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01137eed88
Model tags could already be reordered by dragging a chip, but the only hint was a `cursor: grab` on `.metadata-item` — a hover-only, mouse-only signal that also leaked into the bulk add-tags modal, where the chips are not sortable at all. Trigger words could not be reordered, and their order matters: "Copy Trigger Words" and the insert-into-node action join the array as-is to build a prompt. Both editors now share one vocabulary: a `⠿` grip that appears whenever the list has something to order, plus `Alt + arrow` keyboard moves with an aria-live announcement. Whether the chip body is draggable is a property of the item rather than of the feature: - tags have no click action of their own, so the whole chip stays draggable (`handleSelector: null`), with a 5px threshold so a click on the grip only focuses it - trigger words keep click-to-edit on the body, so a drag starts from the grip only - the grip is the element that opts out of touch scrolling (`touch-action: none`), so touch users drag by the grip in both editors - reordering is offered only while editing: trigger words reveal the grip from `.edit-mode`, tags from the edit container, which stays hidden outside edit mode The drag engine moves out of ModelTags.js into shared/pointerSort.js, which now marks sortable containers with `pointer-sort-enabled` so only lists that really sort show the grab cursor. Labels, the sortable flag, the keyboard handler and the live region live in shared/reorderSupport.js, and both editors render the same three `common.reorder.*` keys (translations follow in the next commit). Two inherited engine bugs are fixed on the way: the drop position was only settled when an animation frame was still pending, so a fast drag (or one that started by crossing the threshold) fell back into its original slot; and the guard that stops a drop from triggering the chip's own click handler was removed on a timer, swallowing unrelated clicks until the next task.