mirror of
https://github.com/willmiao/ComfyUI-Lora-Manager.git
synced 2026-03-21 21:22:11 -03:00
604 lines
23 KiB
JavaScript
604 lines
23 KiB
JavaScript
import { state, getCurrentPageState } from '../state/index.js';
|
|
import { showToast } from './uiHelpers.js';
|
|
|
|
export class VirtualScroller {
|
|
constructor(options) {
|
|
// Configuration
|
|
this.gridElement = options.gridElement;
|
|
this.createItemFn = options.createItemFn;
|
|
this.fetchItemsFn = options.fetchItemsFn;
|
|
this.overscan = options.overscan || 5; // Extra items to render above/below viewport
|
|
this.containerElement = options.containerElement || this.gridElement.parentElement;
|
|
this.scrollContainer = options.scrollContainer || this.containerElement;
|
|
this.batchSize = options.batchSize || 50;
|
|
this.pageSize = options.pageSize || 100;
|
|
this.itemAspectRatio = 896/1152; // Aspect ratio of cards
|
|
this.rowGap = options.rowGap || 20; // Add vertical gap between rows (default 20px)
|
|
|
|
// State
|
|
this.items = []; // All items metadata
|
|
this.renderedItems = new Map(); // Map of rendered DOM elements by index
|
|
this.totalItems = 0;
|
|
this.isLoading = false;
|
|
this.hasMore = true;
|
|
this.lastScrollTop = 0;
|
|
this.scrollDirection = 'down';
|
|
this.lastRenderRange = { start: 0, end: 0 };
|
|
this.pendingScroll = null;
|
|
this.resizeObserver = null;
|
|
|
|
// Data windowing parameters
|
|
this.windowSize = options.windowSize || 2000; // ±1000 items from current view
|
|
this.windowPadding = options.windowPadding || 500; // Buffer before loading more
|
|
this.dataWindow = { start: 0, end: 0 }; // Current data window indices
|
|
this.absoluteWindowStart = 0; // Start index in absolute terms
|
|
this.fetchingWindow = false; // Flag to track window fetching state
|
|
|
|
// Responsive layout state
|
|
this.itemWidth = 0;
|
|
this.itemHeight = 0;
|
|
this.columnsCount = 0;
|
|
this.gridPadding = 12; // Gap between cards
|
|
this.columnGap = 12; // Horizontal gap
|
|
|
|
// Add loading timeout state
|
|
this.loadingTimeout = null;
|
|
this.loadingTimeoutDuration = options.loadingTimeoutDuration || 15000; // 15 seconds default
|
|
|
|
// Initialize
|
|
this.initializeContainer();
|
|
this.setupEventListeners();
|
|
this.calculateLayout();
|
|
}
|
|
|
|
initializeContainer() {
|
|
// Add virtual scroll class to grid
|
|
this.gridElement.classList.add('virtual-scroll');
|
|
|
|
// Set the container to have relative positioning
|
|
if (getComputedStyle(this.containerElement).position === 'static') {
|
|
this.containerElement.style.position = 'relative';
|
|
}
|
|
|
|
// Create a spacer element with the total height
|
|
this.spacerElement = document.createElement('div');
|
|
this.spacerElement.className = 'virtual-scroll-spacer';
|
|
this.spacerElement.style.width = '100%';
|
|
this.spacerElement.style.height = '0px'; // Will be updated as items are loaded
|
|
this.spacerElement.style.pointerEvents = 'none';
|
|
|
|
// The grid will be used for the actual visible items
|
|
this.gridElement.style.position = 'relative';
|
|
this.gridElement.style.minHeight = '0';
|
|
|
|
// Place the spacer inside the grid container
|
|
this.gridElement.appendChild(this.spacerElement);
|
|
}
|
|
|
|
calculateLayout() {
|
|
// Get container width and style information
|
|
const containerWidth = this.containerElement.clientWidth;
|
|
const containerStyle = getComputedStyle(this.containerElement);
|
|
const paddingLeft = parseInt(containerStyle.paddingLeft, 10) || 0;
|
|
const paddingRight = parseInt(containerStyle.paddingRight, 10) || 0;
|
|
|
|
// Calculate available content width (excluding padding)
|
|
const availableContentWidth = containerWidth - paddingLeft - paddingRight;
|
|
|
|
// Calculate ideal card width based on breakpoints
|
|
let baseCardWidth = 260; // Default for 1080p
|
|
|
|
// Adjust card width based on screen width
|
|
if (window.innerWidth >= 3000) { // 4K
|
|
baseCardWidth = 280;
|
|
} else if (window.innerWidth >= 2000) { // 2K/1440p
|
|
baseCardWidth = 270;
|
|
}
|
|
|
|
// Calculate how many columns can fit
|
|
const maxGridWidth = window.innerWidth >= 3000 ? 2400 : // 4K
|
|
window.innerWidth >= 2000 ? 1800 : // 2K
|
|
1400; // 1080p
|
|
|
|
// Use the smaller of available content width or max grid width
|
|
const actualGridWidth = Math.min(availableContentWidth, maxGridWidth);
|
|
|
|
// Calculate column count based on available width and card width
|
|
this.columnsCount = Math.max(1, Math.floor((actualGridWidth + this.columnGap) / (baseCardWidth + this.columnGap)));
|
|
|
|
// Calculate actual item width
|
|
this.itemWidth = (actualGridWidth - (this.columnsCount - 1) * this.columnGap) / this.columnsCount;
|
|
|
|
// Calculate height based on aspect ratio
|
|
this.itemHeight = this.itemWidth / this.itemAspectRatio;
|
|
|
|
// Calculate the left offset to center the grid within the content area
|
|
this.leftOffset = Math.max(0, (availableContentWidth - actualGridWidth) / 2);
|
|
|
|
// Log layout info
|
|
console.log('Virtual Scroll Layout:', {
|
|
containerWidth,
|
|
availableContentWidth,
|
|
actualGridWidth,
|
|
columnsCount: this.columnsCount,
|
|
itemWidth: this.itemWidth,
|
|
itemHeight: this.itemHeight,
|
|
leftOffset: this.leftOffset,
|
|
paddingLeft,
|
|
paddingRight,
|
|
rowGap: this.rowGap // Log row gap for debugging
|
|
});
|
|
|
|
// Update grid element max-width to match available width
|
|
this.gridElement.style.maxWidth = `${actualGridWidth}px`;
|
|
|
|
// Update spacer height
|
|
this.updateSpacerHeight();
|
|
|
|
// Re-render with new layout
|
|
this.clearRenderedItems();
|
|
this.scheduleRender();
|
|
|
|
return true;
|
|
}
|
|
|
|
setupEventListeners() {
|
|
// Debounced scroll handler
|
|
this.scrollHandler = this.debounce(() => this.handleScroll(), 10);
|
|
this.scrollContainer.addEventListener('scroll', this.scrollHandler);
|
|
|
|
// Window resize handler for layout recalculation
|
|
this.resizeHandler = this.debounce(() => {
|
|
this.calculateLayout();
|
|
}, 150);
|
|
|
|
window.addEventListener('resize', this.resizeHandler);
|
|
|
|
// Use ResizeObserver for more accurate container size detection
|
|
if (typeof ResizeObserver !== 'undefined') {
|
|
this.resizeObserver = new ResizeObserver(this.debounce(() => {
|
|
this.calculateLayout();
|
|
}, 150));
|
|
|
|
this.resizeObserver.observe(this.containerElement);
|
|
}
|
|
}
|
|
|
|
async initialize() {
|
|
try {
|
|
await this.loadInitialBatch();
|
|
this.scheduleRender();
|
|
} catch (err) {
|
|
console.error('Failed to initialize virtual scroller:', err);
|
|
showToast('Failed to load items', 'error');
|
|
}
|
|
}
|
|
|
|
async loadInitialBatch() {
|
|
const pageState = getCurrentPageState();
|
|
if (this.isLoading) return;
|
|
|
|
this.isLoading = true;
|
|
this.setLoadingTimeout(); // Add loading timeout safety
|
|
|
|
try {
|
|
const { items, totalItems, hasMore } = await this.fetchItemsFn(1, this.pageSize);
|
|
|
|
// Initialize the data window with the first batch of items
|
|
this.items = items || [];
|
|
this.totalItems = totalItems || 0;
|
|
this.hasMore = hasMore;
|
|
this.dataWindow = { start: 0, end: this.items.length };
|
|
this.absoluteWindowStart = 0;
|
|
|
|
// Update the spacer height based on the total number of items
|
|
this.updateSpacerHeight();
|
|
|
|
// Reset page state to sync with our virtual scroller
|
|
pageState.currentPage = 2; // Next page to load would be 2
|
|
pageState.hasMore = this.hasMore;
|
|
pageState.isLoading = false;
|
|
|
|
return { items, totalItems, hasMore };
|
|
} catch (err) {
|
|
console.error('Failed to load initial batch:', err);
|
|
throw err;
|
|
} finally {
|
|
this.isLoading = false;
|
|
this.clearLoadingTimeout(); // Clear the timeout
|
|
}
|
|
}
|
|
|
|
async loadMoreItems() {
|
|
const pageState = getCurrentPageState();
|
|
if (this.isLoading || !this.hasMore) return;
|
|
|
|
this.isLoading = true;
|
|
pageState.isLoading = true;
|
|
this.setLoadingTimeout(); // Add loading timeout safety
|
|
|
|
try {
|
|
console.log('Loading more items, page:', pageState.currentPage);
|
|
const { items, hasMore } = await this.fetchItemsFn(pageState.currentPage, this.pageSize);
|
|
|
|
if (items && items.length > 0) {
|
|
this.items = [...this.items, ...items];
|
|
this.hasMore = hasMore;
|
|
pageState.hasMore = hasMore;
|
|
|
|
// Update page for next request
|
|
pageState.currentPage++;
|
|
|
|
// Update the spacer height
|
|
this.updateSpacerHeight();
|
|
|
|
// Render the newly loaded items if they're in view
|
|
this.scheduleRender();
|
|
|
|
console.log(`Loaded ${items.length} more items, total now: ${this.items.length}`);
|
|
} else {
|
|
this.hasMore = false;
|
|
pageState.hasMore = false;
|
|
console.log('No more items to load');
|
|
}
|
|
|
|
return items;
|
|
} catch (err) {
|
|
console.error('Failed to load more items:', err);
|
|
showToast('Failed to load more items', 'error');
|
|
} finally {
|
|
this.isLoading = false;
|
|
pageState.isLoading = false;
|
|
this.clearLoadingTimeout(); // Clear the timeout
|
|
}
|
|
}
|
|
|
|
// Add new methods for loading timeout
|
|
setLoadingTimeout() {
|
|
// Clear any existing timeout first
|
|
this.clearLoadingTimeout();
|
|
|
|
// Set a new timeout to prevent loading state from getting stuck
|
|
this.loadingTimeout = setTimeout(() => {
|
|
if (this.isLoading) {
|
|
console.warn('Loading timeout occurred. Resetting loading state.');
|
|
this.isLoading = false;
|
|
const pageState = getCurrentPageState();
|
|
pageState.isLoading = false;
|
|
}
|
|
}, this.loadingTimeoutDuration);
|
|
}
|
|
|
|
clearLoadingTimeout() {
|
|
if (this.loadingTimeout) {
|
|
clearTimeout(this.loadingTimeout);
|
|
this.loadingTimeout = null;
|
|
}
|
|
}
|
|
|
|
updateSpacerHeight() {
|
|
if (this.columnsCount === 0) return;
|
|
|
|
// Calculate total rows needed based on total items and columns
|
|
const totalRows = Math.ceil(this.totalItems / this.columnsCount);
|
|
// Add row gaps to the total height calculation
|
|
const totalHeight = totalRows * this.itemHeight + (totalRows - 1) * this.rowGap;
|
|
|
|
// Update spacer height to represent all items
|
|
this.spacerElement.style.height = `${totalHeight}px`;
|
|
}
|
|
|
|
getVisibleRange() {
|
|
const scrollTop = this.scrollContainer.scrollTop;
|
|
const viewportHeight = this.scrollContainer.clientHeight;
|
|
|
|
// Calculate the visible row range, accounting for row gaps
|
|
const rowHeight = this.itemHeight + this.rowGap;
|
|
const startRow = Math.floor(scrollTop / rowHeight);
|
|
const endRow = Math.ceil((scrollTop + viewportHeight) / rowHeight);
|
|
|
|
// Add overscan for smoother scrolling
|
|
const overscanRows = this.overscan;
|
|
const firstRow = Math.max(0, startRow - overscanRows);
|
|
const lastRow = Math.min(Math.ceil(this.totalItems / this.columnsCount), endRow + overscanRows);
|
|
|
|
// Calculate item indices
|
|
const firstIndex = firstRow * this.columnsCount;
|
|
const lastIndex = Math.min(this.totalItems, lastRow * this.columnsCount);
|
|
|
|
return { start: firstIndex, end: lastIndex };
|
|
}
|
|
|
|
scheduleRender() {
|
|
if (this.renderScheduled) return;
|
|
|
|
this.renderScheduled = true;
|
|
requestAnimationFrame(() => {
|
|
this.renderItems();
|
|
this.renderScheduled = false;
|
|
});
|
|
}
|
|
|
|
renderItems() {
|
|
if (this.items.length === 0 || this.columnsCount === 0) return;
|
|
|
|
const { start, end } = this.getVisibleRange();
|
|
|
|
// Check if render range has significantly changed
|
|
const isSameRange =
|
|
start >= this.lastRenderRange.start &&
|
|
end <= this.lastRenderRange.end &&
|
|
Math.abs(start - this.lastRenderRange.start) < 10;
|
|
|
|
if (isSameRange) return;
|
|
|
|
this.lastRenderRange = { start, end };
|
|
|
|
// Determine which items need to be added and removed
|
|
const currentIndices = new Set();
|
|
for (let i = start; i < end && i < this.items.length; i++) {
|
|
currentIndices.add(i);
|
|
}
|
|
|
|
// Remove items that are no longer visible
|
|
for (const [index, element] of this.renderedItems.entries()) {
|
|
if (!currentIndices.has(index)) {
|
|
element.remove();
|
|
this.renderedItems.delete(index);
|
|
}
|
|
}
|
|
|
|
// Use DocumentFragment for batch DOM operations
|
|
const fragment = document.createDocumentFragment();
|
|
|
|
// Add new visible items to the fragment
|
|
for (let i = start; i < end && i < this.items.length; i++) {
|
|
if (!this.renderedItems.has(i)) {
|
|
const item = this.items[i];
|
|
const element = this.createItemElement(item, i);
|
|
fragment.appendChild(element);
|
|
this.renderedItems.set(i, element);
|
|
}
|
|
}
|
|
|
|
// Add the fragment to the grid (single DOM operation)
|
|
if (fragment.childNodes.length > 0) {
|
|
this.gridElement.appendChild(fragment);
|
|
}
|
|
|
|
// If we're close to the end and have more items to load, fetch them
|
|
if (end > this.items.length - (this.columnsCount * 2) && this.hasMore && !this.isLoading) {
|
|
this.loadMoreItems();
|
|
}
|
|
|
|
// Check if we need to slide the data window
|
|
this.slideDataWindow();
|
|
}
|
|
|
|
clearRenderedItems() {
|
|
this.renderedItems.forEach(element => element.remove());
|
|
this.renderedItems.clear();
|
|
this.lastRenderRange = { start: 0, end: 0 };
|
|
}
|
|
|
|
refreshWithData(items, totalItems, hasMore) {
|
|
this.items = items || [];
|
|
this.totalItems = totalItems || 0;
|
|
this.hasMore = hasMore;
|
|
this.updateSpacerHeight();
|
|
|
|
// Clear all rendered items and redraw
|
|
this.clearRenderedItems();
|
|
this.scheduleRender();
|
|
}
|
|
|
|
createItemElement(item, index) {
|
|
// Create the DOM element
|
|
const element = this.createItemFn(item);
|
|
|
|
// Add virtual scroll item class
|
|
element.classList.add('virtual-scroll-item');
|
|
|
|
// Calculate the position
|
|
const row = Math.floor(index / this.columnsCount);
|
|
const col = index % this.columnsCount;
|
|
|
|
// Calculate precise positions with row gap included
|
|
const topPos = row * (this.itemHeight + this.rowGap);
|
|
|
|
// Position correctly with leftOffset (no need to add padding as absolute
|
|
// positioning is already relative to the padding edge of the container)
|
|
const leftPos = this.leftOffset + (col * (this.itemWidth + this.columnGap));
|
|
|
|
// Position the element with absolute positioning
|
|
element.style.position = 'absolute';
|
|
element.style.left = `${leftPos}px`;
|
|
element.style.top = `${topPos}px`;
|
|
element.style.width = `${this.itemWidth}px`;
|
|
element.style.height = `${this.itemHeight}px`;
|
|
|
|
return element;
|
|
}
|
|
|
|
handleScroll() {
|
|
// Determine scroll direction
|
|
const scrollTop = this.scrollContainer.scrollTop;
|
|
this.scrollDirection = scrollTop > this.lastScrollTop ? 'down' : 'up';
|
|
this.lastScrollTop = scrollTop;
|
|
|
|
// Handle large jumps in scroll position - check if we need to fetch a new window
|
|
const { scrollHeight } = this.scrollContainer;
|
|
const scrollRatio = scrollTop / scrollHeight;
|
|
|
|
// If we've jumped to a position that's significantly outside our current window
|
|
// and we know there are many items, fetch a new data window
|
|
if (this.totalItems > this.windowSize) {
|
|
const estimatedIndex = Math.floor(scrollRatio * this.totalItems);
|
|
const currentWindowStart = this.absoluteWindowStart;
|
|
const currentWindowEnd = currentWindowStart + this.items.length;
|
|
|
|
// If the estimated position is outside our current window by a significant amount
|
|
if (estimatedIndex < currentWindowStart || estimatedIndex > currentWindowEnd) {
|
|
// Fetch a new data window centered on the estimated position
|
|
this.fetchDataWindow(Math.max(0, estimatedIndex - Math.floor(this.windowSize / 2)));
|
|
return; // Skip normal rendering until new data is loaded
|
|
}
|
|
}
|
|
|
|
// Render visible items
|
|
this.scheduleRender();
|
|
|
|
// If we're near the bottom and have more items, load them
|
|
const { clientHeight } = this.scrollContainer;
|
|
const scrollBottom = scrollTop + clientHeight;
|
|
|
|
// Fix the threshold calculation - use percentage of remaining height instead
|
|
// We'll trigger loading when within 20% of the bottom of rendered content
|
|
const remainingScroll = scrollHeight - scrollBottom;
|
|
const scrollThreshold = Math.min(
|
|
// Either trigger when within 20% of the total height from bottom
|
|
scrollHeight * 0.2,
|
|
// Or when within 2 rows of content from the bottom, whichever is larger
|
|
(this.itemHeight + this.rowGap) * 2
|
|
);
|
|
|
|
const shouldLoadMore = remainingScroll <= scrollThreshold;
|
|
|
|
if (shouldLoadMore && this.hasMore && !this.isLoading) {
|
|
this.loadMoreItems();
|
|
}
|
|
}
|
|
|
|
// Method to fetch data for a specific window position
|
|
async fetchDataWindow(targetIndex) {
|
|
if (this.fetchingWindow) return;
|
|
this.fetchingWindow = true;
|
|
|
|
try {
|
|
// Calculate which page we need to fetch based on target index
|
|
const targetPage = Math.floor(targetIndex / this.pageSize) + 1;
|
|
console.log(`Fetching data window for index ${targetIndex}, page ${targetPage}`);
|
|
|
|
const { items, totalItems, hasMore } = await this.fetchItemsFn(targetPage, this.pageSize);
|
|
|
|
if (items && items.length > 0) {
|
|
// Calculate new absolute window start
|
|
this.absoluteWindowStart = (targetPage - 1) * this.pageSize;
|
|
|
|
// Replace the entire data window with new items
|
|
this.items = items;
|
|
this.dataWindow = {
|
|
start: 0,
|
|
end: items.length
|
|
};
|
|
|
|
this.totalItems = totalItems || 0;
|
|
this.hasMore = hasMore;
|
|
|
|
// Update the current page for future fetches
|
|
const pageState = getCurrentPageState();
|
|
pageState.currentPage = targetPage + 1;
|
|
pageState.hasMore = hasMore;
|
|
|
|
// Update the spacer height and clear current rendered items
|
|
this.updateSpacerHeight();
|
|
this.clearRenderedItems();
|
|
this.scheduleRender();
|
|
|
|
console.log(`Loaded ${items.length} items for window at absolute index ${this.absoluteWindowStart}`);
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to fetch data window:', err);
|
|
showToast('Failed to load items at this position', 'error');
|
|
} finally {
|
|
this.fetchingWindow = false;
|
|
}
|
|
}
|
|
|
|
// Method to slide the data window if we're approaching its edges
|
|
async slideDataWindow() {
|
|
const { start, end } = this.getVisibleRange();
|
|
const windowStart = this.dataWindow.start;
|
|
const windowEnd = this.dataWindow.end;
|
|
const absoluteIndex = this.absoluteWindowStart + windowStart;
|
|
|
|
// Calculate the midpoint of the visible range
|
|
const visibleMidpoint = Math.floor((start + end) / 2);
|
|
const absoluteMidpoint = this.absoluteWindowStart + visibleMidpoint;
|
|
|
|
// Check if we're too close to the window edges
|
|
const closeToStart = start - windowStart < this.windowPadding;
|
|
const closeToEnd = windowEnd - end < this.windowPadding;
|
|
|
|
// If we're close to either edge and have total items > window size
|
|
if ((closeToStart || closeToEnd) && this.totalItems > this.windowSize) {
|
|
// Calculate a new target index centered around the current viewport
|
|
const halfWindow = Math.floor(this.windowSize / 2);
|
|
const targetIndex = Math.max(0, absoluteMidpoint - halfWindow);
|
|
|
|
// Don't fetch a new window if we're already showing items near the beginning
|
|
if (targetIndex === 0 && this.absoluteWindowStart === 0) {
|
|
return;
|
|
}
|
|
|
|
// Don't fetch if we're showing the end of the list and are near the end
|
|
if (this.absoluteWindowStart + this.items.length >= this.totalItems &&
|
|
this.totalItems - end < halfWindow) {
|
|
return;
|
|
}
|
|
|
|
// Fetch the new data window
|
|
await this.fetchDataWindow(targetIndex);
|
|
}
|
|
}
|
|
|
|
reset() {
|
|
// Remove all rendered items
|
|
this.clearRenderedItems();
|
|
|
|
// Reset state
|
|
this.items = [];
|
|
this.totalItems = 0;
|
|
this.hasMore = true;
|
|
|
|
// Reset spacer height
|
|
this.spacerElement.style.height = '0px';
|
|
|
|
// Schedule a re-render
|
|
this.scheduleRender();
|
|
}
|
|
|
|
dispose() {
|
|
// Remove event listeners
|
|
this.scrollContainer.removeEventListener('scroll', this.scrollHandler);
|
|
window.removeEventListener('resize', this.resizeHandler);
|
|
|
|
// Clean up the resize observer if present
|
|
if (this.resizeObserver) {
|
|
this.resizeObserver.disconnect();
|
|
}
|
|
|
|
// Remove rendered elements
|
|
this.clearRenderedItems();
|
|
|
|
// Remove spacer
|
|
this.spacerElement.remove();
|
|
|
|
// Remove virtual scroll class
|
|
this.gridElement.classList.remove('virtual-scroll');
|
|
|
|
// Clear any pending timeout
|
|
this.clearLoadingTimeout();
|
|
}
|
|
|
|
// Utility method for debouncing
|
|
debounce(func, wait) {
|
|
let timeout;
|
|
return function(...args) {
|
|
const context = this;
|
|
clearTimeout(timeout);
|
|
timeout = setTimeout(() => func.apply(context, args), wait);
|
|
};
|
|
}
|
|
}
|