import torch import numpy as np from PIL import Image class CombineBackgroundOverlay: @classmethod def INPUT_TYPES(s): return { "required": { "background": ("IMAGE",), "overlay": ("IMAGE",), "horizontal_position": ("FLOAT", {"default": 50, "min": -50, "max": 150, "step": 0.1}), "vertical_position": ("FLOAT", {"default": 50, "min": -50, "max": 150, "step": 0.1}), }, "optional": { "mask": ("MASK",), }, } RETURN_TYPES = ("IMAGE",) FUNCTION = "combine_background_overlay" CATEGORY = "Bjornulf" def combine_background_overlay(self, background, overlay, horizontal_position, vertical_position, mask=None): results = [] # Process the first background image bg = background[0].cpu().numpy() bg = np.clip(bg * 255, 0, 255).astype(np.uint8) if bg.shape[2] == 4: bg_img = Image.fromarray(bg, 'RGBA') bg_has_alpha = True else: bg_img = Image.fromarray(bg, 'RGB') bg_has_alpha = False # Process each overlay for i in range(overlay.shape[0]): ov = overlay[i].cpu().numpy() ov = np.clip(ov * 255, 0, 255).astype(np.uint8) # Check if overlay has an alpha channel if ov.shape[2] == 4: ov_img = Image.fromarray(ov, 'RGBA') else: ov_img = Image.fromarray(ov, 'RGB') # Apply mask if provided if mask is not None: mask_idx = min(i, mask.shape[0] - 1) m = mask[mask_idx].cpu().numpy() m = np.clip(m * 255, 0, 255).astype(np.uint8) mask_img = Image.fromarray(m, 'L') # Resize mask to match overlay if needed if mask_img.size != ov_img.size: mask_img = mask_img.resize(ov_img.size, Image.LANCZOS) if ov_img.mode == 'RGBA': # Combine overlay’s alpha with mask ov_alpha = np.array(ov_img.split()[3], dtype=np.float32) / 255.0 mask_alpha = np.array(mask_img, dtype=np.float32) / 255.0 effective_alpha = (ov_alpha * mask_alpha * 255).astype(np.uint8) ov_img.putalpha(Image.fromarray(effective_alpha, 'L')) else: # Use mask as alpha for RGB overlay ov_img.putalpha(mask_img) else: if ov_img.mode == 'RGB': # Add fully opaque alpha for RGB overlay ov_img.putalpha(Image.new('L', ov_img.size, 255)) # For RGBA, keep the existing alpha # Calculate paste position x = int((horizontal_position / 100) * bg_img.width - (horizontal_position / 100) * ov_img.width) y = int((vertical_position / 100) * bg_img.height - (vertical_position / 100) * ov_img.height) # Prepare the result image if bg_has_alpha: result = bg_img.copy() else: result = Image.new('RGBA', bg_img.size, (0, 0, 0, 0)) result.paste(bg_img, (0, 0)) # Paste overlay with alpha blending if x + ov_img.width > 0 and y + ov_img.height > 0 and x < result.width and y < result.height: temp = Image.new('RGBA', result.size, (0, 0, 0, 0)) temp.paste(ov_img, (x, y), ov_img) result = Image.alpha_composite(result.convert('RGBA'), temp) # Convert result back to tensor result_np = np.array(result) if bg_has_alpha: result_tensor = torch.from_numpy(result_np).float() / 255.0 else: # Convert RGBA to RGB, blending with white only where needed if result_np.shape[2] == 4: alpha = result_np[:, :, 3:4] / 255.0 rgb = result_np[:, :, :3] white_bg = np.ones_like(rgb) * 255 result_np = (rgb * alpha + white_bg * (1 - alpha)).astype(np.uint8) result_tensor = torch.from_numpy(result_np).float() / 255.0 results.append(result_tensor) final_result = torch.stack(results) return (final_result,)