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411
static/js/utils/VirtualScroller.js
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411
static/js/utils/VirtualScroller.js
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import { state, getCurrentPageState } from '../state/index.js';
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import { showToast } from './uiHelpers.js';
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export class VirtualScroller {
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constructor(options) {
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// Configuration
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this.gridElement = options.gridElement;
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this.createItemFn = options.createItemFn;
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this.fetchItemsFn = options.fetchItemsFn;
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this.overscan = options.overscan || 5; // Extra items to render above/below viewport
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this.containerElement = options.containerElement || this.gridElement.parentElement;
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this.batchSize = options.batchSize || 50;
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this.pageSize = options.pageSize || 100;
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this.itemAspectRatio = 896/1152; // Aspect ratio of cards
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// State
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this.items = []; // All items metadata
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this.renderedItems = new Map(); // Map of rendered DOM elements by index
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this.totalItems = 0;
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this.isLoading = false;
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this.hasMore = true;
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this.lastScrollTop = 0;
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this.scrollDirection = 'down';
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this.lastRenderRange = { start: 0, end: 0 };
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this.pendingScroll = null;
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this.resizeObserver = null;
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// Responsive layout state
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this.itemWidth = 0;
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this.itemHeight = 0;
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this.columnsCount = 0;
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this.gridPadding = 12; // Gap between cards
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this.columnGap = 12; // Horizontal gap
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// Initialize
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this.initializeContainer();
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this.setupEventListeners();
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this.calculateLayout();
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}
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initializeContainer() {
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// Add virtual scroll class to grid
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this.gridElement.classList.add('virtual-scroll');
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// Set the container to have relative positioning
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if (getComputedStyle(this.containerElement).position === 'static') {
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this.containerElement.style.position = 'relative';
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}
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// Create a spacer element with the total height
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this.spacerElement = document.createElement('div');
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this.spacerElement.className = 'virtual-scroll-spacer';
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this.spacerElement.style.width = '100%';
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this.spacerElement.style.height = '0px'; // Will be updated as items are loaded
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this.spacerElement.style.pointerEvents = 'none';
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// The grid will be used for the actual visible items
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this.gridElement.style.position = 'relative';
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this.gridElement.style.minHeight = '0';
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// Place the spacer inside the grid container
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this.gridElement.appendChild(this.spacerElement);
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}
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calculateLayout() {
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// Get container width
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const containerWidth = this.containerElement.clientWidth;
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// Calculate ideal card width based on breakpoints
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let baseCardWidth = 260; // Default for 1080p
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// Adjust card width based on screen width
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if (window.innerWidth >= 3000) { // 4K
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baseCardWidth = 280;
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} else if (window.innerWidth >= 2000) { // 2K/1440p
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baseCardWidth = 270;
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}
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// Calculate how many columns can fit
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const availableWidth = Math.min(
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containerWidth,
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window.innerWidth >= 3000 ? 2400 : // 4K
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window.innerWidth >= 2000 ? 1800 : // 2K
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1400 // 1080p
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);
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// Calculate column count based on available width and card width
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this.columnsCount = Math.max(1, Math.floor((availableWidth + this.columnGap) / (baseCardWidth + this.columnGap)));
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// Calculate actual item width based on container and column count
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this.itemWidth = (availableWidth - (this.columnsCount - 1) * this.columnGap) / this.columnsCount;
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// Calculate height based on aspect ratio
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this.itemHeight = this.itemWidth / this.itemAspectRatio;
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// Calculate the left offset to center the grid
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this.leftOffset = Math.max(0, (containerWidth - availableWidth) / 2);
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// Log layout info
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console.log('Virtual Scroll Layout:', {
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containerWidth,
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availableWidth,
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columnsCount: this.columnsCount,
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itemWidth: this.itemWidth,
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itemHeight: this.itemHeight,
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leftOffset: this.leftOffset
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});
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// Update grid element max-width to match available width
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this.gridElement.style.maxWidth = `${availableWidth}px`;
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// Update spacer height
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this.updateSpacerHeight();
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// Re-render with new layout
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this.clearRenderedItems();
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this.scheduleRender();
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return true;
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}
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setupEventListeners() {
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// Debounced scroll handler
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this.scrollHandler = this.debounce(() => this.handleScroll(), 10);
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this.containerElement.addEventListener('scroll', this.scrollHandler);
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// Window resize handler for layout recalculation
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this.resizeHandler = this.debounce(() => {
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this.calculateLayout();
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}, 150);
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window.addEventListener('resize', this.resizeHandler);
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// Use ResizeObserver for more accurate container size detection
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if (typeof ResizeObserver !== 'undefined') {
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this.resizeObserver = new ResizeObserver(this.debounce(() => {
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this.calculateLayout();
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}, 150));
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this.resizeObserver.observe(this.containerElement);
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}
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}
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async initialize() {
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try {
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await this.loadInitialBatch();
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this.scheduleRender();
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} catch (err) {
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console.error('Failed to initialize virtual scroller:', err);
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showToast('Failed to load items', 'error');
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}
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}
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async loadInitialBatch() {
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const pageState = getCurrentPageState();
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if (this.isLoading) return;
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this.isLoading = true;
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try {
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const { items, totalItems, hasMore } = await this.fetchItemsFn(1, this.pageSize);
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this.items = items || [];
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this.totalItems = totalItems || 0;
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this.hasMore = hasMore;
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// Update the spacer height based on the total number of items
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this.updateSpacerHeight();
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// Reset page state to sync with our virtual scroller
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pageState.currentPage = 2; // Next page to load would be 2
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pageState.hasMore = this.hasMore;
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pageState.isLoading = false;
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return { items, totalItems, hasMore };
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} catch (err) {
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console.error('Failed to load initial batch:', err);
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this.isLoading = false;
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throw err;
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}
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}
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async loadMoreItems() {
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const pageState = getCurrentPageState();
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if (this.isLoading || !this.hasMore) return;
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this.isLoading = true;
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pageState.isLoading = true;
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try {
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const { items, hasMore } = await this.fetchItemsFn(pageState.currentPage, this.pageSize);
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if (items && items.length > 0) {
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this.items = [...this.items, ...items];
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this.hasMore = hasMore;
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pageState.hasMore = hasMore;
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// Update page for next request
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pageState.currentPage++;
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// Update the spacer height
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this.updateSpacerHeight();
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// Render the newly loaded items if they're in view
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this.scheduleRender();
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} else {
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this.hasMore = false;
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pageState.hasMore = false;
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}
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return items;
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} catch (err) {
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console.error('Failed to load more items:', err);
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showToast('Failed to load more items', 'error');
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} finally {
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this.isLoading = false;
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pageState.isLoading = false;
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}
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}
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updateSpacerHeight() {
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if (this.columnsCount === 0) return;
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// Calculate total rows needed based on total items and columns
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const totalRows = Math.ceil(this.totalItems / this.columnsCount);
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const totalHeight = totalRows * this.itemHeight;
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// Update spacer height to represent all items
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this.spacerElement.style.height = `${totalHeight}px`;
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}
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getVisibleRange() {
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const scrollTop = this.containerElement.scrollTop;
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const viewportHeight = this.containerElement.clientHeight;
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// Calculate the visible row range
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const startRow = Math.floor(scrollTop / this.itemHeight);
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const endRow = Math.ceil((scrollTop + viewportHeight) / this.itemHeight);
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// Add overscan for smoother scrolling
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const overscanRows = this.overscan;
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const firstRow = Math.max(0, startRow - overscanRows);
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const lastRow = Math.min(Math.ceil(this.totalItems / this.columnsCount), endRow + overscanRows);
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// Calculate item indices
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const firstIndex = firstRow * this.columnsCount;
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const lastIndex = Math.min(this.totalItems, lastRow * this.columnsCount);
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return { start: firstIndex, end: lastIndex };
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}
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scheduleRender() {
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if (this.renderScheduled) return;
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this.renderScheduled = true;
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requestAnimationFrame(() => {
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this.renderItems();
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this.renderScheduled = false;
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});
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}
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renderItems() {
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if (this.items.length === 0 || this.columnsCount === 0) return;
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const { start, end } = this.getVisibleRange();
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// Check if render range has significantly changed
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const isSameRange =
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start >= this.lastRenderRange.start &&
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end <= this.lastRenderRange.end &&
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Math.abs(start - this.lastRenderRange.start) < 10;
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if (isSameRange) return;
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this.lastRenderRange = { start, end };
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// Determine which items need to be added and removed
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const currentIndices = new Set();
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for (let i = start; i < end && i < this.items.length; i++) {
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currentIndices.add(i);
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}
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// Remove items that are no longer visible
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for (const [index, element] of this.renderedItems.entries()) {
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if (!currentIndices.has(index)) {
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element.remove();
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this.renderedItems.delete(index);
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}
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}
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// Add new visible items
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for (let i = start; i < end && i < this.items.length; i++) {
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if (!this.renderedItems.has(i)) {
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const item = this.items[i];
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const element = this.createItemElement(item, i);
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this.gridElement.appendChild(element);
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this.renderedItems.set(i, element);
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}
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}
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// If we're close to the end and have more items to load, fetch them
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if (end > this.items.length - (this.columnsCount * 2) && this.hasMore && !this.isLoading) {
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this.loadMoreItems();
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}
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}
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clearRenderedItems() {
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this.renderedItems.forEach(element => element.remove());
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this.renderedItems.clear();
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this.lastRenderRange = { start: 0, end: 0 };
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}
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refreshWithData(items, totalItems, hasMore) {
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this.items = items || [];
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this.totalItems = totalItems || 0;
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this.hasMore = hasMore;
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this.updateSpacerHeight();
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// Clear all rendered items and redraw
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this.clearRenderedItems();
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this.scheduleRender();
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}
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createItemElement(item, index) {
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// Create the DOM element
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const element = this.createItemFn(item);
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// Add virtual scroll item class
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element.classList.add('virtual-scroll-item');
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// Calculate the position
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const row = Math.floor(index / this.columnsCount);
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const col = index % this.columnsCount;
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// Calculate precise positions
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const topPos = row * this.itemHeight;
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const leftPos = this.leftOffset + (col * (this.itemWidth + this.columnGap));
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// Position the element with absolute positioning
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element.style.position = 'absolute';
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element.style.left = `${leftPos}px`;
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element.style.top = `${topPos}px`;
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element.style.width = `${this.itemWidth}px`;
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element.style.height = `${this.itemHeight}px`;
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return element;
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}
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handleScroll() {
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// Determine scroll direction
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const scrollTop = this.containerElement.scrollTop;
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this.scrollDirection = scrollTop > this.lastScrollTop ? 'down' : 'up';
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this.lastScrollTop = scrollTop;
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// Render visible items
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this.scheduleRender();
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// If we're near the bottom and have more items, load them
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const { clientHeight, scrollHeight } = this.containerElement;
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const scrollBottom = scrollTop + clientHeight;
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const scrollThreshold = scrollHeight - (this.itemHeight * this.overscan);
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if (scrollBottom >= scrollThreshold && this.hasMore && !this.isLoading) {
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this.loadMoreItems();
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}
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}
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reset() {
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// Remove all rendered items
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this.clearRenderedItems();
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// Reset state
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this.items = [];
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this.totalItems = 0;
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this.hasMore = true;
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// Reset spacer height
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this.spacerElement.style.height = '0px';
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// Schedule a re-render
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this.scheduleRender();
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}
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dispose() {
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// Remove event listeners
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this.containerElement.removeEventListener('scroll', this.scrollHandler);
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window.removeEventListener('resize', this.resizeHandler);
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// Clean up the resize observer if present
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if (this.resizeObserver) {
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this.resizeObserver.disconnect();
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}
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// Remove rendered elements
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this.clearRenderedItems();
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// Remove spacer
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this.spacerElement.remove();
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// Remove virtual scroll class
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this.gridElement.classList.remove('virtual-scroll');
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}
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// Utility method for debouncing
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debounce(func, wait) {
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let timeout;
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return function(...args) {
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const context = this;
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clearTimeout(timeout);
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timeout = setTimeout(() => func.apply(context, args), wait);
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};
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}
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}
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