Refactor codebase for consistent formatting and style

This commit applies consistent code formatting across multiple files, including spacing, indentation, and object destructuring. No functional changes were made; the update improves code readability and maintainability.
This commit is contained in:
Dariusz L
2025-06-27 07:13:20 +02:00
parent b40d645a79
commit 375ed6a2b8
13 changed files with 163 additions and 143 deletions

View File

@@ -1,4 +1,5 @@
import {createModuleLogger} from "./utils/LoggerUtils.js";
const log = createModuleLogger('Mask_tool');
export class MaskTool {
@@ -34,7 +35,7 @@ export class MaskTool {
this.x = -extraSpace / 2;
this.y = -extraSpace / 2;
this.maskCtx.clearRect(0, 0, this.maskCanvas.width, this.maskCanvas.height);
log.info(`Initialized mask canvas with extended size: ${this.maskCanvas.width}x${this.maskCanvas.height}, origin at (${this.x}, ${this.y})`);
}
@@ -46,7 +47,7 @@ export class MaskTool {
this.canvasInstance.canvasState.saveMaskState();
}
this.canvasInstance.updateHistoryButtons();
log.info("Mask tool activated");
}
@@ -54,7 +55,7 @@ export class MaskTool {
this.isActive = false;
this.canvasInstance.interaction.mode = 'none';
this.canvasInstance.updateHistoryButtons();
log.info("Mask tool deactivated");
}
@@ -104,17 +105,17 @@ export class MaskTool {
const canvasWidth = this.maskCanvas.width;
const canvasHeight = this.maskCanvas.height;
if (canvasX >= 0 && canvasX < canvasWidth &&
if (canvasX >= 0 && canvasX < canvasWidth &&
canvasY >= 0 && canvasY < canvasHeight &&
canvasLastX >= 0 && canvasLastX < canvasWidth &&
canvasLastX >= 0 && canvasLastX < canvasWidth &&
canvasLastY >= 0 && canvasLastY < canvasHeight) {
this.maskCtx.beginPath();
this.maskCtx.moveTo(canvasLastX, canvasLastY);
this.maskCtx.lineTo(canvasX, canvasY);
const gradientRadius = this.brushSize / 2;
if (this.brushSoftness === 0) {
this.maskCtx.strokeStyle = `rgba(255, 255, 255, ${this.brushStrength})`;
} else {
@@ -187,21 +188,21 @@ export class MaskTool {
const newWidth = isIncreasingWidth ? width + extraSpace : Math.max(oldWidth, width + extraSpace);
const newHeight = isIncreasingHeight ? height + extraSpace : Math.max(oldHeight, height + extraSpace);
this.maskCanvas.width = newWidth;
this.maskCanvas.height = newHeight;
this.maskCtx = this.maskCanvas.getContext('2d');
if (oldMask.width > 0 && oldMask.height > 0) {
const offsetX = this.x - oldX;
const offsetY = this.y - oldY;
this.maskCtx.drawImage(oldMask, offsetX, offsetY);
log.debug(`Preserved mask content with offset (${offsetX}, ${offsetY})`);
}
log.info(`Mask canvas resized to ${this.maskCanvas.width}x${this.maskCanvas.height}, position (${this.x}, ${this.y})`);
log.info(`Canvas size change: width ${isIncreasingWidth ? 'increased' : 'decreased'}, height ${isIncreasingHeight ? 'increased' : 'decreased'}`);
}