mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-21 20:52:12 -03:00
Refactor layer rendering into reusable methods
Moved layer drawing logic into CanvasLayers._drawLayer and _drawLayers methods, replacing repeated rendering code in CanvasIO and CanvasLayers. This improves maintainability and ensures consistent handling of layer properties such as blend mode, opacity, rotation, and flipping. Also, fixed layer serialization to only generate imageId when missing, and ensured new layers have flipH/flipV set when created from matted images.
This commit is contained in:
@@ -72,27 +72,11 @@ export class CanvasIO {
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maskCtx.fillRect(0, 0, this.canvas.width, this.canvas.height);
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log.debug(`Canvas contexts created, starting layer rendering`);
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const sortedLayers = this.canvas.layers.sort((a: Layer, b: Layer) => a.zIndex - b.zIndex);
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log.debug(`Processing ${sortedLayers.length} layers in order`);
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sortedLayers.forEach((layer: Layer, index: number) => {
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log.debug(`Processing layer ${index}: zIndex=${layer.zIndex}, size=${layer.width}x${layer.height}, pos=(${layer.x},${layer.y})`);
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log.debug(`Layer ${index}: blendMode=${layer.blendMode || 'normal'}, opacity=${layer.opacity !== undefined ? layer.opacity : 1}`);
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tempCtx.save();
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tempCtx.globalCompositeOperation = layer.blendMode as any || 'normal';
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tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
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tempCtx.translate(layer.x + layer.width / 2, layer.y + layer.height / 2);
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tempCtx.rotate(layer.rotation * Math.PI / 180);
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tempCtx.drawImage(layer.image, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
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tempCtx.restore();
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log.debug(`Layer ${index} rendered successfully`);
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visibilityCtx.save();
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visibilityCtx.translate(layer.x + layer.width / 2, layer.y + layer.height / 2);
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visibilityCtx.rotate(layer.rotation * Math.PI / 180);
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visibilityCtx.drawImage(layer.image, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
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visibilityCtx.restore();
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});
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this.canvas.canvasLayers.drawLayersToContext(tempCtx, this.canvas.layers);
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this.canvas.canvasLayers.drawLayersToContext(visibilityCtx, this.canvas.layers);
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log.debug(`Finished rendering layers`);
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const visibilityData = visibilityCtx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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const maskData = maskCtx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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for (let i = 0; i < visibilityData.data.length; i += 4) {
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@@ -259,23 +243,8 @@ export class CanvasIO {
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maskCtx.fillStyle = '#ffffff'; // Start with a white mask (nothing masked)
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maskCtx.fillRect(0, 0, this.canvas.width, this.canvas.height);
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const sortedLayers = this.canvas.layers.sort((a: Layer, b: Layer) => a.zIndex - b.zIndex);
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sortedLayers.forEach((layer: Layer) => {
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tempCtx.save();
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tempCtx.globalCompositeOperation = layer.blendMode as any || 'normal';
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tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
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tempCtx.translate(layer.x + layer.width / 2, layer.y + layer.height / 2);
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tempCtx.rotate(layer.rotation * Math.PI / 180);
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tempCtx.drawImage(layer.image, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
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tempCtx.restore();
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visibilityCtx.save();
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visibilityCtx.translate(layer.x + layer.width / 2, layer.y + layer.height / 2);
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visibilityCtx.rotate(layer.rotation * Math.PI / 180);
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visibilityCtx.drawImage(layer.image, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
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visibilityCtx.restore();
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});
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this.canvas.canvasLayers.drawLayersToContext(tempCtx, this.canvas.layers);
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this.canvas.canvasLayers.drawLayersToContext(visibilityCtx, this.canvas.layers);
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const visibilityData = visibilityCtx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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const maskData = maskCtx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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@@ -349,6 +349,46 @@ export class CanvasLayers {
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return null;
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}
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private _drawLayer(ctx: CanvasRenderingContext2D, layer: Layer, options: { offsetX?: number, offsetY?: number } = {}): void {
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if (!layer.image) return;
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const { offsetX = 0, offsetY = 0 } = options;
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ctx.save();
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ctx.globalCompositeOperation = layer.blendMode as any || 'normal';
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ctx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
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const centerX = layer.x + layer.width / 2 - offsetX;
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const centerY = layer.y + layer.height / 2 - offsetY;
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ctx.translate(centerX, centerY);
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ctx.rotate(layer.rotation * Math.PI / 180);
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const scaleH = layer.flipH ? -1 : 1;
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const scaleV = layer.flipV ? -1 : 1;
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if (layer.flipH || layer.flipV) {
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ctx.scale(scaleH, scaleV);
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}
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ctx.imageSmoothingEnabled = true;
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ctx.imageSmoothingQuality = 'high';
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ctx.drawImage(
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layer.image,
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-layer.width / 2, -layer.height / 2,
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layer.width, layer.height
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);
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ctx.restore();
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}
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private _drawLayers(ctx: CanvasRenderingContext2D, layers: Layer[], options: { offsetX?: number, offsetY?: number } = {}): void {
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const sortedLayers = [...layers].sort((a: Layer, b: Layer) => a.zIndex - b.zIndex);
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sortedLayers.forEach(layer => this._drawLayer(ctx, layer, options));
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}
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public drawLayersToContext(ctx: CanvasRenderingContext2D, layers: Layer[], options: { offsetX?: number, offsetY?: number } = {}): void {
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this._drawLayers(ctx, layers, options);
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}
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async mirrorHorizontal(): Promise<void> {
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if (this.canvas.canvasSelection.selectedLayers.length === 0) return;
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this.canvas.canvasSelection.selectedLayers.forEach((layer: Layer) => {
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@@ -376,19 +416,15 @@ export class CanvasLayers {
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tempCanvas.width = layer.width;
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tempCanvas.height = layer.height;
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tempCtx.clearRect(0, 0, tempCanvas.width, tempCanvas.height);
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// We need to draw the layer relative to the new canvas, so we "move" it to 0,0
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// by creating a temporary layer object for drawing.
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const layerToDraw = {
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...layer,
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x: 0,
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y: 0,
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};
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tempCtx.save();
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tempCtx.translate(layer.width / 2, layer.height / 2);
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tempCtx.rotate(layer.rotation * Math.PI / 180);
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tempCtx.drawImage(
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layer.image,
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-layer.width / 2,
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-layer.height / 2,
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layer.width,
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layer.height
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);
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tempCtx.restore();
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this._drawLayer(tempCtx, layerToDraw);
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const dataUrl = tempCanvas.toDataURL('image/png');
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if (!dataUrl.startsWith('data:image/png;base64,')) {
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@@ -657,27 +693,7 @@ export class CanvasLayers {
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return;
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}
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const sortedLayers = [...this.canvas.layers].sort((a: Layer, b: Layer) => a.zIndex - b.zIndex);
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sortedLayers.forEach((layer: Layer) => {
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if (!layer.image) return;
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tempCtx.save();
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tempCtx.globalCompositeOperation = layer.blendMode as any || 'normal';
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tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
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const centerX = layer.x + layer.width / 2;
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const centerY = layer.y + layer.height / 2;
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tempCtx.translate(centerX, centerY);
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tempCtx.rotate(layer.rotation * Math.PI / 180);
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tempCtx.drawImage(
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layer.image,
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-layer.width / 2,
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-layer.height / 2,
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layer.width,
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layer.height
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);
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tempCtx.restore();
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});
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this._drawLayers(tempCtx, this.canvas.layers);
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const imageData = tempCtx.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
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const data = imageData.data;
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@@ -754,27 +770,7 @@ export class CanvasLayers {
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return;
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}
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const sortedLayers = [...this.canvas.layers].sort((a: Layer, b: Layer) => a.zIndex - b.zIndex);
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sortedLayers.forEach((layer: Layer) => {
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if (!layer.image) return;
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tempCtx.save();
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tempCtx.globalCompositeOperation = layer.blendMode as any || 'normal';
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tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
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const centerX = layer.x + layer.width / 2;
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const centerY = layer.y + layer.height / 2;
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tempCtx.translate(centerX, centerY);
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tempCtx.rotate(layer.rotation * Math.PI / 180);
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tempCtx.drawImage(
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layer.image,
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-layer.width / 2,
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-layer.height / 2,
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layer.width,
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layer.height
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);
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tempCtx.restore();
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});
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this._drawLayers(tempCtx, this.canvas.layers);
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tempCanvas.toBlob((blob) => {
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if (blob) {
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@@ -843,33 +839,7 @@ export class CanvasLayers {
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tempCtx.translate(-minX, -minY);
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const sortedSelection = [...this.canvas.canvasSelection.selectedLayers].sort((a: Layer, b: Layer) => a.zIndex - b.zIndex);
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sortedSelection.forEach((layer: Layer) => {
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if (!layer.image) return;
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tempCtx.save();
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tempCtx.globalCompositeOperation = layer.blendMode as any || 'normal';
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tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
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const centerX = layer.x + layer.width / 2;
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const centerY = layer.y + layer.height / 2;
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tempCtx.translate(centerX, centerY);
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tempCtx.rotate(layer.rotation * Math.PI / 180);
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const scaleH = layer.flipH ? -1 : 1;
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const scaleV = layer.flipV ? -1 : 1;
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if (layer.flipH || layer.flipV) {
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tempCtx.scale(scaleH, scaleV);
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}
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tempCtx.drawImage(
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layer.image,
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-layer.width / 2, -layer.height / 2,
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layer.width, layer.height
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);
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tempCtx.restore();
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});
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this._drawLayers(tempCtx, this.canvas.canvasSelection.selectedLayers);
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tempCanvas.toBlob((blob) => {
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resolve(blob);
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@@ -933,33 +903,7 @@ export class CanvasLayers {
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tempCtx.translate(-minX, -minY);
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const sortedSelection = [...this.canvas.canvasSelection.selectedLayers].sort((a: Layer, b: Layer) => a.zIndex - b.zIndex);
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sortedSelection.forEach((layer: Layer) => {
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if (!layer.image) return;
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tempCtx.save();
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tempCtx.globalCompositeOperation = layer.blendMode as any || 'normal';
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tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
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const centerX = layer.x + layer.width / 2;
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const centerY = layer.y + layer.height / 2;
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tempCtx.translate(centerX, centerY);
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tempCtx.rotate(layer.rotation * Math.PI / 180);
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const scaleH = layer.flipH ? -1 : 1;
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const scaleV = layer.flipV ? -1 : 1;
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if (layer.flipH || layer.flipV) {
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tempCtx.scale(scaleH, scaleV);
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}
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tempCtx.drawImage(
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layer.image,
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-layer.width / 2, -layer.height / 2,
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layer.width, layer.height
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);
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tempCtx.restore();
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});
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this._drawLayers(tempCtx, this.canvas.canvasSelection.selectedLayers);
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const fusedImage = new Image();
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fusedImage.src = tempCanvas.toDataURL();
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@@ -1006,7 +950,7 @@ export class CanvasLayers {
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}
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log.info("Layers fused successfully", {
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originalLayerCount: sortedSelection.length,
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originalLayerCount: this.canvas.canvasSelection.selectedLayers.length,
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fusedDimensions: { width: fusedWidth, height: fusedHeight },
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fusedPosition: { x: minX, y: minY }
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});
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@@ -297,13 +297,14 @@ export class CanvasState {
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delete (newLayer as any).image;
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if (layer.image instanceof HTMLImageElement) {
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log.debug(`Layer ${index}: Using imageId instead of serializing image.`);
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if (!layer.imageId) {
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if (layer.imageId) {
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newLayer.imageId = layer.imageId;
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} else {
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log.debug(`Layer ${index}: No imageId found, generating new one and saving image.`);
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newLayer.imageId = generateUUID();
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const imageBitmap = await createImageBitmap(layer.image);
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await saveImage(newLayer.imageId, imageBitmap);
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}
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newLayer.imageId = layer.imageId;
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} else if (!layer.imageId) {
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log.error(`Layer ${index}: No image or imageId found, skipping layer.`);
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return null;
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@@ -363,7 +363,7 @@ async function createCanvasWidget(node: ComfyNode, widget: any, app: ComfyApp):
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const mattedImage = new Image();
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mattedImage.src = result.matted_image;
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await mattedImage.decode();
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const newLayer = {...selectedLayer, image: mattedImage} as Layer;
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const newLayer = {...selectedLayer, image: mattedImage, flipH: false, flipV: false} as Layer;
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delete (newLayer as any).imageId;
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canvas.layers[selectedLayerIndex] = newLayer;
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canvas.canvasSelection.updateSelection([newLayer]);
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