Add ShapeTool for custom output area selection

Introduces ShapeTool to allow users to define custom polygonal output areas by holding Shift+S and clicking to add points. The selected shape is used to crop and mask images and layers, and is visualized on the canvas. Updates Canvas, CanvasIO, CanvasInteractions, CanvasLayers, CanvasRenderer, and types to support shape-based output areas, including shape-aware import, export, and rendering logic.
This commit is contained in:
Dariusz L
2025-07-24 15:12:53 +02:00
parent b655b68412
commit 2778b8df9f
13 changed files with 664 additions and 8 deletions

125
js/ShapeTool.js Normal file
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import { createModuleLogger } from "./utils/LoggerUtils.js";
const log = createModuleLogger('ShapeTool');
export class ShapeTool {
constructor(canvas) {
this.isActive = false;
this.canvas = canvas;
this.shape = {
points: [],
isClosed: false,
};
}
toggle() {
this.isActive = !this.isActive;
if (this.isActive) {
log.info('ShapeTool activated. Press "S" to exit.');
this.reset();
}
else {
log.info('ShapeTool deactivated.');
this.reset();
}
this.canvas.render();
}
activate() {
if (!this.isActive) {
this.isActive = true;
log.info('ShapeTool activated. Hold Shift+S to draw.');
this.reset();
this.canvas.render();
}
}
deactivate() {
if (this.isActive) {
this.isActive = false;
log.info('ShapeTool deactivated.');
this.reset();
this.canvas.render();
}
}
addPoint(point) {
if (this.shape.isClosed) {
this.reset();
}
// Check if the new point is close to the start point to close the shape
if (this.shape.points.length > 2) {
const firstPoint = this.shape.points[0];
const dx = point.x - firstPoint.x;
const dy = point.y - firstPoint.y;
if (Math.sqrt(dx * dx + dy * dy) < 10 / this.canvas.viewport.zoom) {
this.closeShape();
return;
}
}
this.shape.points.push(point);
this.canvas.render();
}
closeShape() {
if (this.shape.points.length > 2) {
this.shape.isClosed = true;
log.info('Shape closed with', this.shape.points.length, 'points.');
this.canvas.defineOutputAreaWithShape(this.shape);
this.reset();
}
this.canvas.render();
}
getBoundingBox() {
if (this.shape.points.length === 0) {
return null;
}
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
this.shape.points.forEach(p => {
minX = Math.min(minX, p.x);
minY = Math.min(minY, p.y);
maxX = Math.max(maxX, p.x);
maxY = Math.max(maxY, p.y);
});
return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY,
};
}
reset() {
this.shape = {
points: [],
isClosed: false,
};
log.info('ShapeTool reset.');
this.canvas.render();
}
render(ctx) {
if (this.shape.points.length === 0) {
return;
}
ctx.save();
ctx.strokeStyle = 'rgba(0, 255, 255, 0.9)';
ctx.lineWidth = 2 / this.canvas.viewport.zoom;
ctx.setLineDash([8 / this.canvas.viewport.zoom, 4 / this.canvas.viewport.zoom]);
ctx.beginPath();
const startPoint = this.shape.points[0];
ctx.moveTo(startPoint.x, startPoint.y);
for (let i = 1; i < this.shape.points.length; i++) {
ctx.lineTo(this.shape.points[i].x, this.shape.points[i].y);
}
if (this.shape.isClosed) {
ctx.closePath();
ctx.fillStyle = 'rgba(0, 255, 255, 0.2)';
ctx.fill();
}
else if (this.isActive) {
// Draw a line to the current mouse position
ctx.lineTo(this.canvas.lastMousePosition.x, this.canvas.lastMousePosition.y);
}
ctx.stroke();
// Draw vertices
ctx.fillStyle = 'rgba(0, 255, 255, 1)';
this.shape.points.forEach((point, index) => {
ctx.beginPath();
ctx.arc(point.x, point.y, 4 / this.canvas.viewport.zoom, 0, 2 * Math.PI);
ctx.fill();
});
ctx.restore();
}
}