mirror of
https://github.com/willmiao/ComfyUI-Lora-Manager.git
synced 2026-08-07 14:30:15 -03:00
feat(recipes): add MasonryScroller with column-based virtual scrolling
This commit is contained in:
715
static/js/utils/MasonryScroller.js
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715
static/js/utils/MasonryScroller.js
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import { state, getCurrentPageState } from '../state/index.js';
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import { showToast } from './uiHelpers.js';
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/**
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* Column-based (masonry) virtual scroller.
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*
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* Mirrors the VirtualScroller constructor options and lifecycle, but places
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* items into the shortest column instead of a fixed row grid. Each item keeps
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* its natural aspect ratio (width/height provided by the backend); items
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* without dimensions fall back to the default 896:1152 card ratio.
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*
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* Synchronous layout contract: column placement (_layoutItems) and the spacer
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* height are computed synchronously inside loadInitialBatch/refreshWithData,
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* BEFORE scheduleRender's rAF callback. This guarantees the scroll container's
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* scrollHeight is correct within 2 rAFs so restoreScrollPosition
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* (infiniteScroll.js) can preserve the scroll position after refresh.
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*/
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export class MasonryScroller {
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constructor(options) {
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// Configuration
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this.gridElement = options.gridElement;
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this.createItemFn = options.createItemFn;
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this.fetchItemsFn = options.fetchItemsFn;
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this.overscan = options.overscan || 5; // Extra items to render above/below viewport
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this.containerElement = options.containerElement || this.gridElement.parentElement;
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this.scrollContainer = options.scrollContainer || this.containerElement;
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this.batchSize = options.batchSize || 50;
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this.pageSize = options.pageSize || 100;
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this.itemAspectRatio = 896 / 1152; // Fallback aspect ratio of cards
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this.rowGap = options.rowGap || 20; // Vertical gap between items (default 20px)
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this.columnGap = options.columnGap || 12; // Horizontal gap between columns
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// Container padding properties
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this.containerPaddingTop = options.containerPaddingTop || 4; // Default top padding from CSS
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this.containerPaddingBottom = options.containerPaddingBottom || 4; // Default bottom padding from CSS
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// Data windowing flag is accepted for API parity but never enabled here
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this.enableDataWindowing = false;
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// State
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this.items = []; // All items metadata
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this.renderedItems = new Map(); // Map of rendered DOM elements by index
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this.totalItems = 0;
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this.isLoading = false;
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this.hasMore = true;
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this.lastScrollTop = 0;
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this.scrollDirection = 'down';
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this.disabled = false;
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this.resizeObserver = null;
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// Masonry layout state
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this.columnsCount = 0;
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this.itemWidth = 0;
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this.positions = []; // Per-index placement: { col, top, left, width, height }
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this.columnHeights = []; // Accumulated height per column
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this.lastRenderRange = new Set(); // Indices rendered in the last pass
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// Loading timeout state
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this.loadingTimeout = null;
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this.loadingTimeoutDuration = options.loadingTimeoutDuration || 15000; // 15 seconds default
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// Initialize
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this.initializeContainer();
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this.setupEventListeners();
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this.calculateLayout();
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}
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initializeContainer() {
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// Add virtual scroll and masonry classes to grid
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this.gridElement.classList.add('virtual-scroll');
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this.gridElement.classList.add('masonry-layout');
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// Set the container to have relative positioning
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if (getComputedStyle(this.containerElement).position === 'static') {
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this.containerElement.style.position = 'relative';
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}
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// Create a spacer element with the total height
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this.spacerElement = document.createElement('div');
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this.spacerElement.className = 'virtual-scroll-spacer';
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this.spacerElement.style.width = '100%';
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this.spacerElement.style.height = '0px'; // Will be updated as items are loaded
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this.spacerElement.style.pointerEvents = 'none';
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// The grid will be used for the actual visible items
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this.gridElement.style.position = 'relative';
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this.gridElement.style.minHeight = '0';
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// Apply padding directly to ensure consistency
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this.gridElement.style.paddingTop = `${this.containerPaddingTop}px`;
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this.gridElement.style.paddingBottom = `${this.containerPaddingBottom}px`;
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// Place the spacer inside the grid container
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this.gridElement.appendChild(this.spacerElement);
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}
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calculateLayout() {
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const pageState = getCurrentPageState();
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if (pageState.duplicatesMode) {
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return false;
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}
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// Get container width and style information
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const containerWidth = this.containerElement.clientWidth;
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const containerStyle = getComputedStyle(this.containerElement);
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const paddingLeft = parseInt(containerStyle.paddingLeft, 10) || 0;
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const paddingRight = parseInt(containerStyle.paddingRight, 10) || 0;
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// Calculate available content width (excluding padding)
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const availableContentWidth = containerWidth - paddingLeft - paddingRight;
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// Get display density setting
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const displayDensity = state.global.settings?.display_density || 'default';
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// Base gap between cards
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const baseGap = 12;
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this.columnGap = baseGap;
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// Define minimum card width based on density setting to ensure usability
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// Cards smaller than this become hard to interact with and view
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const minCardWidths = {
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'default': 240, // Default: comfortable minimum
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'medium': 200, // Medium: slightly smaller
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'compact': 170 // Compact: smallest usable size
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};
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const minCardWidth = minCardWidths[displayDensity] || 240;
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// Calculate maximum possible columns that fit in available width
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// Formula: maxColumns = floor((availableWidth + gap) / (minCardWidth + gap))
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const maxPossibleColumns = Math.floor((availableContentWidth + this.columnGap) / (minCardWidth + this.columnGap));
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// Ensure at least 1 column
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const maxColumns = Math.max(1, maxPossibleColumns);
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// Define preferred maximum columns based on display density and screen size
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// These are upper limits to prevent too many columns on ultra-wide screens
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let preferredMaxColumns;
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if (window.innerWidth >= 3000) { // 4K
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if (displayDensity === 'default') {
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preferredMaxColumns = 8;
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} else if (displayDensity === 'medium') {
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preferredMaxColumns = 10;
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} else { // compact
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preferredMaxColumns = 12;
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}
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} else if (window.innerWidth >= 2150) { // 2K/1440p
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if (displayDensity === 'default') {
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preferredMaxColumns = 6;
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} else if (displayDensity === 'medium') {
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preferredMaxColumns = 8;
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} else { // compact
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preferredMaxColumns = 10;
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}
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} else { // 1080p and smaller
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if (displayDensity === 'default') {
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preferredMaxColumns = 5;
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} else if (displayDensity === 'medium') {
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preferredMaxColumns = 6;
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} else { // compact
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preferredMaxColumns = 8;
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}
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}
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// Use the smaller of: max columns that fit, or preferred max
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// This ensures cards are never smaller than minCardWidth
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this.columnsCount = Math.min(maxColumns, preferredMaxColumns);
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// Calculate card width to perfectly fill available space
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// Formula: (availableWidth - totalGap) / columns
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const totalGap = (this.columnsCount - 1) * this.columnGap;
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this.itemWidth = (availableContentWidth - totalGap) / this.columnsCount;
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// Edge-to-edge layout: no offset, grid fills container
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const actualGridWidth = this.itemWidth * this.columnsCount + totalGap;
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// Update grid element to fill available width
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this.gridElement.style.maxWidth = `${actualGridWidth}px`;
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this.gridElement.style.width = `${actualGridWidth}px`;
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// Add or remove density classes for style adjustments
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this.gridElement.classList.remove('default-density', 'medium-density', 'compact-density');
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this.gridElement.classList.add(`${displayDensity}-density`);
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// Recompute placement and spacer synchronously, then re-render
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this._layoutItems();
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this.updateSpacerHeight();
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this.clearRenderedItems();
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this.scheduleRender();
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return true;
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}
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/**
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* Compute the display height of an item at the current column width.
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* Falls back to the default 896:1152 card ratio when dimensions are
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* missing (videos, missing previews, legacy data).
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*/
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_computeHeight(item) {
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if (item && item.width && item.height) {
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return this.itemWidth * item.height / item.width;
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}
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return this.itemWidth / this.itemAspectRatio;
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}
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/**
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* Place every loaded item into the shortest column.
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* Produces this.positions (per-index placement) and this.columnHeights.
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*/
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_layoutItems() {
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this.positions = [];
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this.columnHeights = [];
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if (this.columnsCount === 0) return;
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// All columns start at the container's top padding
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for (let c = 0; c < this.columnsCount; c++) {
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this.columnHeights.push(this.containerPaddingTop);
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}
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for (let i = 0; i < this.items.length; i++) {
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const item = this.items[i];
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const height = this._computeHeight(item);
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// Find the shortest column (first wins on ties)
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let col = 0;
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for (let c = 1; c < this.columnsCount; c++) {
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if (this.columnHeights[c] < this.columnHeights[col]) {
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col = c;
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}
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}
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const top = this.columnHeights[col];
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const left = col * (this.itemWidth + this.columnGap);
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this.positions.push({ col, top, left, width: this.itemWidth, height });
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this.columnHeights[col] += height + this.rowGap;
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}
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}
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updateSpacerHeight() {
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if (this.columnsCount === 0) return;
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// Total height = tallest column minus the trailing row gap, plus padding
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const maxColumnHeight = this.columnHeights.length > 0 ? Math.max(...this.columnHeights) : 0;
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const spacerHeight = Math.max(
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0,
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maxColumnHeight - this.rowGap + this.containerPaddingTop + this.containerPaddingBottom
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);
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// Update spacer height to represent all items
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this.spacerElement.style.height = `${spacerHeight}px`;
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}
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setupEventListeners() {
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// Debounced scroll handler
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this.scrollHandler = this.debounce(() => this.handleScroll(), 10);
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this.scrollContainer.addEventListener('scroll', this.scrollHandler);
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// Window resize handler for layout recalculation
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this.resizeHandler = this.debounce(() => {
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this.calculateLayout();
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}, 150);
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window.addEventListener('resize', this.resizeHandler);
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// Use ResizeObserver for more accurate container size detection
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if (typeof ResizeObserver !== 'undefined') {
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this.resizeObserver = new ResizeObserver(this.debounce(() => {
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this.calculateLayout();
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}, 150));
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this.resizeObserver.observe(this.containerElement);
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}
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}
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async initialize() {
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try {
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await this.loadInitialBatch();
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this.scheduleRender();
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} catch (err) {
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console.error('Failed to initialize masonry scroller:', err);
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showToast('toast.virtual.loadFailed', {}, 'error');
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}
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}
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async loadInitialBatch() {
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const pageState = getCurrentPageState();
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if (this.isLoading) return;
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this.isLoading = true;
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this.setLoadingTimeout(); // Add loading timeout safety
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try {
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const { items, totalItems, hasMore } = await this.fetchItemsFn(1, this.pageSize);
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this.items = items || [];
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this.totalItems = totalItems || 0;
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this.hasMore = hasMore;
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// Synchronous layout contract: placement and spacer height must be
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// computed here, before any rAF-driven render, so the scroll
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// container's scrollHeight is correct for restoreScrollPosition.
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this._layoutItems();
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this.updateSpacerHeight();
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// Check if there are no items and show placeholder if needed
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if (this.items.length === 0) {
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this.showNoItemsPlaceholder();
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} else {
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this.removeNoItemsPlaceholder();
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}
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// Reset page state to sync with our scroller
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pageState.currentPage = 2; // Next page to load would be 2
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pageState.hasMore = this.hasMore;
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pageState.isLoading = false;
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return { items, totalItems, hasMore };
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} catch (err) {
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console.error('Failed to load initial batch:', err);
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this.showNoItemsPlaceholder('Failed to load items. Please try refreshing the page.');
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throw err;
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} finally {
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this.isLoading = false;
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this.clearLoadingTimeout(); // Clear the timeout
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}
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}
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async loadMoreItems() {
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const pageState = getCurrentPageState();
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if (this.isLoading || !this.hasMore) return;
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this.isLoading = true;
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pageState.isLoading = true;
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this.setLoadingTimeout(); // Add loading timeout safety
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try {
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console.log('Loading more items, page:', pageState.currentPage);
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const { items, hasMore } = await this.fetchItemsFn(pageState.currentPage, this.pageSize);
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if (items && items.length > 0) {
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this.items = [...this.items, ...items];
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this.hasMore = hasMore;
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pageState.hasMore = hasMore;
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// Update page for next request
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pageState.currentPage++;
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// Recompute placement and spacer synchronously
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this._layoutItems();
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this.updateSpacerHeight();
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// Render the newly loaded items if they're in view
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this.scheduleRender();
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console.log(`Loaded ${items.length} more items, total now: ${this.items.length}`);
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} else {
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this.hasMore = false;
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pageState.hasMore = false;
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console.log('No more items to load');
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}
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return items;
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} catch (err) {
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console.error('Failed to load more items:', err);
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showToast('toast.virtual.loadMoreFailed', {}, 'error');
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} finally {
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this.isLoading = false;
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pageState.isLoading = false;
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this.clearLoadingTimeout(); // Clear the timeout
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}
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}
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// Loading timeout safety: never leave isLoading stuck on a hung fetch
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setLoadingTimeout() {
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// Clear any existing timeout first
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this.clearLoadingTimeout();
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// Set a new timeout to prevent loading state from getting stuck
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this.loadingTimeout = setTimeout(() => {
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if (this.isLoading) {
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console.warn('Loading timeout occurred. Resetting loading state.');
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this.isLoading = false;
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const pageState = getCurrentPageState();
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pageState.isLoading = false;
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}
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}, this.loadingTimeoutDuration);
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}
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clearLoadingTimeout() {
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if (this.loadingTimeout) {
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clearTimeout(this.loadingTimeout);
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this.loadingTimeout = null;
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}
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}
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/**
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* Return the Set of currently visible item indices.
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* An item is visible when its vertical span intersects the viewport
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* expanded by overscanH = overscan * itemWidth on both sides.
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*/
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getVisibleRange() {
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const scrollTop = this.scrollContainer.scrollTop;
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const viewportHeight = this.scrollContainer.clientHeight;
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const overscanH = this.overscan * this.itemWidth;
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const visible = new Set();
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const minTop = scrollTop - overscanH;
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const maxTop = scrollTop + viewportHeight + overscanH;
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for (let i = 0; i < this.positions.length; i++) {
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const pos = this.positions[i];
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if (pos.top < maxTop && pos.top + pos.height > minTop) {
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visible.add(i);
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}
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}
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return visible;
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}
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scheduleRender() {
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if (this.disabled || this.renderScheduled) return;
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this.renderScheduled = true;
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requestAnimationFrame(() => {
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this.renderItems();
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this.renderScheduled = false;
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});
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}
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renderItems() {
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if (this.disabled || this.items.length === 0 || this.columnsCount === 0) return;
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const visible = this.getVisibleRange();
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// Skip re-render when the visible set has not changed
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if (visible.size === this.lastRenderRange.size) {
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let identical = visible.size > 0;
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if (identical) {
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for (const index of visible) {
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if (!this.lastRenderRange.has(index)) {
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identical = false;
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break;
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}
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}
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}
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if (identical) return;
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}
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this.lastRenderRange = new Set(visible);
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// Remove items that are no longer visible
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for (const [index, element] of this.renderedItems.entries()) {
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if (!visible.has(index)) {
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element.remove();
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this.renderedItems.delete(index);
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}
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}
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// Use DocumentFragment for batch DOM operations
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const fragment = document.createDocumentFragment();
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// Add new visible items to the fragment
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for (const index of visible) {
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if (index >= this.items.length) continue;
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if (!this.renderedItems.has(index)) {
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const item = this.items[index];
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const element = this.createItemElement(item, index);
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fragment.appendChild(element);
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this.renderedItems.set(index, element);
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}
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}
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// Add the fragment to the grid (single DOM operation)
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if (fragment.childNodes.length > 0) {
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this.gridElement.appendChild(fragment);
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}
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// If we're close to the end and have more items to load, fetch them
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let lastVisibleIndex = -1;
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for (const index of visible) {
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if (index > lastVisibleIndex) lastVisibleIndex = index;
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}
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if (lastVisibleIndex >= 0 &&
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lastVisibleIndex >= this.items.length - (this.columnsCount * 2) &&
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this.hasMore && !this.isLoading) {
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this.loadMoreItems();
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}
|
||||
}
|
||||
|
||||
clearRenderedItems() {
|
||||
this.renderedItems.forEach(element => element.remove());
|
||||
this.renderedItems.clear();
|
||||
this.lastRenderRange = new Set();
|
||||
}
|
||||
|
||||
refreshWithData(items, totalItems, hasMore) {
|
||||
this.items = items || [];
|
||||
this.totalItems = totalItems || 0;
|
||||
this.hasMore = hasMore;
|
||||
|
||||
// Synchronous layout contract: placement and spacer height are
|
||||
// computed before the rAF-driven render so scroll restoration works.
|
||||
this._layoutItems();
|
||||
this.updateSpacerHeight();
|
||||
|
||||
// Check if there are no items and show placeholder if needed
|
||||
if (this.items.length === 0) {
|
||||
this.showNoItemsPlaceholder();
|
||||
} else {
|
||||
this.removeNoItemsPlaceholder();
|
||||
}
|
||||
|
||||
// Clear all rendered items and redraw
|
||||
this.clearRenderedItems();
|
||||
this.scheduleRender();
|
||||
}
|
||||
|
||||
createItemElement(item, index) {
|
||||
// Create the DOM element
|
||||
const element = this.createItemFn(item);
|
||||
|
||||
// Add virtual scroll item class
|
||||
element.classList.add('virtual-scroll-item');
|
||||
|
||||
// Look up the precomputed masonry placement
|
||||
const pos = this.positions[index];
|
||||
|
||||
// Position the element with absolute positioning
|
||||
element.style.position = 'absolute';
|
||||
element.style.left = `${pos.left}px`;
|
||||
element.style.top = `${pos.top}px`;
|
||||
element.style.width = `${pos.width}px`;
|
||||
element.style.height = `${pos.height}px`;
|
||||
|
||||
// Remove max-width constraint from model-card to allow dynamic sizing
|
||||
const modelCard = element.querySelector('.model-card');
|
||||
if (modelCard) {
|
||||
modelCard.style.maxWidth = 'none';
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
handleScroll() {
|
||||
// Determine scroll direction
|
||||
const scrollTop = this.scrollContainer.scrollTop;
|
||||
this.scrollDirection = scrollTop > this.lastScrollTop ? 'down' : 'up';
|
||||
this.lastScrollTop = scrollTop;
|
||||
|
||||
// Render visible items
|
||||
this.scheduleRender();
|
||||
|
||||
// If we're near the bottom and have more items, load them
|
||||
const { clientHeight, scrollHeight } = this.scrollContainer;
|
||||
const scrollBottom = scrollTop + clientHeight;
|
||||
|
||||
// Bottom of the tallest column's last item (columnHeights include the
|
||||
// trailing row gap after each item, so subtract it back out)
|
||||
const contentBottom = this.columnHeights.length > 0
|
||||
? Math.max(...this.columnHeights) - this.rowGap
|
||||
: 0;
|
||||
|
||||
// Trigger when within 20% of the scroll height, or within two item
|
||||
// widths of the bottom, whichever threshold is smaller
|
||||
const scrollThreshold = Math.min(
|
||||
scrollHeight * 0.2,
|
||||
this.itemWidth * 2
|
||||
);
|
||||
|
||||
const shouldLoadMore = scrollBottom >= contentBottom - scrollThreshold;
|
||||
|
||||
if (shouldLoadMore && this.hasMore && !this.isLoading) {
|
||||
this.loadMoreItems();
|
||||
}
|
||||
}
|
||||
|
||||
reset() {
|
||||
// Remove all rendered items
|
||||
this.clearRenderedItems();
|
||||
|
||||
// Reset state
|
||||
this.items = [];
|
||||
this.totalItems = 0;
|
||||
this.hasMore = true;
|
||||
this.positions = [];
|
||||
this.columnHeights = [];
|
||||
|
||||
// Reset spacer height
|
||||
this.spacerElement.style.height = '0px';
|
||||
|
||||
// Remove any placeholder
|
||||
this.removeNoItemsPlaceholder();
|
||||
|
||||
// Schedule a re-render
|
||||
this.scheduleRender();
|
||||
}
|
||||
|
||||
dispose() {
|
||||
// Remove event listeners
|
||||
this.scrollContainer.removeEventListener('scroll', this.scrollHandler);
|
||||
window.removeEventListener('resize', this.resizeHandler);
|
||||
|
||||
// Clean up the resize observer if present
|
||||
if (this.resizeObserver) {
|
||||
this.resizeObserver.disconnect();
|
||||
}
|
||||
|
||||
// Remove any active grid loading overlay
|
||||
this.hideGridLoading();
|
||||
|
||||
// Remove rendered elements
|
||||
this.clearRenderedItems();
|
||||
|
||||
// Remove spacer
|
||||
this.spacerElement.remove();
|
||||
|
||||
// Remove virtual scroll and masonry classes
|
||||
this.gridElement.classList.remove('virtual-scroll');
|
||||
this.gridElement.classList.remove('masonry-layout');
|
||||
|
||||
// Clear any pending timeout
|
||||
this.clearLoadingTimeout();
|
||||
}
|
||||
|
||||
// Placeholder display helpers
|
||||
showNoItemsPlaceholder(message) {
|
||||
// Remove any existing placeholder first
|
||||
this.removeNoItemsPlaceholder();
|
||||
|
||||
// Create placeholder message
|
||||
const placeholder = document.createElement('div');
|
||||
placeholder.className = 'placeholder-message';
|
||||
|
||||
// Determine appropriate message based on page type
|
||||
let placeholderText = '';
|
||||
|
||||
if (message) {
|
||||
placeholderText = message;
|
||||
} else {
|
||||
const pageType = state.currentPageType;
|
||||
|
||||
if (pageType === 'recipes') {
|
||||
placeholderText = `
|
||||
<p>No recipes found</p>
|
||||
<p>Add recipe images to your recipes folder to see them here.</p>
|
||||
`;
|
||||
} else if (pageType === 'loras') {
|
||||
placeholderText = `
|
||||
<p>No LoRAs found</p>
|
||||
<p>Add LoRAs to your models folder to see them here.</p>
|
||||
`;
|
||||
} else if (pageType === 'checkpoints') {
|
||||
placeholderText = `
|
||||
<p>No checkpoints found</p>
|
||||
<p>Add checkpoints to your models folder to see them here.</p>
|
||||
`;
|
||||
} else {
|
||||
placeholderText = `
|
||||
<p>No items found</p>
|
||||
<p>Try adjusting your search filters or add more content.</p>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
placeholder.innerHTML = placeholderText;
|
||||
placeholder.id = 'virtualScrollPlaceholder';
|
||||
|
||||
// Append placeholder to the grid
|
||||
this.gridElement.appendChild(placeholder);
|
||||
}
|
||||
|
||||
removeNoItemsPlaceholder() {
|
||||
const placeholder = document.getElementById('virtualScrollPlaceholder');
|
||||
if (placeholder) {
|
||||
placeholder.remove();
|
||||
}
|
||||
}
|
||||
|
||||
// Utility method for debouncing
|
||||
debounce(func, wait) {
|
||||
let timeout;
|
||||
return function (...args) {
|
||||
const context = this;
|
||||
clearTimeout(timeout);
|
||||
timeout = setTimeout(() => func.apply(context, args), wait);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Show a grid-scoped loading indicator (replaces full-page overlay)
|
||||
* Only covers the card grid area, leaving header/sidebar unaffected.
|
||||
*/
|
||||
showGridLoading() {
|
||||
// Remove any stale overlay from a prior deferred hide (e.g. from final rAF)
|
||||
this.hideGridLoading();
|
||||
const overlay = document.createElement('div');
|
||||
overlay.className = 'grid-loading-overlay';
|
||||
const spinner = document.createElement('div');
|
||||
spinner.className = 'loading-spinner';
|
||||
overlay.appendChild(spinner);
|
||||
this.gridElement.appendChild(overlay);
|
||||
this.gridLoadingOverlay = overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide the grid-scoped loading indicator.
|
||||
*/
|
||||
hideGridLoading() {
|
||||
if (this.gridLoadingOverlay) {
|
||||
this.gridLoadingOverlay.remove();
|
||||
this.gridLoadingOverlay = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user