * this.canvas.viewport.zoom;
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const mouseBufferY = (worldCoords.y - this.canvas.viewport.y) * this.canvas.viewport.zoom;
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const newZoom = Math.max(0.1, Math.min(10, this.canvas.viewport.zoom * zoomFactor));
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this.canvas.viewport.zoom = newZoom;
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this.canvas.viewport.x = worldCoords.x - (mouseBufferX / this.canvas.viewport.zoom);
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this.canvas.viewport.y = worldCoords.y - (mouseBufferY / this.canvas.viewport.zoom);
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}
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private renderAndSave(shouldSave: boolean = false): void {
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this.canvas.render();
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if (shouldSave) {
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this.canvas.saveState();
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this.canvas.canvasState.saveStateToDB();
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}
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}
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private setDragDropStyling(active: boolean): void {
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if (active) {
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this.canvas.canvas.style.backgroundColor = 'rgba(45, 90, 160, 0.1)';
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this.canvas.canvas.style.border = '2px dashed #2d5aa0';
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} else {
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this.canvas.canvas.style.backgroundColor = '';
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this.canvas.canvas.style.border = '';
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}
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}
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setupEventListeners(): void {
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this.canvas.canvas.addEventListener('mousedown', this.handleMouseDown.bind(this) as EventListener);
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this.canvas.canvas.addEventListener('mousemove', this.handleMouseMove.bind(this) as EventListener);
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@@ -98,18 +147,16 @@ export class CanvasInteractions {
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handleMouseDown(e: MouseEvent): void {
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this.canvas.canvas.focus();
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const worldCoords = this.canvas.getMouseWorldCoordinates(e);
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const viewCoords = this.canvas.getMouseViewCoordinates(e);
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const coords = this.getMouseCoordinates(e);
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if (this.interaction.mode === 'drawingMask') {
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this.canvas.maskTool.handleMouseDown(worldCoords, viewCoords);
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this.canvas.maskTool.handleMouseDown(coords.world, coords.view);
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this.canvas.render();
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return;
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}
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if (this.canvas.shapeTool.isActive) {
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this.canvas.shapeTool.addPoint(worldCoords);
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this.canvas.shapeTool.addPoint(coords.world);
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return;
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}
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@@ -117,7 +164,7 @@ export class CanvasInteractions {
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// 1. Akcje globalne z modyfikatorami (mają najwyższy priorytet)
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if (e.shiftKey && e.ctrlKey) {
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this.startCanvasMove(worldCoords);
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this.startCanvasMove(coords.world);
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return;
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}
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if (e.shiftKey) {
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@@ -126,18 +173,17 @@ export class CanvasInteractions {
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this.canvas.outputAreaShape = null;
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this.canvas.render();
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}
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this.startCanvasResize(worldCoords);
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this.startCanvasResize(coords.world);
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return;
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}
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// 2. Inne przyciski myszy
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if (e.button === 2) { // Prawy przycisk myszy
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e.preventDefault(); // Always prevent right-click default behavior
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e.stopPropagation(); // Stop event propagation
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this.preventEventDefaults(e);
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const clickedLayerResult = this.canvas.canvasLayers.getLayerAtPosition(worldCoords.x, worldCoords.y);
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const clickedLayerResult = this.canvas.canvasLayers.getLayerAtPosition(coords.world.x, coords.world.y);
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if (clickedLayerResult && this.canvas.canvasSelection.selectedLayers.includes(clickedLayerResult.layer)) {
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this.canvas.canvasLayers.showBlendModeMenu(viewCoords.x, viewCoords.y);
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this.canvas.canvasLayers.showBlendModeMenu(coords.view.x, coords.view.y);
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}
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return;
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}
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@@ -147,15 +193,15 @@ export class CanvasInteractions {
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}
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// 3. Interakcje z elementami na płótnie (lewy przycisk)
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const transformTarget = this.canvas.canvasLayers.getHandleAtPosition(worldCoords.x, worldCoords.y);
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const transformTarget = this.canvas.canvasLayers.getHandleAtPosition(coords.world.x, coords.world.y);
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if (transformTarget) {
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this.startLayerTransform(transformTarget.layer, transformTarget.handle, worldCoords);
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this.startLayerTransform(transformTarget.layer, transformTarget.handle, coords.world);
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return;
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}
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const clickedLayerResult = this.canvas.canvasLayers.getLayerAtPosition(worldCoords.x, worldCoords.y);
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const clickedLayerResult = this.canvas.canvasLayers.getLayerAtPosition(coords.world.x, coords.world.y);
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if (clickedLayerResult) {
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this.prepareForDrag(clickedLayerResult.layer, worldCoords);
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this.prepareForDrag(clickedLayerResult.layer, coords.world);
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return;
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}
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@@ -164,14 +210,13 @@ export class CanvasInteractions {
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}
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handleMouseMove(e: MouseEvent): void {
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const worldCoords = this.canvas.getMouseWorldCoordinates(e);
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const viewCoords = this.canvas.getMouseViewCoordinates(e);
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this.canvas.lastMousePosition = worldCoords; // Zawsze aktualizuj ostatnią pozycję myszy
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const coords = this.getMouseCoordinates(e);
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this.canvas.lastMousePosition = coords.world; // Zawsze aktualizuj ostatnią pozycję myszy
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// Sprawdź, czy rozpocząć przeciąganie
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if (this.interaction.mode === 'potential-drag') {
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const dx = worldCoords.x - this.interaction.dragStart.x;
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const dy = worldCoords.y - this.interaction.dragStart.y;
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const dx = coords.world.x - this.interaction.dragStart.x;
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const dy = coords.world.y - this.interaction.dragStart.y;
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if (Math.sqrt(dx * dx + dy * dy) > 3) { // Próg 3 pikseli
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this.interaction.mode = 'dragging';
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this.originalLayerPositions.clear();
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@@ -183,39 +228,38 @@ export class CanvasInteractions {
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switch (this.interaction.mode) {
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case 'drawingMask':
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this.canvas.maskTool.handleMouseMove(worldCoords, viewCoords);
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this.canvas.maskTool.handleMouseMove(coords.world, coords.view);
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this.canvas.render();
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break;
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case 'panning':
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this.panViewport(e);
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break;
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case 'dragging':
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this.dragLayers(worldCoords);
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this.dragLayers(coords.world);
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break;
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case 'resizing':
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this.resizeLayerFromHandle(worldCoords, e.shiftKey);
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this.resizeLayerFromHandle(coords.world, e.shiftKey);
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break;
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case 'rotating':
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this.rotateLayerFromHandle(worldCoords, e.shiftKey);
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this.rotateLayerFromHandle(coords.world, e.shiftKey);
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break;
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case 'resizingCanvas':
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this.updateCanvasResize(worldCoords);
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this.updateCanvasResize(coords.world);
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break;
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case 'movingCanvas':
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this.updateCanvasMove(worldCoords);
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this.updateCanvasMove(coords.world);
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break;
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default:
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this.updateCursor(worldCoords);
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this.updateCursor(coords.world);
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break;
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}
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}
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handleMouseUp(e: MouseEvent): void {
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const viewCoords = this.canvas.getMouseViewCoordinates(e);
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const worldCoords = this.canvas.getMouseWorldCoordinates(e);
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const coords = this.getMouseCoordinates(e);
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if (this.interaction.mode === 'drawingMask') {
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this.canvas.maskTool.handleMouseUp(viewCoords);
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this.canvas.maskTool.handleMouseUp(coords.view);
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this.canvas.render();
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return;
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}
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@@ -229,20 +273,7 @@ export class CanvasInteractions {
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// Log layer positions when dragging ends
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if (this.interaction.mode === 'dragging' && this.canvas.canvasSelection.selectedLayers.length > 0) {
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const bounds = this.canvas.outputAreaBounds;
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log.info("=== LAYER DRAG COMPLETED ===");
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log.info(`Mouse position: world(${worldCoords.x.toFixed(1)}, ${worldCoords.y.toFixed(1)}) view(${viewCoords.x.toFixed(1)}, ${viewCoords.y.toFixed(1)})`);
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log.info(`Output Area Bounds: x=${bounds.x}, y=${bounds.y}, w=${bounds.width}, h=${bounds.height}`);
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log.info(`Viewport: x=${this.canvas.viewport.x.toFixed(1)}, y=${this.canvas.viewport.y.toFixed(1)}, zoom=${this.canvas.viewport.zoom.toFixed(2)}`);
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this.canvas.canvasSelection.selectedLayers.forEach((layer: Layer, index: number) => {
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const relativeToOutput = {
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x: layer.x - bounds.x,
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y: layer.y - bounds.y
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};
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log.info(`Layer ${index + 1} "${layer.name}": world(${layer.x.toFixed(1)}, ${layer.y.toFixed(1)}) relative_to_output(${relativeToOutput.x.toFixed(1)}, ${relativeToOutput.y.toFixed(1)}) size(${layer.width.toFixed(1)}x${layer.height.toFixed(1)})`);
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});
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log.info("=== END LAYER DRAG ===");
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this.logDragCompletion(coords);
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}
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// Zapisz stan tylko, jeśli faktycznie doszło do zmiany (przeciąganie, transformacja, duplikacja)
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@@ -250,20 +281,36 @@ export class CanvasInteractions {
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const duplicatedInDrag = this.interaction.hasClonedInDrag;
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if (stateChangingInteraction || duplicatedInDrag) {
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this.canvas.saveState();
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this.canvas.canvasState.saveStateToDB();
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this.renderAndSave(true);
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}
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this.resetInteractionState();
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this.canvas.render();
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}
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private logDragCompletion(coords: MouseCoordinates): void {
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const bounds = this.canvas.outputAreaBounds;
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log.info("=== LAYER DRAG COMPLETED ===");
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log.info(`Mouse position: world(${coords.world.x.toFixed(1)}, ${coords.world.y.toFixed(1)}) view(${coords.view.x.toFixed(1)}, ${coords.view.y.toFixed(1)})`);
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log.info(`Output Area Bounds: x=${bounds.x}, y=${bounds.y}, w=${bounds.width}, h=${bounds.height}`);
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log.info(`Viewport: x=${this.canvas.viewport.x.toFixed(1)}, y=${this.canvas.viewport.y.toFixed(1)}, zoom=${this.canvas.viewport.zoom.toFixed(2)}`);
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this.canvas.canvasSelection.selectedLayers.forEach((layer: Layer, index: number) => {
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const relativeToOutput = {
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x: layer.x - bounds.x,
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y: layer.y - bounds.y
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};
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log.info(`Layer ${index + 1} "${layer.name}": world(${layer.x.toFixed(1)}, ${layer.y.toFixed(1)}) relative_to_output(${relativeToOutput.x.toFixed(1)}, ${relativeToOutput.y.toFixed(1)}) size(${layer.width.toFixed(1)}x${layer.height.toFixed(1)})`);
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});
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log.info("=== END LAYER DRAG ===");
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}
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handleMouseLeave(e: MouseEvent): void {
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const viewCoords = this.canvas.getMouseViewCoordinates(e);
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const coords = this.getMouseCoordinates(e);
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if (this.canvas.maskTool.isActive) {
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this.canvas.maskTool.handleMouseLeave();
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if (this.canvas.maskTool.isDrawing) {
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this.canvas.maskTool.handleMouseUp(viewCoords);
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this.canvas.maskTool.handleMouseUp(coords.view);
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}
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this.canvas.render();
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return;
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@@ -292,99 +339,99 @@ export class CanvasInteractions {
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}
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handleWheel(e: WheelEvent): void {
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e.preventDefault();
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if (this.canvas.maskTool.isActive) {
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const worldCoords = this.canvas.getMouseWorldCoordinates(e);
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const rect = this.canvas.canvas.getBoundingClientRect();
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const mouseBufferX = (e.clientX - rect.left) * (this.canvas.offscreenCanvas.width / rect.width);
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const mouseBufferY = (e.clientY - rect.top) * (this.canvas.offscreenCanvas.height / rect.height);
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this.preventEventDefaults(e);
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const coords = this.getMouseCoordinates(e);
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if (this.canvas.maskTool.isActive || this.canvas.canvasSelection.selectedLayers.length === 0) {
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// Zoom operation for mask tool or when no layers selected
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const zoomFactor = e.deltaY < 0 ? 1.1 : 1 / 1.1;
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const newZoom = this.canvas.viewport.zoom * zoomFactor;
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this.canvas.viewport.zoom = Math.max(0.1, Math.min(10, newZoom));
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this.canvas.viewport.x = worldCoords.x - (mouseBufferX / this.canvas.viewport.zoom);
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this.canvas.viewport.y = worldCoords.y - (mouseBufferY / this.canvas.viewport.zoom);
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} else if (this.canvas.canvasSelection.selectedLayers.length > 0) {
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const rotationStep = 5 * (e.deltaY > 0 ? -1 : 1);
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const direction = e.deltaY < 0 ? 1 : -1; // 1 = up/right, -1 = down/left
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this.canvas.canvasSelection.selectedLayers.forEach((layer: Layer) => {
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if (e.shiftKey) {
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// Nowy skrót: Shift + Ctrl + Kółko do przyciągania do absolutnych wartości
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if (e.ctrlKey) {
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const snapAngle = 5;
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if (direction > 0) { // Obrót w górę/prawo
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layer.rotation = Math.ceil((layer.rotation + 0.1) / snapAngle) * snapAngle;
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} else { // Obrót w dół/lewo
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layer.rotation = Math.floor((layer.rotation - 0.1) / snapAngle) * snapAngle;
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}
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} else {
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// Stara funkcjonalność: Shift + Kółko obraca o stały krok
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layer.rotation += rotationStep;
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}
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} else {
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const oldWidth = layer.width;
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const oldHeight = layer.height;
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let scaleFactor;
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if (e.ctrlKey) {
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const direction = e.deltaY > 0 ? -1 : 1;
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const baseDimension = Math.max(layer.width, layer.height);
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const newBaseDimension = baseDimension + direction;
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if (newBaseDimension < 10) {
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return;
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}
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scaleFactor = newBaseDimension / baseDimension;
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} else {
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const gridSize = 64;
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const direction = e.deltaY > 0 ? -1 : 1;
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let targetHeight;
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if (direction > 0) {
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targetHeight = (Math.floor(oldHeight / gridSize) + 1) * gridSize;
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} else {
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targetHeight = (Math.ceil(oldHeight / gridSize) - 1) * gridSize;
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}
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if (targetHeight < gridSize / 2) {
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targetHeight = gridSize / 2;
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}
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if (Math.abs(oldHeight - targetHeight) < 1) {
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if (direction > 0) targetHeight += gridSize;
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else targetHeight -= gridSize;
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if (targetHeight < gridSize / 2) return;
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}
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scaleFactor = targetHeight / oldHeight;
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}
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if (scaleFactor && isFinite(scaleFactor)) {
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layer.width *= scaleFactor;
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layer.height *= scaleFactor;
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layer.x += (oldWidth - layer.width) / 2;
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layer.y += (oldHeight - layer.height) / 2;
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}
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}
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});
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this.performZoomOperation(coords.world, zoomFactor);
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} else {
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const worldCoords = this.canvas.getMouseWorldCoordinates(e);
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const rect = this.canvas.canvas.getBoundingClientRect();
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const mouseBufferX = (e.clientX - rect.left) * (this.canvas.offscreenCanvas.width / rect.width);
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const mouseBufferY = (e.clientY - rect.top) * (this.canvas.offscreenCanvas.height / rect.height);
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const zoomFactor = e.deltaY < 0 ? 1.1 : 1 / 1.1;
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const newZoom = this.canvas.viewport.zoom * zoomFactor;
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this.canvas.viewport.zoom = Math.max(0.1, Math.min(10, newZoom));
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this.canvas.viewport.x = worldCoords.x - (mouseBufferX / this.canvas.viewport.zoom);
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this.canvas.viewport.y = worldCoords.y - (mouseBufferY / this.canvas.viewport.zoom);
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// Layer transformation when layers are selected
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this.handleLayerWheelTransformation(e);
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}
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this.canvas.render();
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if (!this.canvas.maskTool.isActive) {
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this.canvas.requestSaveState(); // Użyj opóźnionego zapisu
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this.canvas.requestSaveState();
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}
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}
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private handleLayerWheelTransformation(e: WheelEvent): void {
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const rotationStep = 5 * (e.deltaY > 0 ? -1 : 1);
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const direction = e.deltaY < 0 ? 1 : -1;
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this.canvas.canvasSelection.selectedLayers.forEach((layer: Layer) => {
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if (e.shiftKey) {
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this.handleLayerRotation(layer, e.ctrlKey, direction, rotationStep);
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} else {
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this.handleLayerScaling(layer, e.ctrlKey, e.deltaY);
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}
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});
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}
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private handleLayerRotation(layer: Layer, isCtrlPressed: boolean, direction: number, rotationStep: number): void {
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if (isCtrlPressed) {
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// Snap to absolute values
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const snapAngle = 5;
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if (direction > 0) {
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layer.rotation = Math.ceil((layer.rotation + 0.1) / snapAngle) * snapAngle;
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} else {
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layer.rotation = Math.floor((layer.rotation - 0.1) / snapAngle) * snapAngle;
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}
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} else {
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// Fixed step rotation
|
||||
layer.rotation += rotationStep;
|
||||
}
|
||||
}
|
||||
|
||||
private handleLayerScaling(layer: Layer, isCtrlPressed: boolean, deltaY: number): void {
|
||||
const oldWidth = layer.width;
|
||||
const oldHeight = layer.height;
|
||||
let scaleFactor;
|
||||
|
||||
if (isCtrlPressed) {
|
||||
const direction = deltaY > 0 ? -1 : 1;
|
||||
const baseDimension = Math.max(layer.width, layer.height);
|
||||
const newBaseDimension = baseDimension + direction;
|
||||
if (newBaseDimension < 10) return;
|
||||
scaleFactor = newBaseDimension / baseDimension;
|
||||
} else {
|
||||
scaleFactor = this.calculateGridBasedScaling(oldHeight, deltaY);
|
||||
}
|
||||
|
||||
if (scaleFactor && isFinite(scaleFactor)) {
|
||||
layer.width *= scaleFactor;
|
||||
layer.height *= scaleFactor;
|
||||
layer.x += (oldWidth - layer.width) / 2;
|
||||
layer.y += (oldHeight - layer.height) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
private calculateGridBasedScaling(oldHeight: number, deltaY: number): number {
|
||||
const gridSize = 64;
|
||||
const direction = deltaY > 0 ? -1 : 1;
|
||||
let targetHeight;
|
||||
|
||||
if (direction > 0) {
|
||||
targetHeight = (Math.floor(oldHeight / gridSize) + 1) * gridSize;
|
||||
} else {
|
||||
targetHeight = (Math.ceil(oldHeight / gridSize) - 1) * gridSize;
|
||||
}
|
||||
|
||||
if (targetHeight < gridSize / 2) {
|
||||
targetHeight = gridSize / 2;
|
||||
}
|
||||
|
||||
if (Math.abs(oldHeight - targetHeight) < 1) {
|
||||
if (direction > 0) targetHeight += gridSize;
|
||||
else targetHeight -= gridSize;
|
||||
if (targetHeight < gridSize / 2) return 0;
|
||||
}
|
||||
|
||||
return targetHeight / oldHeight;
|
||||
}
|
||||
|
||||
handleKeyDown(e: KeyboardEvent): void {
|
||||
if (e.key === 'Control') this.interaction.isCtrlPressed = true;
|
||||
if (e.key === 'Shift') this.interaction.isShiftPressed = true;
|
||||
@@ -827,47 +874,38 @@ export class CanvasInteractions {
|
||||
}
|
||||
|
||||
handleDragOver(e: DragEvent): void {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // Prevent ComfyUI from handling this event
|
||||
this.preventEventDefaults(e);
|
||||
if (e.dataTransfer) e.dataTransfer.dropEffect = 'copy';
|
||||
}
|
||||
|
||||
handleDragEnter(e: DragEvent): void {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // Prevent ComfyUI from handling this event
|
||||
this.canvas.canvas.style.backgroundColor = 'rgba(45, 90, 160, 0.1)';
|
||||
this.canvas.canvas.style.border = '2px dashed #2d5aa0';
|
||||
this.preventEventDefaults(e);
|
||||
this.setDragDropStyling(true);
|
||||
}
|
||||
|
||||
handleDragLeave(e: DragEvent): void {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // Prevent ComfyUI from handling this event
|
||||
|
||||
this.preventEventDefaults(e);
|
||||
if (!this.canvas.canvas.contains(e.relatedTarget as Node)) {
|
||||
this.canvas.canvas.style.backgroundColor = '';
|
||||
this.canvas.canvas.style.border = '';
|
||||
this.setDragDropStyling(false);
|
||||
}
|
||||
}
|
||||
|
||||
async handleDrop(e: DragEvent): Promise<void> {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // CRITICAL: Prevent ComfyUI from handling this event and loading workflow
|
||||
|
||||
this.preventEventDefaults(e);
|
||||
log.info("Canvas drag & drop event intercepted - preventing ComfyUI workflow loading");
|
||||
|
||||
this.canvas.canvas.style.backgroundColor = '';
|
||||
this.canvas.canvas.style.border = '';
|
||||
this.setDragDropStyling(false);
|
||||
|
||||
if (!e.dataTransfer) return;
|
||||
const files = Array.from(e.dataTransfer.files);
|
||||
const worldCoords = this.canvas.getMouseWorldCoordinates(e);
|
||||
const coords = this.getMouseCoordinates(e);
|
||||
|
||||
log.info(`Dropped ${files.length} file(s) onto canvas at position (${worldCoords.x}, ${worldCoords.y})`);
|
||||
log.info(`Dropped ${files.length} file(s) onto canvas at position (${coords.world.x}, ${coords.world.y})`);
|
||||
|
||||
for (const file of files) {
|
||||
if (file.type.startsWith('image/')) {
|
||||
try {
|
||||
await this.loadDroppedImageFile(file, worldCoords);
|
||||
await this.loadDroppedImageFile(file, coords.world);
|
||||
log.info(`Successfully loaded dropped image: ${file.name}`);
|
||||
} catch (error) {
|
||||
log.error(`Failed to load dropped image ${file.name}:`, error);
|
||||
|
||||
@@ -424,8 +424,6 @@ export class CanvasLayers {
|
||||
// Check if we need to apply blend area effect
|
||||
const blendArea = layer.blendArea ?? 0;
|
||||
const needsBlendAreaEffect = blendArea > 0;
|
||||
|
||||
log.info(`Drawing layer ${layer.id}: blendArea=${blendArea}, needsBlendAreaEffect=${needsBlendAreaEffect}`);
|
||||
|
||||
if (needsBlendAreaEffect) {
|
||||
log.info(`Applying blend area effect for layer ${layer.id}`);
|
||||
|
||||
@@ -49,6 +49,11 @@ export class MaskTool {
|
||||
public shapePreviewVisible: boolean;
|
||||
private isPreviewMode: boolean;
|
||||
|
||||
// Performance optimization for active canvas updates
|
||||
private activeMaskNeedsUpdate: boolean;
|
||||
private activeMaskUpdateTimeout: number | null;
|
||||
private readonly ACTIVE_MASK_UPDATE_DELAY = 16; // ~60fps throttling
|
||||
|
||||
constructor(canvasInstance: Canvas & { canvasState: CanvasState, width: number, height: number }, callbacks: MaskToolCallbacks = {}) {
|
||||
this.canvasInstance = canvasInstance;
|
||||
this.mainCanvas = canvasInstance.canvas;
|
||||
@@ -97,6 +102,10 @@ export class MaskTool {
|
||||
this.shapePreviewVisible = false;
|
||||
this.isPreviewMode = false;
|
||||
|
||||
// Initialize performance optimization flags
|
||||
this.activeMaskNeedsUpdate = false;
|
||||
this.activeMaskUpdateTimeout = null;
|
||||
|
||||
this.initMaskCanvas();
|
||||
}
|
||||
|
||||
@@ -190,9 +199,7 @@ export class MaskTool {
|
||||
this.activeMaskCtx.drawImage(chunk.canvas, destX, destY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
log.info(`Updated active mask canvas to show ALL chunks: ${canvasWidth}x${canvasHeight} at (${canvasLeft}, ${canvasTop}), chunks: ${chunkBounds.minX},${chunkBounds.minY} to ${chunkBounds.maxX},${chunkBounds.maxY}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -449,8 +456,8 @@ export class MaskTool {
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates active canvas when drawing affects chunks
|
||||
* Now always updates when new chunks are created to ensure immediate visibility
|
||||
* Updates active canvas when drawing affects chunks with throttling to prevent lag
|
||||
* Uses throttling to limit updates to ~60fps during drawing operations
|
||||
*/
|
||||
private updateActiveCanvasIfNeeded(startWorld: Point, endWorld: Point): void {
|
||||
// Calculate which chunks were affected by this drawing operation
|
||||
@@ -477,16 +484,40 @@ export class MaskTool {
|
||||
}
|
||||
|
||||
if (drewOnNewChunks) {
|
||||
// Drawing extended beyond current active bounds - do full update to include new chunks
|
||||
// Drawing extended beyond current active bounds - immediate update required
|
||||
this.updateActiveMaskCanvas();
|
||||
log.debug("Drew on new chunks - performed full active canvas update");
|
||||
log.debug("Drew on new chunks - performed immediate full active canvas update");
|
||||
} else {
|
||||
// Drawing within existing bounds - do partial update for performance
|
||||
this.updateActiveCanvasPartial(affectedChunkMinX, affectedChunkMinY, affectedChunkMaxX, affectedChunkMaxY);
|
||||
log.debug("Drew within existing bounds - performed partial update");
|
||||
// Drawing within existing bounds - use throttled update for performance
|
||||
this.scheduleThrottledActiveMaskUpdate(affectedChunkMinX, affectedChunkMinY, affectedChunkMaxX, affectedChunkMaxY);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedules a throttled update of the active mask canvas to prevent excessive redraws
|
||||
* Only updates at most once per ACTIVE_MASK_UPDATE_DELAY milliseconds
|
||||
*/
|
||||
private scheduleThrottledActiveMaskUpdate(chunkMinX: number, chunkMinY: number, chunkMaxX: number, chunkMaxY: number): void {
|
||||
// Mark that an update is needed
|
||||
this.activeMaskNeedsUpdate = true;
|
||||
|
||||
// If there's already a pending update, don't schedule another one
|
||||
if (this.activeMaskUpdateTimeout !== null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Schedule the update with throttling
|
||||
this.activeMaskUpdateTimeout = window.setTimeout(() => {
|
||||
if (this.activeMaskNeedsUpdate) {
|
||||
// Perform partial update for the affected chunks
|
||||
this.updateActiveCanvasPartial(chunkMinX, chunkMinY, chunkMaxX, chunkMaxY);
|
||||
this.activeMaskNeedsUpdate = false;
|
||||
log.debug("Performed throttled partial active canvas update");
|
||||
}
|
||||
this.activeMaskUpdateTimeout = null;
|
||||
}, this.ACTIVE_MASK_UPDATE_DELAY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Partially updates the active canvas by redrawing only specific chunks
|
||||
* Much faster than full recomposition during drawing
|
||||
@@ -940,9 +971,12 @@ export class MaskTool {
|
||||
}
|
||||
|
||||
getMask(): HTMLCanvasElement {
|
||||
// Always return the current active mask canvas which shows all chunks
|
||||
// Make sure it's up to date before returning
|
||||
this.updateActiveMaskCanvas();
|
||||
// Return the current active mask canvas which shows all chunks
|
||||
// Only update if there are pending changes to avoid unnecessary redraws
|
||||
if (this.activeMaskNeedsUpdate) {
|
||||
this.updateActiveMaskCanvas();
|
||||
this.activeMaskNeedsUpdate = false;
|
||||
}
|
||||
return this.activeMaskCanvas;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user